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Implement realtime match song select
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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{
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public class RealtimeMatchSongSelect : SongSelect
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public class RealtimeMatchSongSelect : SongSelect, IMultiplayerSubScreen
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{
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protected override BeatmapDetailArea CreateBeatmapDetailArea()
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{
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throw new System.NotImplementedException();
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}
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public string ShortTitle => "song selection";
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public override string Title => ShortTitle.Humanize();
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> playlist { get; set; }
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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protected override bool OnStart()
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{
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throw new System.NotImplementedException();
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var item = new PlaylistItem();
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item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
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item.Ruleset.Value = Ruleset.Value;
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item.RequiredMods.Clear();
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item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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client.ChangeSettings(item: item);
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else
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{
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playlist.Clear();
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playlist.Add(item);
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}
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this.Exit();
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return true;
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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}
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}
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