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Add and consume skinnable score counter
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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int numerator = 0, denominator = 0;
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ScoreCounter score = new DefaultScoreCounter()
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ScoreCounter score = new DefaultScoreCounter
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableScoreCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableScoreCounter> scoreCounters => CreatedDrawables.OfType<SkinnableScoreCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableScoreCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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}
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[Test]
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public void TestScoreCounterIncrementing()
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{
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AddStep(@"Reset all", delegate
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{
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foreach (var s in scoreCounters)
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s.Current.Value = 0;
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});
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AddStep(@"Hit! :D", delegate
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{
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foreach (var s in scoreCounters)
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s.Current.Value += 300;
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});
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}
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}
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}
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19
osu.Game/Screens/Play/HUD/IScoreCounter.cs
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19
osu.Game/Screens/Play/HUD/IScoreCounter.cs
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// An interface providing a set of methods to update a score counter.
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/// </summary>
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public interface IScoreCounter : IDrawable
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{
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/// <summary>
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/// The current score to be displayed.
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/// </summary>
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Bindable<double> Current { get; }
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}
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}
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29
osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs
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29
osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs
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@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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public class SkinnableScoreCounter : SkinnableDrawable, IScoreCounter
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{
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public Bindable<double> Current { get; } = new Bindable<double>();
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public SkinnableScoreCounter()
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: base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter())
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{
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CentreComponent = false;
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}
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private IScoreCounter skinnedCounter;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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skinnedCounter = Drawable as IScoreCounter;
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skinnedCounter?.Current.BindTo(Current);
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}
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play
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public readonly KeyCounterDisplay KeyCounter;
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public readonly SkinnableComboCounter ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly SkinnableScoreCounter ScoreCounter;
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public readonly RollingCounter<double> AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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@ -269,11 +269,7 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding { Top = 5, Right = 20 },
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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protected virtual SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
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protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
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@ -6,6 +6,7 @@ namespace osu.Game.Skinning
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public enum HUDSkinComponents
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{
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ComboCounter,
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ScoreText
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ScoreText,
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ScoreCounter
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}
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}
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42
osu.Game/Skinning/LegacyScoreCounter.cs
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42
osu.Game/Skinning/LegacyScoreCounter.cs
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@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Skinning
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{
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public class LegacyScoreCounter : ScoreCounter
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{
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private readonly ISkin skin;
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protected override double RollingDuration => 1000;
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protected override Easing RollingEasing => Easing.Out;
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public new Bindable<double> Current { get; } = new Bindable<double>();
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public LegacyScoreCounter(ISkin skin)
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: base(6)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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this.skin = skin;
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// base class uses int for display, but externally we bind to ScoreProcesssor as a double for now.
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Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
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Margin = new MarginPadding { Bottom = 10, Left = 10 };
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Scale = new Vector2(1.2f);
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}
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protected sealed override OsuSpriteText CreateSpriteText() =>
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new LegacySpriteText(skin, "score" /*, true*/)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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};
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}
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}
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@ -335,6 +335,9 @@ namespace osu.Game.Skinning
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case HUDSkinComponents.ComboCounter:
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return new LegacyComboCounter();
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case HUDSkinComponents.ScoreCounter:
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return new LegacyScoreCounter(this);
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case HUDSkinComponents.ScoreText:
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const string font = "score";
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