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Merge pull request #10494 from peppy/beatmap-carousel-refactor
Add beatmap set level pooling to beatmap carousel
This commit is contained in:
commit
f35611b452
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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@ -40,6 +41,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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this.rulesets = rulesets;
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}
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[Test]
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public void TestManyPanels()
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{
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loadBeatmaps(count: 5000, randomDifficulties: true);
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}
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[Test]
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public void TestKeyRepeat()
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{
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@ -707,21 +714,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkVisibleItemCount(true, 15);
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}
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null)
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null, bool randomDifficulties = false)
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{
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createCarousel(carouselAdjust);
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if (beatmapSets == null)
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= set_count; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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}
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bool changed = false;
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AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
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createCarousel(c =>
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{
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carouselAdjust?.Invoke(c);
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if (beatmapSets == null)
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= (count ?? set_count); i++)
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beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
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}
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carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
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carousel.BeatmapSetsChanged = () => changed = true;
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carousel.BeatmapSets = beatmapSets;
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@ -807,7 +815,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private bool selectedBeatmapVisible()
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{
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var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
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var currentlySelected = carousel.Items.FirstOrDefault(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
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if (currentlySelected == null)
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return true;
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@ -820,7 +828,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is visible", selectedBeatmapVisible);
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}
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private BeatmapSetInfo createTestBeatmapSet(int id)
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private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
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{
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return new BeatmapSetInfo
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{
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@ -834,42 +842,37 @@ namespace osu.Game.Tests.Visual.SongSelect
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10,
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Version = "Normal",
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StarDifficulty = 2,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 1,
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Version = "Hard",
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StarDifficulty = 5,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 2,
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Version = "Insane",
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StarDifficulty = 6,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
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};
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}
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private IEnumerable<BeatmapInfo> getBeatmaps(int count)
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{
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int id = 0;
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for (int i = 0; i < count; i++)
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{
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float diff = (float)i / count * 10;
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string version = "Normal";
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if (diff > 6.6)
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version = "Insane";
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else if (diff > 3.3)
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version = "Hard";
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yield return new BeatmapInfo
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{
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OnlineBeatmapID = id++ * 10,
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Version = version,
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StarDifficulty = diff,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = diff,
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}
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};
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}
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}
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private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
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{
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var toReturn = new BeatmapSetInfo
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@ -908,10 +911,25 @@ namespace osu.Game.Tests.Visual.SongSelect
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private class TestBeatmapCarousel : BeatmapCarousel
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{
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public new List<DrawableCarouselItem> Items => base.Items;
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public bool PendingFilterTask => PendingFilter != null;
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public IEnumerable<DrawableCarouselItem> Items
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{
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get
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{
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foreach (var item in ScrollableContent)
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{
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yield return item;
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if (item is DrawableCarouselBeatmapSet set)
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{
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foreach (var difficulty in set.DrawableBeatmaps)
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yield return difficulty;
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}
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}
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}
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}
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protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
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}
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}
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@ -507,7 +507,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
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// special case for converts checked here.
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return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
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return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
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i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
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});
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@ -606,10 +606,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
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});
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
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FilterableDifficultyIcon difficultyIcon = null;
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AddStep("Find an icon", () =>
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{
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
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});
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@ -634,13 +634,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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}));
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BeatmapInfo filteredBeatmap = null;
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
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FilterableDifficultyIcon filteredIcon = null;
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AddStep("Get filtered icon", () =>
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{
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filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
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int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
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filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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});
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AddStep("Click on a filtered difficulty", () =>
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@ -674,10 +674,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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return set != null;
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});
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
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FilterableDifficultyIcon difficultyIcon = null;
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AddStep("Find an icon for different ruleset", () =>
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{
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
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});
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@ -725,10 +725,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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return set != null;
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});
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DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon groupIcon = null;
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FilterableGroupedDifficultyIcon groupIcon = null;
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AddStep("Find group icon for different ruleset", () =>
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{
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groupIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon>()
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groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
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.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
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});
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@ -821,9 +821,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
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{
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return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
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return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
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}
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private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
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@ -1,29 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Configuration;
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using osuTK.Input;
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using osu.Framework.Utils;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Threading;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Select.Carousel;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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@ -74,6 +74,18 @@ namespace osu.Game.Screens.Select
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public override bool PropagatePositionalInputSubTree => AllowSelection;
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public override bool PropagateNonPositionalInputSubTree => AllowSelection;
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private (int first, int last) displayedRange;
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/// <summary>
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/// Extend the range to retain already loaded pooled drawables.
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/// </summary>
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private const float distance_offscreen_before_unload = 1024;
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/// <summary>
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/// Extend the range to update positions / retrieve pooled drawables outside of visible range.
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/// </summary>
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private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen.
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/// <summary>
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/// Whether carousel items have completed asynchronously loaded.
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/// </summary>
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@ -94,16 +106,13 @@ namespace osu.Game.Screens.Select
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{
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CarouselRoot newRoot = new CarouselRoot(this);
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beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
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// preload drawables as the ctor overhead is quite high currently.
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_ = newRoot.Drawables;
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newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null));
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root = newRoot;
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if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
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selectedBeatmapSet = null;
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scrollableContent.Clear(false);
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ScrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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@ -118,11 +127,12 @@ namespace osu.Game.Screens.Select
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});
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}
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private readonly List<float> yPositions = new List<float>();
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private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
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private readonly Cached itemsCache = new Cached();
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private readonly Cached scrollPositionCache = new Cached();
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private readonly Container<DrawableCarouselItem> scrollableContent;
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protected readonly Container<DrawableCarouselItem> ScrollableContent;
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public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
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@ -130,8 +140,6 @@ namespace osu.Game.Screens.Select
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private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselRoot root;
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private IBindable<WeakReference<BeatmapSetInfo>> itemUpdated;
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@ -139,6 +147,8 @@ namespace osu.Game.Screens.Select
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private IBindable<WeakReference<BeatmapInfo>> itemHidden;
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private IBindable<WeakReference<BeatmapInfo>> itemRestored;
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private readonly DrawablePool<DrawableCarouselBeatmapSet> setPool = new DrawablePool<DrawableCarouselBeatmapSet>(100);
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public BeatmapCarousel()
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{
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root = new CarouselRoot(this);
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@ -149,9 +159,13 @@ namespace osu.Game.Screens.Select
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{
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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Child = scrollableContent = new Container<DrawableCarouselItem>
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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setPool,
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ScrollableContent = new Container<DrawableCarouselItem>
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{
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RelativeSizeAxes = Axes.X,
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}
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}
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}
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};
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@ -178,7 +192,8 @@ namespace osu.Game.Screens.Select
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itemRestored = beatmaps.BeatmapRestored.GetBoundCopy();
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itemRestored.BindValueChanged(beatmapRestored);
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loadBeatmapSets(GetLoadableBeatmaps());
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if (!beatmapSets.Any())
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loadBeatmapSets(GetLoadableBeatmaps());
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}
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
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@ -558,71 +573,101 @@ namespace osu.Game.Screens.Select
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{
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base.Update();
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if (!itemsCache.IsValid)
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updateItems();
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bool revalidateItems = !itemsCache.IsValid;
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// Remove all items that should no longer be on-screen
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scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
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// First we iterate over all non-filtered carousel items and populate their
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// vertical position data.
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if (revalidateItems)
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updateYPositions();
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// Find index range of all items that should be on-screen
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Trace.Assert(Items.Count == yPositions.Count);
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// This data is consumed to find the currently displayable range.
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// This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn.
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var newDisplayRange = getDisplayRange();
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int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
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if (firstIndex < 0) firstIndex = ~firstIndex;
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int lastIndex = yPositions.BinarySearch(visibleBottomBound);
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if (lastIndex < 0) lastIndex = ~lastIndex;
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int notVisibleCount = 0;
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// Add those items within the previously found index range that should be displayed.
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for (int i = firstIndex; i < lastIndex; ++i)
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// If the filtered items or visible range has changed, pooling requirements need to be checked.
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// This involves fetching new items from the pool, returning no-longer required items.
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if (revalidateItems || newDisplayRange != displayedRange)
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{
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DrawableCarouselItem item = Items[i];
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displayedRange = newDisplayRange;
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if (!item.Item.Visible)
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if (visibleItems.Count > 0)
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{
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if (!item.IsPresent)
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notVisibleCount++;
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continue;
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}
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var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
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float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
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// Only add if we're not already part of the content.
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if (!scrollableContent.Contains(item))
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{
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// Makes sure headers are always _below_ items,
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// and depth flows downward.
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item.Depth = depth;
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switch (item.LoadState)
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foreach (var panel in ScrollableContent.Children)
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{
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case LoadState.NotLoaded:
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LoadComponentAsync(item);
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break;
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if (toDisplay.Remove(panel.Item))
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{
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// panel already displayed.
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continue;
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}
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case LoadState.Loading:
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break;
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default:
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scrollableContent.Add(item);
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break;
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// panel loaded as drawable but not required by visible range.
|
||||
// remove but only if too far off-screen
|
||||
if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload)
|
||||
{
|
||||
// may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected).
|
||||
panel.ClearTransforms();
|
||||
panel.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
// Add those items within the previously found index range that should be displayed.
|
||||
foreach (var item in toDisplay)
|
||||
{
|
||||
var panel = setPool.Get(p => p.Item = item);
|
||||
|
||||
panel.Depth = item.CarouselYPosition;
|
||||
panel.Y = item.CarouselYPosition;
|
||||
|
||||
ScrollableContent.Add(panel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollableContent.ChangeChildDepth(item, depth);
|
||||
}
|
||||
}
|
||||
|
||||
// this is not actually useful right now, but once we have groups may well be.
|
||||
if (notVisibleCount > 50)
|
||||
itemsCache.Invalidate();
|
||||
// Finally, if the filtered items have changed, animate drawables to their new locations.
|
||||
// This is common if a selected/collapsed state has changed.
|
||||
if (revalidateItems)
|
||||
{
|
||||
foreach (DrawableCarouselItem panel in ScrollableContent.Children)
|
||||
{
|
||||
panel.MoveToY(panel.Item.CarouselYPosition, 800, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
// Update externally controlled state of currently visible items
|
||||
// (e.g. x-offset and opacity).
|
||||
foreach (DrawableCarouselItem p in scrollableContent.Children)
|
||||
updateItem(p);
|
||||
// Update externally controlled state of currently visible items (e.g. x-offset and opacity).
|
||||
// This is a per-frame update on all drawable panels.
|
||||
foreach (DrawableCarouselItem item in ScrollableContent.Children)
|
||||
{
|
||||
updateItem(item);
|
||||
|
||||
if (item is DrawableCarouselBeatmapSet set)
|
||||
{
|
||||
foreach (var diff in set.DrawableBeatmaps)
|
||||
updateItem(diff, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly CarouselBoundsItem carouselBoundsItem = new CarouselBoundsItem();
|
||||
|
||||
private (int firstIndex, int lastIndex) getDisplayRange()
|
||||
{
|
||||
// Find index range of all items that should be on-screen
|
||||
carouselBoundsItem.CarouselYPosition = visibleUpperBound - distance_offscreen_to_preload;
|
||||
int firstIndex = visibleItems.BinarySearch(carouselBoundsItem);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
|
||||
carouselBoundsItem.CarouselYPosition = visibleBottomBound + distance_offscreen_to_preload;
|
||||
int lastIndex = visibleItems.BinarySearch(carouselBoundsItem);
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
// as we can't be 100% sure on the size of individual carousel drawables,
|
||||
// always play it safe and extend bounds by one.
|
||||
firstIndex = Math.Max(0, firstIndex - 1);
|
||||
lastIndex = Math.Clamp(lastIndex + 1, firstIndex, Math.Max(0, visibleItems.Count - 1));
|
||||
|
||||
return (firstIndex, lastIndex);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -633,15 +678,6 @@ namespace osu.Game.Screens.Select
|
||||
updateScrollPosition();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
// aggressively dispose "off-screen" items to reduce GC pressure.
|
||||
foreach (var i in Items)
|
||||
i.Dispose();
|
||||
}
|
||||
|
||||
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
|
||||
{
|
||||
if (weakItem.NewValue.TryGetTarget(out var item))
|
||||
@ -698,79 +734,62 @@ namespace osu.Game.Screens.Select
|
||||
return set;
|
||||
}
|
||||
|
||||
private const float panel_padding = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every item in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected item.</returns>
|
||||
private void updateItems()
|
||||
private void updateYPositions()
|
||||
{
|
||||
Items = root.Drawables.ToList();
|
||||
|
||||
yPositions.Clear();
|
||||
visibleItems.Clear();
|
||||
|
||||
float currentY = visibleHalfHeight;
|
||||
DrawableCarouselBeatmapSet lastSet = null;
|
||||
|
||||
scrollTarget = null;
|
||||
|
||||
foreach (DrawableCarouselItem d in Items)
|
||||
foreach (CarouselItem item in root.Children)
|
||||
{
|
||||
if (d.IsPresent)
|
||||
if (item.Filtered.Value)
|
||||
continue;
|
||||
|
||||
switch (item)
|
||||
{
|
||||
switch (d)
|
||||
case CarouselBeatmapSet set:
|
||||
{
|
||||
case DrawableCarouselBeatmapSet set:
|
||||
{
|
||||
lastSet = set;
|
||||
visibleItems.Add(set);
|
||||
set.CarouselYPosition = currentY;
|
||||
|
||||
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
||||
set.MoveToY(currentY, 750, Easing.OutExpo);
|
||||
break;
|
||||
if (item.State.Value == CarouselItemState.Selected)
|
||||
{
|
||||
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
|
||||
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
|
||||
// then reapply the top semi-transparent area (because carousel's screen space starts below it)
|
||||
scrollTarget = currentY + DrawableCarouselBeatmapSet.HEIGHT - visibleHalfHeight + BleedTop;
|
||||
|
||||
foreach (var b in set.Beatmaps)
|
||||
{
|
||||
if (!b.Visible)
|
||||
continue;
|
||||
|
||||
if (b.State.Value == CarouselItemState.Selected)
|
||||
{
|
||||
scrollTarget += b.TotalHeight / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
scrollTarget += b.TotalHeight;
|
||||
}
|
||||
}
|
||||
|
||||
case DrawableCarouselBeatmap beatmap:
|
||||
{
|
||||
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
||||
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
|
||||
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
|
||||
// then reapply the top semi-transparent area (because carousel's screen space starts below it)
|
||||
// and finally add half of the panel's own height to achieve vertical centering of the panel itself
|
||||
scrollTarget = currentY - visibleHalfHeight + BleedTop + beatmap.DrawHeight / 2;
|
||||
|
||||
void performMove(float y, float? startY = null)
|
||||
{
|
||||
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
|
||||
beatmap.MoveToX(beatmap.Item.State.Value == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
|
||||
beatmap.MoveToY(y, 750, Easing.OutExpo);
|
||||
}
|
||||
|
||||
Debug.Assert(lastSet != null);
|
||||
|
||||
float? setY = null;
|
||||
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
|
||||
setY = lastSet.Y + lastSet.DrawHeight + 5;
|
||||
|
||||
if (d.IsLoaded)
|
||||
performMove(currentY, setY);
|
||||
else
|
||||
{
|
||||
float y = currentY;
|
||||
d.OnLoadComplete += _ => performMove(y, setY);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
currentY += set.TotalHeight + panel_padding;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yPositions.Add(currentY);
|
||||
|
||||
if (d.Item.Visible)
|
||||
currentY += d.DrawHeight + 5;
|
||||
}
|
||||
|
||||
currentY += visibleHalfHeight;
|
||||
scrollableContent.Height = currentY;
|
||||
ScrollableContent.Height = currentY;
|
||||
|
||||
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
|
||||
{
|
||||
@ -821,21 +840,31 @@ namespace osu.Game.Screens.Select
|
||||
/// Update a item's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The item to be updated.</param>
|
||||
private void updateItem(DrawableCarouselItem p)
|
||||
/// <param name="item">The item to be updated.</param>
|
||||
/// <param name="parent">For nested items, the parent of the item to be updated.</param>
|
||||
private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
|
||||
{
|
||||
float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2;
|
||||
Vector2 posInScroll = ScrollableContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
|
||||
float itemDrawY = posInScroll.Y - visibleUpperBound;
|
||||
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a item gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0);
|
||||
// adjusting the item's overall X position can cause it to become masked away when
|
||||
// child items (difficulties) are still visible.
|
||||
item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
p.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
// layer alpha transformations on top.
|
||||
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A carousel item strictly used for binary search purposes.
|
||||
/// </summary>
|
||||
private class CarouselBoundsItem : CarouselItem
|
||||
{
|
||||
public override DrawableCarouselItem CreateDrawableRepresentation() =>
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class CarouselRoot : CarouselGroupEagerSelect
|
||||
@ -869,6 +898,7 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public bool UserScrolling { get; private set; }
|
||||
|
||||
// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||
{
|
||||
UserScrolling = true;
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmap : CarouselItem
|
||||
{
|
||||
public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT;
|
||||
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
|
||||
public CarouselBeatmap(BeatmapInfo beatmap)
|
||||
@ -18,7 +20,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
|
@ -12,6 +12,21 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmapSet : CarouselGroupEagerSelect
|
||||
{
|
||||
public override float TotalHeight
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (State.Value)
|
||||
{
|
||||
case CarouselItemState.Selected:
|
||||
return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT;
|
||||
|
||||
default:
|
||||
return DrawableCarouselBeatmapSet.HEIGHT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
@ -28,8 +43,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
.ForEach(AddChild);
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
|
||||
|
||||
protected override CarouselItem GetNextToSelect()
|
||||
{
|
||||
if (LastSelected == null)
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// </summary>
|
||||
public class CarouselGroup : CarouselItem
|
||||
{
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
public override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
|
||||
public IReadOnlyList<CarouselItem> Children => InternalChildren;
|
||||
|
||||
@ -23,22 +23,6 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// </summary>
|
||||
private ulong currentChildID;
|
||||
|
||||
public override List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var drawables = base.Drawables;
|
||||
|
||||
// if we are explicitly not present, don't ever present children.
|
||||
// without this check, children drawables can potentially be presented without their group header.
|
||||
if (DrawableRepresentation.Value?.IsPresent == false) return drawables;
|
||||
|
||||
foreach (var c in InternalChildren)
|
||||
drawables.AddRange(c.Drawables);
|
||||
return drawables;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveChild(CarouselItem i)
|
||||
{
|
||||
InternalChildren.Remove(i);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
@ -54,6 +55,14 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
public void AddChildren(IEnumerable<CarouselItem> items)
|
||||
{
|
||||
foreach (var i in items)
|
||||
base.AddChild(i);
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
base.AddChild(i);
|
||||
|
114
osu.Game/Screens/Select/Carousel/CarouselHeader.cs
Normal file
114
osu.Game/Screens/Select/Carousel/CarouselHeader.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselHeader : Container
|
||||
{
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
private readonly Box hoverLayer;
|
||||
|
||||
public Container BorderContainer;
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public CarouselHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = DrawableCarouselItem.MAX_HEIGHT;
|
||||
|
||||
InternalChild = BorderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Content,
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(updateState, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<CarouselItemState> state)
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case CarouselItemState.Collapsed:
|
||||
case CarouselItemState.NotSelected:
|
||||
BorderContainer.BorderThickness = 0;
|
||||
BorderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(100),
|
||||
};
|
||||
break;
|
||||
|
||||
case CarouselItemState.Selected:
|
||||
BorderContainer.BorderThickness = 2.5f;
|
||||
BorderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Radius = 20,
|
||||
Roundness = 10,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
|
||||
hoverLayer.FadeIn(100, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hoverLayer.FadeOut(1000, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,13 +2,19 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class CarouselItem
|
||||
public abstract class CarouselItem : IComparable<CarouselItem>
|
||||
{
|
||||
public virtual float TotalHeight => 0;
|
||||
|
||||
/// <summary>
|
||||
/// An externally defined value used to determine this item's vertical display offset relative to the carousel.
|
||||
/// </summary>
|
||||
public float CarouselYPosition;
|
||||
|
||||
public readonly BindableBool Filtered = new BindableBool();
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
@ -18,23 +24,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// </summary>
|
||||
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value;
|
||||
|
||||
public virtual List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = DrawableRepresentation.Value;
|
||||
if (self?.IsPresent == true) items.Add(self);
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
Filtered.ValueChanged += filtered =>
|
||||
{
|
||||
if (filtered.NewValue && State.Value == CarouselItemState.Selected)
|
||||
@ -42,23 +33,23 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
};
|
||||
}
|
||||
|
||||
protected readonly Lazy<DrawableCarouselItem> DrawableRepresentation;
|
||||
|
||||
/// <summary>
|
||||
/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
|
||||
/// </summary>
|
||||
internal ulong ChildID;
|
||||
|
||||
/// <summary>
|
||||
/// Create a fresh drawable version of this item. If you wish to consume the current representation, use <see cref="DrawableRepresentation"/> instead.
|
||||
/// Create a fresh drawable version of this item.
|
||||
/// </summary>
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
public abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
|
||||
|
||||
public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition);
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
|
@ -31,6 +31,15 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public const float CAROUSEL_BEATMAP_SPACING = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The height of a carousel beatmap, including vertical spacing.
|
||||
/// </summary>
|
||||
public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
|
||||
|
||||
private const float height = MAX_HEIGHT * 0.6f;
|
||||
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private Sprite background;
|
||||
@ -58,15 +67,16 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
private CancellationTokenSource starDifficultyCancellationSource;
|
||||
|
||||
public DrawableCarouselBeatmap(CarouselBeatmap panel)
|
||||
: base(panel)
|
||||
{
|
||||
beatmap = panel.Beatmap;
|
||||
Height *= 0.60f;
|
||||
Item = panel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager manager, SongSelect songSelect)
|
||||
{
|
||||
Header.Height = height;
|
||||
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = b => songSelect.FinaliseSelection(b);
|
||||
@ -77,7 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (manager != null)
|
||||
hideRequested = manager.Hide;
|
||||
|
||||
Children = new Drawable[]
|
||||
Header.Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
@ -168,6 +178,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
MovementContainer.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
@ -179,6 +191,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
@ -3,32 +3,24 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
public const float HEIGHT = MAX_HEIGHT;
|
||||
|
||||
private Action<BeatmapSetInfo> restoreHiddenRequested;
|
||||
private Action<int> viewDetails;
|
||||
|
||||
@ -41,99 +33,139 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
|
||||
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty<DrawableCarouselItem>();
|
||||
|
||||
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
|
||||
: base(set)
|
||||
private Container<DrawableCarouselItem> beatmapContainer;
|
||||
|
||||
private BeatmapSetInfo beatmapSet;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager manager { get; set; }
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
beatmapSet = set.BeatmapSet;
|
||||
base.FreeAfterUse();
|
||||
|
||||
Item = null;
|
||||
|
||||
ClearTransforms();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
|
||||
private void load(BeatmapSetOverlay beatmapOverlay)
|
||||
{
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
|
||||
if (beatmapOverlay != null)
|
||||
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadUnloadWrapper(() =>
|
||||
{
|
||||
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
|
||||
|
||||
return background;
|
||||
}, 300, 5000
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
protected override void UpdateItem()
|
||||
{
|
||||
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
|
||||
base.UpdateItem();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
Content.Clear();
|
||||
beatmapContainer = null;
|
||||
|
||||
if (Item == null)
|
||||
return;
|
||||
|
||||
beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet;
|
||||
|
||||
DelayedLoadWrapper background;
|
||||
DelayedLoadWrapper mainFlow;
|
||||
|
||||
Header.Children = new Drawable[]
|
||||
{
|
||||
background = new DelayedLoadWrapper(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}, 300),
|
||||
mainFlow = new DelayedLoadWrapper(new SetPanelContent((CarouselBeatmapSet)Item), 100),
|
||||
};
|
||||
|
||||
background.DelayedLoadComplete += fadeContentIn;
|
||||
mainFlow.DelayedLoadComplete += fadeContentIn;
|
||||
}
|
||||
|
||||
private void fadeContentIn(Drawable d) => d.FadeInFromZero(750, Easing.OutQuint);
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
if (beatmapContainer != null)
|
||||
{
|
||||
foreach (var beatmap in beatmapContainer)
|
||||
beatmap.MoveToY(0, 800, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
MovementContainer.MoveToX(-100, 500, Easing.OutExpo);
|
||||
|
||||
updateBeatmapDifficulties();
|
||||
}
|
||||
|
||||
private void updateBeatmapDifficulties()
|
||||
{
|
||||
var carouselBeatmapSet = (CarouselBeatmapSet)Item;
|
||||
|
||||
var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray();
|
||||
|
||||
// if we are already displaying all the correct beatmaps, only run animation updates.
|
||||
// note that the displayed beatmaps may change due to the applied filter.
|
||||
// a future optimisation could add/remove only changed difficulties rather than reinitialise.
|
||||
if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b)))
|
||||
{
|
||||
updateBeatmapYPositions();
|
||||
}
|
||||
else
|
||||
{
|
||||
// on selection we show our child beatmaps.
|
||||
// for now this is a simple drawable construction each selection.
|
||||
// can be improved in the future.
|
||||
beatmapContainer = new Container<DrawableCarouselItem>
|
||||
{
|
||||
X = 100,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation())
|
||||
};
|
||||
|
||||
LoadComponentAsync(beatmapContainer, loaded =>
|
||||
{
|
||||
// make sure the pooled target hasn't changed.
|
||||
if (carouselBeatmapSet != Item)
|
||||
return;
|
||||
|
||||
Content.Child = loaded;
|
||||
updateBeatmapYPositions();
|
||||
});
|
||||
}
|
||||
|
||||
void updateBeatmapYPositions()
|
||||
{
|
||||
float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
|
||||
|
||||
foreach (var panel in beatmapContainer.Children)
|
||||
{
|
||||
panel.MoveToY(yPos, 800, Easing.OutQuint);
|
||||
yPos += panel.Item.TotalHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (Item.State.Value == CarouselItemState.NotSelected)
|
||||
@ -162,6 +194,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
private MenuItem createCollectionMenuItem(BeatmapCollection collection)
|
||||
{
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
TernaryState state;
|
||||
|
||||
var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
|
||||
@ -196,116 +230,5 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
State = { Value = state }
|
||||
};
|
||||
}
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
{
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
Children = new[]
|
||||
{
|
||||
// The left half with no gradient applied
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
public bool IsFiltered => filtered.Value;
|
||||
|
||||
public readonly CarouselBeatmap Item;
|
||||
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
{
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
|
||||
Item = item;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
public readonly List<CarouselBeatmap> Items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
Items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Items.First().State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,106 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class DrawableCarouselItem : Container
|
||||
public abstract class DrawableCarouselItem : PoolableDrawable
|
||||
{
|
||||
public const float MAX_HEIGHT = 80;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool IsPresent => base.IsPresent || Item?.Visible == true;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Item.Visible;
|
||||
public readonly CarouselHeader Header;
|
||||
|
||||
public readonly CarouselItem Item;
|
||||
/// <summary>
|
||||
/// Optional content which sits below the header.
|
||||
/// </summary>
|
||||
protected readonly Container<Drawable> Content;
|
||||
|
||||
private Container nestedContainer;
|
||||
private Container borderContainer;
|
||||
protected readonly Container MovementContainer;
|
||||
|
||||
private Box hoverLayer;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
Header.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override Container<Drawable> Content => nestedContainer;
|
||||
private CarouselItem item;
|
||||
|
||||
protected DrawableCarouselItem(CarouselItem item)
|
||||
public CarouselItem Item
|
||||
{
|
||||
Item = item;
|
||||
|
||||
Height = MAX_HEIGHT;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
InternalChild = borderContainer = new Container
|
||||
get => item;
|
||||
set
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
Children = new Drawable[]
|
||||
if (item == value)
|
||||
return;
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
nestedContainer = new Container
|
||||
item.Filtered.ValueChanged -= onStateChange;
|
||||
item.State.ValueChanged -= onStateChange;
|
||||
|
||||
Header.State.UnbindFrom(item.State);
|
||||
|
||||
if (item is CarouselGroup group)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
foreach (var c in group.Children)
|
||||
c.Filtered.ValueChanged -= onStateChange;
|
||||
}
|
||||
}
|
||||
|
||||
item = value;
|
||||
|
||||
if (IsLoaded)
|
||||
UpdateItem();
|
||||
}
|
||||
}
|
||||
|
||||
protected DrawableCarouselItem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Alpha = 0;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
MovementContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = new CarouselHeader(),
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
|
||||
hoverLayer.FadeIn(100, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hoverLayer.FadeOut(1000, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
|
||||
public void SetMultiplicativeAlpha(float alpha) => Header.BorderContainer.Alpha = alpha;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ApplyState();
|
||||
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
|
||||
Item.State.ValueChanged += _ => Schedule(ApplyState);
|
||||
UpdateItem();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Content.Y = Header.Height;
|
||||
}
|
||||
|
||||
protected virtual void UpdateItem()
|
||||
{
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
Scheduler.AddOnce(ApplyState);
|
||||
|
||||
Item.Filtered.ValueChanged += onStateChange;
|
||||
Item.State.ValueChanged += onStateChange;
|
||||
|
||||
Header.State.BindTo(Item.State);
|
||||
|
||||
if (Item is CarouselGroup group)
|
||||
{
|
||||
foreach (var c in group.Children)
|
||||
c.Filtered.ValueChanged += onStateChange;
|
||||
}
|
||||
}
|
||||
|
||||
private void onStateChange(ValueChangedEvent<CarouselItemState> obj) => Scheduler.AddOnce(ApplyState);
|
||||
|
||||
private void onStateChange(ValueChangedEvent<bool> _) => Scheduler.AddOnce(ApplyState);
|
||||
|
||||
protected virtual void ApplyState()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
|
||||
// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
|
||||
Height = Item.TotalHeight;
|
||||
|
||||
Debug.Assert(Item != null);
|
||||
|
||||
switch (Item.State.Value)
|
||||
{
|
||||
@ -121,30 +148,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
|
||||
borderContainer.BorderThickness = 2.5f;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Radius = 20,
|
||||
Roundness = 10,
|
||||
};
|
||||
Debug.Assert(Item != null);
|
||||
}
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.NotSelected;
|
||||
|
||||
borderContainer.BorderThickness = 0;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(100),
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
35
osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs
Normal file
35
osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
public bool IsFiltered => filtered.Value;
|
||||
|
||||
public readonly CarouselBeatmap Item;
|
||||
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
{
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
|
||||
Item = item;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
public readonly List<CarouselBeatmap> Items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
Items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Items.First().State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100);
|
||||
}
|
||||
}
|
||||
}
|
72
osu.Game/Screens/Select/Carousel/SetPanelBackground.cs
Normal file
72
osu.Game/Screens/Select/Carousel/SetPanelBackground.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class SetPanelBackground : BufferedContainer
|
||||
{
|
||||
public SetPanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RedrawOnScale = false;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
Children = new[]
|
||||
{
|
||||
// The left half with no gradient applied
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
93
osu.Game/Screens/Select/Carousel/SetPanelContent.cs
Normal file
93
osu.Game/Screens/Select/Carousel/SetPanelContent.cs
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class SetPanelContent : CompositeDrawable
|
||||
{
|
||||
private readonly CarouselBeatmapSet carouselSet;
|
||||
|
||||
public SetPanelContent(CarouselBeatmapSet carouselSet)
|
||||
{
|
||||
this.carouselSet = carouselSet;
|
||||
|
||||
// required to ensure we load as soon as any part of the panel comes on screen
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var beatmapSet = carouselSet.BeatmapSet;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
// required to ensure we load as soon as any part of the panel comes on screen
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
{
|
||||
var beatmaps = carouselSet.Beatmaps.ToList();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user