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Commit Graph

1752 Commits

Author SHA1 Message Date
Dean Herbert
806a16d8f6 Fix SkinComponentToolbox attempting to create instances of abstract classes 2022-03-18 20:13:15 +09:00
Dean Herbert
e252f1a3cd Add explanation about try-catch logic in SkinComponentToolbox 2022-03-17 18:40:26 +09:00
Dean Herbert
1d83b36cfc Merge branch 'master' into skin-editor-borrowed-dependencies 2022-03-17 15:09:04 +09:00
Dan Balasescu
e3cbde5099
Merge pull request #17282 from peppy/skin-editor-reset-position
Add "Reset position" menu item in skin editor
2022-03-17 14:20:24 +09:00
Dan Balasescu
1eac0f41bf
Remove unused using 2022-03-17 13:44:54 +09:00
Dan Balasescu
07433d0540
Merge pull request #17278 from peppy/skin-editor-multiple-component-settings
Show settings for multiple skin components in a selection
2022-03-17 13:43:59 +09:00
Dean Herbert
6df36171b5 Merge branch 'master' into skin-editor-toolbox-ui 2022-03-16 22:21:10 +09:00
Dean Herbert
7e52623645 Add "Reset position" menu item in skin editor 2022-03-16 20:02:52 +09:00
Dean Herbert
cc356bcfe4 Show components available for current screen only (using actual live dependencies) 2022-03-16 19:42:00 +09:00
Dean Herbert
b07ca87965 Merge branch 'skin-editor-toolbox-ui' into skin-editor-borrowed-dependencies 2022-03-16 19:38:28 +09:00
Dean Herbert
27122c17c9 Show settings for multiple components in a selection 2022-03-16 19:35:45 +09:00
Dean Herbert
54e351efe9 Convert top level skin editor layout to use grid container
Fix `SkinEditor`'s initial target not being a `Screen`
2022-03-16 19:30:51 +09:00
Dean Herbert
4525ed645c Update skin editor to use EditorSidebar 2022-03-16 19:30:51 +09:00
Dean Herbert
59cb1ac126 Order components by name for now 2022-03-16 19:21:15 +09:00
Dean Herbert
e4a6b7ae91 Expand toolbox component items on hover 2022-03-16 19:21:15 +09:00
Dean Herbert
fdb411c0f3 Update skin editor toolbox design to suck less 2022-03-16 19:21:15 +09:00
Dean Herbert
b08d4bb8eb Move SceneLibrary implementation to its own file 2022-03-16 19:13:52 +09:00
Dean Herbert
ee3715f5cf Use OverlayColourProvider and adjust metrics to roughly match new designs 2022-03-16 19:13:52 +09:00
Dean Herbert
aff6a5a428 Better align scene selector with menu bar 2022-03-16 19:13:52 +09:00
Dean Herbert
c6aa32a003 Add basic song select setup for skinnability 2022-03-16 19:12:06 +09:00
Dean Herbert
8d85723a62 Split out SceneLibrary into its own component 2022-03-16 19:12:06 +09:00
Dean Herbert
d062810ff2 Add basic scene selector 2022-03-16 19:12:06 +09:00
Dean Herbert
c807ad7e4e Ensure toolbar is hidden even when the active screen is changed while the editor is open 2022-03-16 19:11:22 +09:00
Dean Herbert
86960c791f Close overlays and toolbar on entering the skin editor 2022-03-16 19:00:23 +09:00
Dean Herbert
99e3161cf0 Fix SkinEditor's initial target not being a Screen 2022-03-16 18:57:47 +09:00
Dan Balasescu
d80830b415
Merge pull request #17226 from peppy/skin-component-settings
Allow skin components to have settings
2022-03-16 17:12:11 +09:00
Dean Herbert
2b02a6555b Remove current screen check from skin editor changes 2022-03-15 15:40:26 +09:00
Dean Herbert
6d5692fcec
Fix typo in setting name
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-15 14:25:05 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
Dan Balasescu
ca62560495 Resolve inspections 2022-03-15 09:20:32 +09:00
Dan Balasescu
e79bed8fbe Merge branch 'master' into skin-component-settings 2022-03-14 18:54:27 +09:00
Dan Balasescu
fd93b42630
Merge pull request #17217 from peppy/skin-editor-reload-on-scene-change
Refactor `SkinEditor` to support switching target screens without full reload
2022-03-14 18:02:01 +09:00
Dean Herbert
3c5fda5f23 Add early exist if the target screen is no longer current 2022-03-14 17:24:31 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Dean Herbert
7d2752185d Add disclaimer and adjust metrics of BigBlackBox 2022-03-13 17:03:25 +09:00
Dean Herbert
e4211104b0 Add new settings to the big black box 2022-03-13 17:03:25 +09:00
Dean Herbert
458136dfe7 Add BigBlackBox for skinning testing purposes 2022-03-13 17:03:25 +09:00
Dean Herbert
8d1ee28e67 Add settings modification UI to skin editor 2022-03-13 17:03:25 +09:00
Dean Herbert
c99397f75a Add the ability to add settings to skinnable elements 2022-03-13 17:03:25 +09:00
Dean Herbert
7a2a3528ef Merge branch 'skin-editor-reload-on-scene-change' into skin-component-settings 2022-03-13 17:03:23 +09:00
Dean Herbert
f95e753adb Rename double-container variable name 2022-03-13 16:10:06 +09:00
Dean Herbert
d1a9b88fe7
Fix typo in comment
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-13 16:05:45 +09:00
Dean Herbert
3db42dd772 Allow skin editor to target different target containers for placement purposes 2022-03-11 23:23:32 +09:00
Dean Herbert
9a1ade4f79 Refactor SkinEditor to support switching target screens without full reload 2022-03-11 23:08:40 +09:00
Bartłomiej Dach
2354737abe
Merge branch 'master' into scaling-container-better-custom-override 2022-03-03 22:32:23 +01:00
Dean Herbert
b5684aaa76 Scale -> Rect to read better 2022-03-02 20:33:28 +09:00
Dean Herbert
29ed419d53 Change how custom scales are applied to ScalingContainer to allow for better transitions 2022-03-02 20:13:01 +09:00
Dean Herbert
ff7db4f405 Replace jank buttons with menu in skin editor 2022-03-02 20:08:17 +09:00
Bartłomiej Dach
994fb966b6
Remove Host ctor param from SkinModelManager
No longer used since 29d074bdb8.
2022-02-01 21:37:19 +01:00
Dean Herbert
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
d7342880f5 Update remaining cases of clashes with realm.Write and realm.RegisterForNotifications 2022-01-25 13:09:48 +09:00
Dean Herbert
e23b10e6a5 Update remaining cases of clashing variable name in realm.Run(realm.. 2022-01-25 13:04:05 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
114c9e8c1f Update all usages of CreateContext to use either Run or Write 2022-01-21 17:27:08 +09:00
Dean Herbert
a5d2047f05 Fix various cases of creating realm contexts from update thread when not necessary 2022-01-21 01:44:56 +09:00
Dean Herbert
0bd7486a83 Avoid constructor overhead for realm SkinInfo parameterless constructor 2022-01-20 17:29:07 +09:00
Dean Herbert
5601f6f1fe Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-17 12:29:02 +09:00
Bartłomiej Dach
cbaa3de548
Strip @2x scale modifiers when looking up legacy skin textures 2022-01-16 19:46:15 +01:00
Dean Herbert
bdb2979b2e Remove async from Populate method 2022-01-13 16:36:54 +09:00
Dean Herbert
1a29098f3b Change default value and add comment explaining why skins are never "locally available" 2022-01-13 12:50:18 +09:00
Dean Herbert
b2d09b7b10 Fix further warnings 2022-01-12 23:42:12 +09:00
Dean Herbert
08da948afc
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-12 19:22:55 +09:00
Dean Herbert
8c8c5f4c33 Fix skin hash repopulation not working since realm migration 2022-01-12 18:32:51 +09:00
Dean Herbert
a4de0f93fa Move manager Update methods to be explicit to where they are still used by legacy code
Also fixes skin hash repopulation being completely broken.
2022-01-12 17:49:11 +09:00
Dean Herbert
d8e75a9de4 Reimplmeent IsAvailableLocally as an abstract method 2022-01-12 17:49:10 +09:00
Dean Herbert
667cdb2475 Fix skin lookup when there's no beatmap file available 2022-01-12 17:00:16 +09:00
Dean Herbert
4763fe54d6 Remove unused store classes 2022-01-12 16:39:36 +09:00
Dean Herbert
3cd996eb4a Merge branch 'master' into async-deadlock-safety 2022-01-07 17:28:59 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
243a1a3cf7 Fix incorrect origin specification for SkinSelectionHandler flips 2022-01-06 14:47:44 +09:00
Dean Herbert
866ae3472b Add global flip hotkeys 2022-01-05 16:48:07 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
089b756f93 Invert logic to make reading easier 2021-12-30 16:03:16 +09:00
Dean Herbert
ef49f2ed0e Add extra extra safety against attempting to load a previously expired editor 2021-12-30 16:02:31 +09:00
Dean Herbert
b1a444180f Fix Show then Reset potentially resulting in incorrect load target 2021-12-29 21:46:34 +09:00
Dean Herbert
471eea750a Fix calling SkinEditorOverlay.Show before the overlay is loaded causing an exception
As seen at https://github.com/ppy/osu/runs/4652969942?check_suite_focus=true.
2021-12-29 21:18:17 +09:00
Bartłomiej Dach
724b601d2a
Rename AllowSampleLookup argument to something saner 2021-12-26 14:29:07 +01:00
Bartłomiej Dach
dc21c8901e
Always allow looking up storyboard samples from beatmap skin 2021-12-26 14:25:28 +01:00
Dean Herbert
9d85beddbe Fix null reference in some tests due to missing realm context factory 2021-12-15 11:16:37 +09:00
Dean Herbert
441b7baa93 Provide a realm factory to usages of ToLive/RealmLive 2021-12-14 14:26:34 +09:00
Dean Herbert
8d9c37a825 Merge branch 'master' into primary-key-consistency 2021-12-08 21:34:38 +09:00
Dan Balasescu
7ef960839b
Merge pull request #15898 from peppy/skin-export-instntiation-info
Serialise and deserialise `SkinInfo.InstantiationInfo` to allow for more correct imports
2021-12-06 22:08:20 +09:00
Dean Herbert
07abcf04b4
Merge branch 'master' into realm-integration/skins-filename-lookup-performance 2021-12-06 17:13:33 +09:00
Dean Herbert
68b482fc48
Merge branch 'master' into skin-export-instntiation-info 2021-12-06 17:12:42 +09:00
Dean Herbert
452fa93444 Merge branch 'master' into realm-integration/skins-rebase 2021-12-06 15:21:02 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
e4b296e16e Use OptIn serialisation on SkinInfo to avoid writing unnecessary information 2021-12-03 16:36:27 +09:00
Dean Herbert
cdf2fa9930 Serialise and deserialise SkinInfo.InstantiationInfo to allow for more correct imports
Until now, skins were always imported using the `LegacySkin`
instantiation type. For cases where a user has edited the lazer or
classic default (via the new skin editor), which would result in
incorrect fallback paths after exporting and importing the edited skin.
2021-12-02 18:05:16 +09:00
Dean Herbert
0e82e9355b Ensure skin is saved immediately after becoming mutable
Without doing this, the JSON content is not written to the file. A user
assumption is that as soon as a skin shows up in the skin list as
exportable, it should export correctly, so it makes sense that it should
be in a sane state even if the user has not made any changes in the skin
editor yet.

Going forward, we might move more of the json serialisation logic out,
and run for consistency as part of the import process. This seems like
the simplest way to guarantee things for now, though.
2021-12-02 17:42:17 +09:00
Dean Herbert
fe99d4e984 Standardise parameter naming across all file IO methods 2021-12-02 17:19:53 +09:00
Dean Herbert
505608ab12 Merge branch 'realm-integration/skins-rebase' into realm-integration/skins-filename-lookup-performance 2021-12-02 14:01:39 +09:00
Dean Herbert
0a14acfd83 Fix incorrect conditional on export/mutate feasability of skin 2021-12-02 13:41:58 +09:00
Dean Herbert
4f826589e5 Remove subscription logic for the time being 2021-12-02 12:20:07 +09:00
Dean Herbert
1cf1543866 Fix test failures due to attempting to subscribe to non-managed instances 2021-12-01 13:50:19 +09:00
Dean Herbert
9411b42d0a Cache skin filename to path mapping to reduce realm lookups during gameplay skin changes 2021-12-01 02:27:41 +09:00
Dean Herbert
0efd565c8b Remove forgotten using statement 2021-11-30 15:41:07 +09:00
Dean Herbert
6bf9327228 Add linking property on SkinFileInfo to allow EF to understand the link post-rename 2021-11-30 15:17:16 +09:00
Dean Herbert
0d18c83d75 Simplify deletion by adding always present conditionals to Delete method 2021-11-29 18:28:25 +09:00
Dean Herbert
f6a3709060 Store default skins to database 2021-11-29 18:28:25 +09:00
Dean Herbert
c629a7a36f Fix random selection and avoid using legacy events for handling skin import/deletion 2021-11-29 18:28:25 +09:00
Dean Herbert
29d074bdb8 Implement missing behaviours required for skin file operations via RealmArchiveModelManager 2021-11-29 18:28:25 +09:00
Dean Herbert
e2d9a685d7 Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
Dean Herbert
6b55de2845 Use ILive for Skin.SkinInfo 2021-11-29 18:28:25 +09:00
Dean Herbert
23146d59d1 Use ILive for current skin 2021-11-29 18:28:25 +09:00
Dean Herbert
2a9c7c00c8 Update tests and file access code 2021-11-29 18:28:25 +09:00
Dean Herbert
3db5646fa8 Create Guid constants for system skins (and store skin choice to configuration as guid) 2021-11-29 18:28:25 +09:00
Dean Herbert
e283379f0e Replace EF SkinInfo with realm implementation 2021-11-29 18:28:25 +09:00
Dean Herbert
0a961fd9d8 Replace usages of IHasFiles with IHasRealmFiles 2021-11-29 18:28:25 +09:00
Dean Herbert
94b10492be Update legacy SkinManager to match new interface 2021-11-29 18:20:07 +09:00
Dean Herbert
cc1b91e4bd Split out legacy model export logic into LegacyModelExporter classes 2021-11-25 16:41:12 +09:00
Dean Herbert
7488ccd5fe Update all models to implement IHasNamedFiles 2021-11-25 16:41:12 +09:00
Dean Herbert
6cab7b877d Move stable import handling into its own class 2021-11-25 15:36:58 +09:00
Dean Herbert
2bfc473689 Split out SkinModelManager from SkinManager 2021-11-25 15:14:43 +09:00
Dan Balasescu
016684b52d Remove unreachable code 2021-11-24 20:29:47 +09:00
Dean Herbert
99a139dc98 Initialise all file lists at construction time (and remove setter) 2021-11-24 13:56:21 +09:00
Dean Herbert
83b4625bd5 Replace existing cases with new helper method 2021-11-19 22:15:41 +09:00
Dean Herbert
eecf6ad558 Add IsManaged helper method to EF classes to match realm implementation 2021-11-19 21:56:06 +09:00
Dean Herbert
59e763467f Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Dean Herbert
1f5ca122b0 Merge branch 'master' into user-class-cleanup 2021-11-05 13:55:22 +09:00
Jason Won
9e7d559f55 fix aspect locked scaling of skin components 2021-11-04 17:10:41 -04:00
Dean Herbert
ed07ee8c61 Update all existing usages of AuthorString/AuthorId
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
smoogipoo
1e9211c00b Use explicit type 2021-11-02 15:41:25 +09:00
Dean Herbert
5d784b2ef8 Perform a consistency check by decoding the newly written skin.ini during ComputeHash
As this has regressed twice now, let's play it safe and bail rather than
stack overflowing. Note that as all the underlying issues that could
trigger this have been fixed, no additional tests have been added. To
test, comment out `SkinManager.cs` line 228-229 to cause a failure. The
new logic will kick in and show a log output message, but all tests will
still (correctly) pass.
2021-11-02 14:11:25 +09:00
Dean Herbert
2e66ab453d Always write automated changes to skin metadata at the end of the file
Apart from being cleaner (and allowing removal at the point of export,
if that is ever requires), this also gives us a better guarantee that
the metadata is going to take effect.

By writing the `[General]` section ourselves, we avoid any issues that
may be present from a user constructing the file (incorrectly)
themselves, such as multiple `Title:` entries or a malformed `[General]`
marker.

The main goal is to ensure that the name is updated to what we expect it
to be.
2021-11-02 14:11:25 +09:00
Dean Herbert
6b250955d7 Add missing verbatim string markers 2021-11-01 14:24:38 +09:00
Dean Herbert
5bfb16efe2 Ignore case when searching for existing skin.ini 2021-11-01 14:24:38 +09:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
26cf5370c3 Remove unused reader parameter 2021-10-24 23:48:46 +09:00
Dean Herbert
5303cae044 Add mention of stream close logic 2021-10-24 23:43:37 +09:00
Bartłomiej Dach
051cc2cd92
Update reference to configuration population process in comment 2021-10-24 12:47:17 +02:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Dean Herbert
82d0a6515f Fix incorrect conditional for checking whether import (would fail for default skin) 2021-10-22 14:08:12 +09:00
Dean Herbert
9cdc1ba592 Fix default legacy skin not being able to read from stored skin.ini 2021-10-22 13:43:45 +09:00
Dean Herbert
e5b73f25cd Ensure newly created skin.ini files are set to latest version 2021-10-22 12:56:05 +09:00
Dean Herbert
a5088cac27 Fix default metadata propagation when no files are present 2021-10-21 13:43:42 +09:00
Dean Herbert
59b7210efa Revert disallowing imports with no files
While it is logical that we want this, from a testing perspective this is a bit of a nightmare to fix. Let's revisit at a later point in time.
2021-10-21 13:43:42 +09:00
Dean Herbert
68c01fc204 Fix infinite loop on default skin (it can't have a skin.ini) 2021-10-20 17:56:45 +09:00
Dean Herbert
9e6e41d7c0 Add migration to reset and repopulate existing skin hashes 2021-10-20 17:56:45 +09:00
Dean Herbert
602303e947 Add test coverage for skin.ini contents 2021-10-20 17:56:45 +09:00
Dean Herbert
a95c754fd3 Fix multiple issues and make metadata fallback process more logical 2021-10-20 17:56:45 +09:00
Dean Herbert
fa542f2547 Include json files in skin hashing
This covers the new layout storage we are doing.
2021-10-20 17:45:06 +09:00
Dean Herbert
789c715f13 Add skin.ini write support to allow for more correct hashing 2021-10-20 17:45:06 +09:00
Dean Herbert
d7cbacc5a0 Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
Dean Herbert
a849e7343e Add lock to ensure no threading shenanigans 2021-10-12 13:04:24 +09:00
Dean Herbert
077dcf5cd9 Add missing documentation for SourceChanged 2021-10-12 12:50:28 +09:00
Dean Herbert
39a3482458 Replace Add/Reset methods with single Set method 2021-10-12 11:55:07 +09:00
Dean Herbert
df83f0db08 Fix cross-thread list manipulation in SkinProvidingContainer 2021-10-12 11:28:11 +09:00
Dean Herbert
43aacb3831 Fix two different skins displaying at the same time when rapidly switching 2021-10-11 16:11:15 +09:00
Dean Herbert
06cce0119c Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
Dean Herbert
81a13566bc Adjust default location slightly, fix alignment of "pp" subtext 2021-10-05 15:28:03 +09:00
smoogipoo
221cc1747c Drop "default" prefix 2021-10-04 20:34:28 +09:00
smoogipoo
031c5a441e Merge branch 'master' into realtime-pp-display 2021-10-04 20:19:37 +09:00
smoogipoo
4871db2f86 Merge branch 'master' into importer-returns-live 2021-10-04 19:42:36 +09:00
Dean Herbert
916342c837 Merge branch 'master' into importer-returns-live 2021-10-04 16:24:26 +09:00
smoogipoo
69c2b7dc59 Merge branch 'master' into rename-beatmap-info-beatmap-fields 2021-10-04 16:03:22 +09:00
Dean Herbert
ec61c3c5ee Rename all remaining cases 2021-10-03 00:55:29 +09:00
smoogipoo
adff418fd2 Guard against exception in skin deserialisation 2021-10-01 22:17:38 +09:00
Dean Herbert
a2e61883e3 Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
smoogipoo
fab0d531be Add counter to HUD 2021-09-30 17:55:00 +09:00
Dean Herbert
4fd19cbb0d Use null check instead of assert in Hide() due to public exposure 2021-09-29 18:58:43 +09:00
Dean Herbert
c5b7e97bd9 Fix skin editor potentially crashing during close process
As reported at
https://github.com/ppy/osu/discussions/14850#discussioncomment-1399382.
2021-09-29 18:53:49 +09:00
Dean Herbert
1b13b74740 Fix skin editor potentially leaving game-wide masking in the wrong state
Just going with the simplest way to solve this.

Closes https://github.com/ppy/osu/issues/14769.
2021-09-17 13:48:20 +09:00
smoogipoo
4b5857c876 Merge branch 'baseline-changes-update' into update-framework 2021-09-16 18:34:22 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
6f2d818b64
Merge pull request #14740 from smoogipoo/mania-note-animations
Add animation support for mania notes
2021-09-16 16:34:53 +09:00
Dean Herbert
15e3f95c87 Remove remnants of DatabasedSetting from SkinInfo
This was never used
2021-09-15 17:12:04 +09:00
Salman Ahmed
8217b90b1c Consider legacy glyph texture heights as the baselines for simplicity
Mixing `LegacySpriteText` with legitment fonts should never be the case,
so it's fine to consuder the height as the baseline, since there's
really no other way around it.
2021-09-15 09:14:47 +03:00
smoogipoo
63aa3ddcba Add animation support for mania notes 2021-09-14 17:45:23 +09:00
Dean Herbert
568a8ee97e
Merge branch 'master' into fix-hud-test-failure-2 2021-08-24 16:54:48 +09:00
Dean Herbert
3f0f820653 Add comment explaining reasoning for override 2021-08-24 16:54:19 +09:00
smoogipoo
9f17c38e36 Fix hud overlay components being blocked from load 2021-08-24 15:18:27 +09:00
Dean Herbert
a2484692b3 Change brackets to square 2021-08-23 20:37:19 +09:00
Dean Herbert
7b3f7cc7c1 Change skin import to also include directory names in the skin name where appropriate 2021-08-23 20:24:00 +09:00
Bartłomiej Dach
58ecee543a
Trim redundant default argument value 2021-08-17 23:00:10 +02:00
Dean Herbert
d66f7cb6b5 Fix tests by allowing retrieval with files where required 2021-08-17 19:21:22 +09:00
Dean Herbert
4bf22db4ff Attempt to reduce skin lookup overhead where file access is not required 2021-08-17 00:23:30 +09:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
TheOmyNomy
c5b490c441 Use non linear colour interpolation for legacy health display 2021-08-10 11:29:31 +10:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Bartłomiej Dach
b1087d14f3
Merge branch 'master' into skin-editor-button-access 2021-07-22 22:49:44 +02:00
Dean Herbert
21053381c7 Fix skin editor potentially eating GlobalAction.Back when not displayed 2021-07-22 15:59:00 +09:00
Dean Herbert
3fd8de3b91 Fix skin editor's fake overlay potentially getting into a bad state 2021-07-22 15:57:47 +09:00
Dean Herbert
399c3b0be8 Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
ekrctb
1bff4373b3 Allow specifying flipping support of selection box different from scaling 2021-07-21 15:59:45 +09:00
Salman Ahmed
9d92b795fa Revert making ComboOffsets legacy and define BeatmapSkinComboIndex instead 2021-07-20 14:15:43 +03:00
Dean Herbert
16a2e63bd4 Use existing localisation 2021-07-20 19:44:02 +09:00
Dean Herbert
59457743e5 Move further to the right to avoid overlap with toolbox listing 2021-07-20 19:43:52 +09:00
Dean Herbert
9c4fbf45e9 Add the ability to enter and exit the skin editor via on-screen buttons 2021-07-20 19:36:12 +09:00
Salman Ahmed
554652b033 Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset 2021-07-20 10:11:52 +03:00
Salman Ahmed
1af230c48c Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
Dean Herbert
c18b8ca86c Add missing ToArray() call 2021-07-07 14:08:29 +09:00
Dean Herbert
ca791c2afa Remove unused using statement 2021-07-07 13:53:00 +09:00
Dean Herbert
35d4b12a4f Remove single local usage of AllSources 2021-07-07 13:52:52 +09:00
Dean Herbert
eb8b14a931 Reorder methods to make more sense 2021-07-07 13:51:51 +09:00
Dean Herbert
523546d8b6 Use List to guarantee lookup order 2021-07-06 22:51:56 +09:00
Dean Herbert
d75d67577a Fix regressed tests 2021-07-06 17:37:34 +09:00
Dean Herbert
cd4885e450 Add xmldoc and remove any question of how the intitial flow is being run 2021-07-06 17:18:45 +09:00
Dean Herbert
032c285ede Move private downwards 2021-07-06 17:07:29 +09:00
Dean Herbert
1232925f93 Make source manipulation methods protected 2021-07-06 17:06:00 +09:00
Dean Herbert
b4240d3ca4 Simplify lookups to avoid a second dictionary fetch 2021-07-06 17:04:59 +09:00
Dean Herbert
ec1224218c Localise source changed flow for better clarity 2021-07-06 16:57:19 +09:00
Dean Herbert
935fbe7cc6 Remove double fetch/binding of parent source 2021-07-06 16:51:29 +09:00
Dean Herbert
93ef783339 Remove BindableList usage 2021-07-06 16:40:23 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
ec71deec51 Remove some mentions of "lazer"
I am aware there are more throughout the codebase but intentionally left
the remaining mentioned for one reason or another. The intention here is
to mainly change user-facing versioning to change the positioning of the
"lazer" term (to be where we would expect "cuttingedge" or "beta" to
be).
2021-07-04 12:41:27 +09:00
Dean Herbert
6e31c781bb
Merge pull request #13382 from ribbanya/clamp-skin-scale
Fix skin elements flipping when scaled below zero
2021-07-02 20:50:47 +09:00
aitani9
9b0fa6d3fc Make flipping reflect across the axes of the selection box 2021-07-01 15:38:38 -07:00
Dean Herbert
094cd31361
Merge pull request #13441 from frenzibyte/ruleset-resources-skin
Provide access to ruleset resources during `ISkinSource` lookups
2021-06-30 15:26:37 +09:00
Dan Balasescu
92fcf90768
Merge branch 'master' into import-early-checksum-abort 2021-06-28 19:29:08 +09:00
Salman Ahmed
66fc95c111 Use LastOrDefault instead 2021-06-28 12:43:58 +03:00
Salman Ahmed
7197998a10 Remove resolution to SkinManager and use pattern matching instead 2021-06-28 12:43:13 +03:00
Salman Ahmed
177bfe1234 Merge branch 'master' into ruleset-resources-skin 2021-06-28 11:16:37 +03:00
Salman Ahmed
779a1b322c
Add comment explaining insertion of ruleset skin before default skin
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-06-28 09:38:42 +03:00
Salman Ahmed
f598de4cdb ResourcesSkin -> ResourceStoreBackedSkin 2021-06-28 09:18:29 +03:00
Salman Ahmed
692f24437e Maintain ruleset resources skin across multiple source changes 2021-06-28 09:11:28 +03:00
Dean Herbert
f777741ca7 Simplify instantiation 2021-06-28 14:51:27 +09:00
Dean Herbert
e387feb1d6 Add inline comment mentioning why CreateChildDependencies is being used in this instance 2021-06-28 14:39:55 +09:00
Dean Herbert
fdd6778f36
Merge branch 'master' into fix-initial-ruleset-skin-loading 2021-06-28 14:35:34 +09:00
Dean Herbert
44f875b802 Bypass optimised existing check in SkinManager (due to custom hashing function) 2021-06-27 16:35:13 +09:00
Dean Herbert
d1f852d102 Make Populate abstract to avoid unnecessary base call async complexity 2021-06-27 14:29:02 +09:00
Salman Ahmed
e8e9fdd533 Dispose ResourcesSkin before clearing skin sources 2021-06-26 12:34:30 +03:00
Salman Ahmed
e5eea503db Remove finalizer logic from ResourcesSkin 2021-06-26 12:21:49 +03:00
Salman Ahmed
f07008a0a2 Fix RulesetSkinProvidingContainer potentially late in setting up skin sources 2021-06-25 10:05:51 +03:00
Salman Ahmed
a98b5618b8 Convert RulesetResourcesSkin to plain ResourcesSkin and pass non-null resources 2021-06-24 10:07:38 +03:00
Salman Ahmed
d484469906 Handle case where SkinManager sources aren't part of AllSources
In tests.
2021-06-23 10:44:23 +03:00
Salman Ahmed
53fa229880 Add ruleset resources skin before SkinManager.DefaultSkin 2021-06-23 10:09:25 +03:00
Salman Ahmed
2e6800f586 Enable NRT in RulesetResourcesSkin 2021-06-23 09:52:00 +03:00
Salman Ahmed
0db06c727b Dispose resource stores on finalizer 2021-06-23 09:41:45 +03:00
Salman Ahmed
ee84364d7c Resolve conflict issues 2021-06-22 20:38:24 +03:00
Salman Ahmed
896c1dc202 Merge branch 'master' into ruleset-resources-skin 2021-06-22 20:36:49 +03:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Salman Ahmed
71e2815e7e
Update and improve code documentation
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-06-22 12:05:17 +03:00
Salman Ahmed
c1284940e1 Fix potentially providing the same skin instance twice in AllSources 2021-06-22 10:49:37 +03:00
Salman Ahmed
d0cdc07b11 Reuse AllSources when looking up on FindProvider 2021-06-22 10:49:21 +03:00
Dean Herbert
4b3165084d Move scoped functionality into local function 2021-06-22 16:40:56 +09:00
Dean Herbert
ffac32a848 Reword xmldoc 2021-06-22 16:40:48 +09:00
Dean Herbert
14bdcef26b Add missing newline 2021-06-22 16:20:09 +09:00
Dean Herbert
0ad189e357 Expose skin sources via ISkinSource and revert to consuming based on hierarchy 2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f Merge branch 'master' into transformers-per-skin 2021-06-22 16:03:15 +09:00
Salman Ahmed
ec040ff3fc Fix leak due to not properly unbinding SourceChanged event on disposal 2021-06-22 05:05:41 +03:00
Salman Ahmed
caa90bccc6 Fix default skin potentially added twice in RulesetSkinProvidingContainer 2021-06-22 03:45:43 +03:00
Salman Ahmed
627c857da8 Propagate SourceChanged events from SkinManager down in the ruleset skin container 2021-06-22 03:45:24 +03:00
Salman Ahmed
9e5bb146d3 Add xmldoc to SkinManager
The `<summary>` part comes from `BeatmapManager`, which I believe works correctly here as well, as this does handle the "storage and retrieval" of skins.
2021-06-22 03:07:31 +03:00
Salman Ahmed
97dbc7f20e Add back SkinManager.DefaultSkin to the ruleset skin lookup sources 2021-06-22 02:54:34 +03:00
Salman Ahmed
d53a43cf3c Isolate RulesetSkinProvidingContainer from falling back to parent skin sources
For simplicity of lookup order, and which sources are used for the lookup.
2021-06-22 02:53:22 +03:00
Salman Ahmed
ebe0d43790 Add ability to disallow falling back to parent skins 2021-06-22 02:51:17 +03:00
Salman Ahmed
5cfd0e3223 Remove implicit LegacySkin check and refactor anything using it 2021-06-21 04:16:58 +03:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor 2021-06-18 18:54:07 +09:00
Salman Ahmed
780388d174 Fix incorrect return value 2021-06-17 03:48:29 +03:00
Salman Ahmed
74ad6f9117 Remove default skin from the ruleset skin sources
That one doesn't need any changes to it, can be fetched from the `SkinManager` instead.
2021-06-16 17:24:31 +03:00
Salman Ahmed
52ddf08532 Consider not adding legacy skin transformers to non-legacy skins 2021-06-16 17:24:16 +03:00
Salman Ahmed
5ebf570ec4 Revert GetRulesetTransformedSkin accessibility change
This reverts commit 521077b714.

Forgot to do it when I made this `protected`, but subclasses in test scenes require this.
2021-06-16 16:49:38 +03:00
smoogipoo
2155a4da0a Fix intermittent HUD test failure 2021-06-16 19:52:58 +09:00
Dean Herbert
521077b714 Make getRulesetTransformedSkin private 2021-06-16 17:44:18 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin 2021-06-16 16:37:28 +09:00
Salman Ahmed
8de0d33c5a Revert "Move collection change bind to LoadComplete"
This reverts commit d6d87e1975.

Actually that broke things due to the "disableable" instances not added early enough, revert for now.
2021-06-11 17:59:29 +03:00
Salman Ahmed
b6947c25ec Fix potentially adding the same skin multiple times 2021-06-11 17:55:07 +03:00
Salman Ahmed
d6d87e1975 Move collection change bind to LoadComplete
Best practice anyways
2021-06-11 17:35:33 +03:00
Salman Ahmed
108a3deb27 Also handle null Ruleset.CreateLegacySkinProvider values
Let's just go this way for now, maybe it's a better choice to always create transformers and disallow null, but it's too much work and out of scope at this point
2021-06-11 16:26:54 +03:00
Bartłomiej Dach
550d566bf9 Simplify member access 2021-06-11 14:24:17 +02:00
Bartłomiej Dach
876a357bf2 Add support for animated colour fill in new style legacy health bar 2021-06-11 14:24:17 +02:00
Robin Avery
0c8851f4b7
Extract drawable.ScreenSpaceDrawQuad to a variable 2021-06-11 07:06:22 -04:00
Robin Avery
a6774eb5b5
Inline getOriginPositionFromQuad 2021-06-11 06:59:00 -04:00
Robin Avery
c9b4f9eb71
Make getOriginPositionFromQuad local 2021-06-11 06:55:47 -04:00
Robin Avery
1bc8460902
Rename getTieredComponent to getAnchorFromPosition
Also rename parameter `component` to `xOrY`.
2021-06-11 06:53:40 -04:00
Robin Avery
6e181a6b63
Rename parameters of getTieredComponent 2021-06-11 06:53:04 -04:00
Robin Avery
a76eaeb52d
Make getTieredComponent local 2021-06-11 06:51:12 -04:00
Robin Avery
635300b311
Recalculate closest anchor when origin is changed 2021-06-11 06:28:30 -04:00
Robin Avery
a506f2a776
Revert rename of lambda variables 2021-06-11 06:22:24 -04:00
Salman Ahmed
f20146d446 Fix potentially adding null skin sources 2021-06-11 12:58:38 +03:00
Salman Ahmed
e59beffc4e Forward all base transformer lookup methods to Skin 2021-06-11 12:44:25 +03:00
Salman Ahmed
9e16359f18 Refactor disallowing in SkinProvidingContainer to become per source
Fixes `FindProvider` becoming completely broken, because of no way to perform the checks on one skin source.
2021-06-11 12:29:29 +03:00
Salman Ahmed
2e01e61177 Move TODO comment to correct location 2021-06-11 11:46:30 +03:00
Salman Ahmed
8132852753 Add other affectable change action cases 2021-06-11 11:34:22 +03:00
Salman Ahmed
a985e3b8d3
Apply documentation settings for better readability
Co-authored-by: Dean Herbert <pe@ppy.sh>
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-06-11 11:25:07 +03:00
Dean Herbert
debd359d2e Update xmldoc 2021-06-11 14:50:21 +09:00
Dean Herbert
b9050f91a4 Expose as Skins and consume SkinInfo from instances 2021-06-11 14:49:35 +09:00
Salman Ahmed
169c98f963 Add skin providing ruleset resources in RulesetSkinProvidingContainer 2021-06-11 00:25:22 +03:00
Salman Ahmed
2240e2c39c Refrain from attempting to clear skin sources in disposal
`Drawable.Dispose` is usually in an asynchronous context (async disposals stuff) and therefore this could cause a "collection was modified; enumeration opeartion may not execute" exception.
2021-06-10 17:23:16 +03:00
Salman Ahmed
ef2c4fd0d8 Make RulesetSkinProvidingContainer able to be overriden for testing purposes 2021-06-10 16:36:46 +03:00
Salman Ahmed
09a2d008d2 Refrain from attempting to transform null skins 2021-06-10 16:36:45 +03:00
Salman Ahmed
5c9c424a0d Switch state case placements for consistency
Tickled me.
2021-06-10 13:15:18 +03:00
Salman Ahmed
c3a2f2c2a4 Expose default SkinManager providers for use in RulesetSkinProvidingContainer 2021-06-10 13:07:32 +03:00
Salman Ahmed
59be3588eb Change SkinSources to a bindable list for binding SourceChanged events 2021-06-10 13:07:32 +03:00
Salman Ahmed
dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Salman Ahmed
58cca9da06 Revert "Expose the skin lookup layers of SkinManager to a property"
This reverts commit 9e652715ce.
2021-06-10 11:57:28 +03:00
Salman Ahmed
530026b675 Add simple xmldoc to ctors explaining their deal with SkinSources 2021-06-10 11:56:13 +03:00
Salman Ahmed
18edbdd135 Remove mentioning of "layer" in skin providers
`SkinSources` sounds better.
2021-06-10 11:55:26 +03:00
Dan Balasescu
479d6d3fc5
Merge branch 'master' into fix-beatmap-skin-disables 2021-06-10 16:37:58 +09:00
Salman Ahmed
33a9cac398 Add special RulesetSkinProvidingContainer managing ruleset-compatible skin setup 2021-06-09 22:49:31 +03:00
Salman Ahmed
9e652715ce Expose the skin lookup layers of SkinManager to a property 2021-06-09 22:49:31 +03:00
Salman Ahmed
6538d44708 Make SkinProvidingContainer able to perform lookup on multiple skins
Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
2021-06-09 22:49:31 +03:00
Salman Ahmed
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
Dean Herbert
0cf7c56e7e Add fallback lookup support for DefaultSkin 2021-06-09 18:51:42 +09:00
Dean Herbert
2438c20d63 Fix SourceChanged not being correctly forwarded through LegacySkinTransformer 2021-06-09 17:56:07 +09:00
Dean Herbert
448e4e7ee5 Fix FindProvider calls on SkinProvidingContainer not considering disable flags
Closes #13394.
2021-06-09 16:19:04 +09:00
Robin Avery
2484ccd50c
Ensure scale x or y does not go below zero in SkinSelectionHandler.HandleScale 2021-06-08 11:49:25 -04:00
Robin Avery
10b6b72909
Add guard clause to applyOrigins and rename parameter 2021-06-08 10:29:45 -04:00
Robin Avery
d212918d67
Rename applyCustomAnchors to applyFixedAnchors for consistency with UsesFixedAnchor 2021-06-08 10:14:07 -04:00
Robin Avery
2c88e6df8d
Simplify applyClosestAnchor to one line by moving another guard clause 2021-06-08 10:09:48 -04:00
Robin Avery
f22cc981d1
Move guard clause from checkAndApplyClosestAnchor to applyAnchor 2021-06-08 09:51:39 -04:00
Robin Avery
529a80871b
Rename some methods for clarity
Methods which operate on a collection of `ISkinnableDrawable`s are now
plural; ones which take a single item are singular.

This also allows cutting down the name of `getClosestAnchorForDrawable`
to just `getClosestAnchor`.
2021-06-08 09:44:42 -04:00
Robin Avery
01da73daf2
Refactor updateDrawableAnchorIfUsingClosest 2021-06-08 09:25:49 -04:00
Robin Avery
6b127f50f2
Inline updateDrawableAnchorIfUsingClosest 2021-06-08 09:14:04 -04:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup 2021-06-08 17:37:36 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback 2021-06-08 16:54:26 +09:00
Dan Balasescu
67135ce3db
Add null check 2021-06-08 16:15:17 +09:00
Dean Herbert
e0f568aa8f Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-08 15:19:52 +09:00
Dean Herbert
f3f634e969 Clean up previous sample immediately on skin source change to avoid Play after disposal
This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.

Closes #13223.
2021-06-08 15:05:18 +09:00
Dean Herbert
27e3de3ea3 Add TODO about beatmap skin fallback support 2021-06-08 12:12:14 +09:00
Dean Herbert
06840d78cc Remove now unused method 2021-06-08 12:06:42 +09:00
Dean Herbert
2c1f22d7ae Refactor animation lookup to properly handle skins providing non-animated resources 2021-06-08 01:17:20 +09:00
Dean Herbert
e7e9197f03 Fix FindProvider not correctly checking legacy default in SkinManager 2021-06-08 00:42:50 +09:00
Dean Herbert
6d56e02ddb Add back incorrectly reverted animation handling logic
This reverts commit b904fa6615.
2021-06-08 00:17:01 +09:00
Dean Herbert
c0305343bc Fix FindProvider incorrectly returning LegacySkinTransformer itself 2021-06-07 23:23:44 +09:00
Dean Herbert
08701b5eab Ensure all lookups in LegacyHealthDisplay use the found provider
Not actually needed to fix the remaining issue but does feel better
2021-06-07 23:23:12 +09:00
Robin Avery
65f594f860
Rename applyAnchor to applyCustomAnchor 2021-06-07 05:08:18 -04:00
Robin Avery
6c9594ee35
Simplify and rearrange SkinSelectionHandler
The file has been restructured and reworded such that there are as few
differences as possible from b36b40cb34.
2021-06-07 02:40:15 -04:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax 2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Dean Herbert
d26c9a66c2 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-07 12:01:19 +09:00
Robin Avery
6a456e53f4
Rename overly long method 2021-06-06 13:28:17 -04:00
Robin Avery
888882ac63
Remove first-person comment 2021-06-06 13:27:13 -04:00
Dean Herbert
e10dfab2e8 Ensure scorebar marker lookup is performed on the source the background is retrieved from 2021-06-06 23:23:35 +09:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Dean Herbert
b5f145cfa9 Use null propagation for animation lookups 2021-06-06 23:01:37 +09:00
Robin Avery
63346f6b75
Refactor getTieredComponent 2021-06-06 09:40:58 -04:00
Robin Avery
c9f5808bf2
Move lookup logic to DrawableExtensions
This is now a global lookup to be shared by serialization and editor.
2021-06-06 06:58:21 -04:00
Robin Avery
4aee76456f
Replace localised strings with static English 2021-06-06 05:34:32 -04:00
Robin Avery
c452715bf1 Allow skin elements to find closest anchor
- Resolves ppy/osu#13252
- Add localisation strings for the context menu instead of using enum
2021-06-06 01:32:04 -04:00
Dean Herbert
b904fa6615 Revert "Ensure all frames in an animation are retrieved from the same skin"
This reverts commit 37c8c63fc5.
2021-06-06 12:37:42 +09:00
Dean Herbert
b87a5956dd Add fallback logic to SkinManager 2021-06-06 12:17:55 +09:00
Dean Herbert
39f99bf785 Move FindProvider to ISkinSource 2021-06-06 12:17:32 +09:00
Dean Herbert
ae2165b3be Fix incorrect xmldoc 2021-06-04 16:44:04 +09:00
Dean Herbert
37c8c63fc5 Ensure all frames in an animation are retrieved from the same skin 2021-06-04 16:18:04 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback 2021-06-02 19:08:52 +09:00
Dean Herbert
2e2281c7d2 Revert disabling taiko sample tests and fix logic 2021-06-01 18:57:19 +09:00
Dean Herbert
3a6d081d82 Remove duplicated taiko fallback 2021-06-01 18:04:49 +09:00
Dean Herbert
ea4644be90 Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
This reverts commit 69c4ccad05.
2021-06-01 18:04:49 +09:00
Dean Herbert
a837fc9e3b Remove duplicated taiko fallback 2021-06-01 18:00:24 +09:00
Dean Herbert
df0a5689e4 Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
This reverts commit 69c4ccad05.
2021-06-01 17:13:13 +09:00
Dean Herbert
ff815cb4b4 Fix incorrect xmldoc 2021-06-01 16:57:41 +09:00
Salman Ahmed
7c6400735f Merge branch 'master' into remove-hud-component-lookup 2021-06-01 10:17:52 +03:00
Dean Herbert
00b3eea840 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-05-31 21:39:04 +09:00
Dean Herbert
69c4ccad05 Fix weird taiko logic failing for weird reasons that probably should not have been a thing 2021-05-31 21:29:47 +09:00
Dean Herbert
1161378b6b Fix incorrect fallback logic in LegacyBeatmapSkin 2021-05-31 21:29:47 +09:00
Dean Herbert
282c5a9177 Fix potential nullref in SkinProvidingContainer 2021-05-31 21:29:47 +09:00
Dean Herbert
3ff9f9c89d Make FindProvider non-default 2021-05-31 21:29:47 +09:00
Dean Herbert
8e489754cc Add ability for LegacySkins to customise the fallback provider 2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012 Add FindProvider lookup function 2021-05-31 21:29:47 +09:00
Dean Herbert
1d30791ab0 Add potential pathway for legacy lookups 2021-05-31 21:29:47 +09:00
Dean Herbert
4b27d43e26 Add new parameter for default fallback logic in LegacySkin 2021-05-31 21:29:47 +09:00
Dean Herbert
17fa2426d4 Merge branch 'master' into legacy-skin-resource-improvements 2021-05-31 19:36:09 +09:00
Dean Herbert
65709ec7d7 Move leagcy resource store construction local to DefaultLegacySkin 2021-05-31 19:14:49 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
de0e51a81d Merge branch 'master' into fix-skin-sample-lookup 2021-05-31 15:27:39 +09:00
Salman Ahmed
02d18c7a49 Merge branch 'master' into remove-hud-component-lookup 2021-05-31 09:23:04 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Salman Ahmed
53cbf369d7 Fix potential nullref 2021-05-29 21:22:46 +03:00
Salman Ahmed
42618c713f
Merge branch 'master' into legacy-beatmap-skin-hud-fallback 2021-05-29 20:56:05 +03:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
Dean Herbert
4fd89faaa4 Fix default skin not having resources or providing samples 2021-05-27 14:09:01 +09:00
Dean Herbert
b36b40cb34 Remove unnecessary double specification 2021-05-26 15:20:47 +09:00
kamp
65649e5a62 Prevent skin editor crash when scaling 0 area drawables
Some skinnable drawables can have 0 width or height in certain
cases, leading to division by 0 and a crash when the position is
updated.
2021-05-24 21:36:42 +02:00
Dean Herbert
caa2c5638e Fix legacy combo counter not accounting for song progress bar 2021-05-23 16:46:57 +09:00
Dean Herbert
45c6a9ca91 Merge branch 'refactor-selection-rotate-logic' into fix-flip-logic-discrepancy 2021-05-22 21:17:58 +09:00
Dean Herbert
7d88a19d7f Remove unnecessary field storage of origin reference 2021-05-22 21:03:40 +09:00
Dean Herbert
34a5b22b79 Merge branch 'master' into refactor-selection-rotate-logic 2021-05-22 20:52:28 +09:00
Dean Herbert
485728ca4e
Merge pull request #12866 from peppy/refactor-selection-scale-logic
Add proper scaling support to skin editor
2021-05-22 20:07:03 +09:00
Dean Herbert
bb2fae55ce Merge branch 'master' into refactor-selection-rotate-logic 2021-05-21 19:19:54 +09:00
Dean Herbert
0d575f5728 Remove incorrect (and unintended) modulus logic 2021-05-21 15:06:53 +09:00
Dean Herbert
f9d51656b6 Fix scaling of rotated items not behaving in an understandable way 2021-05-21 15:02:36 +09:00
Dan Balasescu
7845d07dd5
Merge pull request #12886 from peppy/fix-skin-editor-context-menu-sticking
Fix skin editor context menus not dismissing when clicking away
2021-05-20 21:03:35 +09:00
Dean Herbert
1848bd902d Fix skin editor context menus not dismissing when clicking away 2021-05-20 19:51:07 +09:00
Dean Herbert
df5970fab4 Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Dean Herbert
20f1ef4318 Extract common implementation of updating drawable position from screen space pos 2021-05-20 18:35:13 +09:00
Dean Herbert
6f75c59760 Fix flip logic not using the full selection quad 2021-05-20 18:31:51 +09:00
Dean Herbert
95c78b9185 Split out common selection quad logic 2021-05-20 18:24:25 +09:00
Dean Herbert
27e81d6504 Implement proper rotation algorithm for skin editor 2021-05-20 18:21:16 +09:00
Salman Ahmed
43094425e2 Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround 2021-05-19 23:18:27 +03:00
Salman Ahmed
9f3ea150f5 Fix legacy beatmap skins not falling back properly on HUD components 2021-05-19 23:01:29 +03:00
Bartłomiej Dach
788f1fcf48
Merge branch 'master' into disable-skin-editor-border 2021-05-19 21:52:29 +02:00
Salman Ahmed
21ca9c8431 Merge branch 'master' into beatmap-skin 2021-05-19 22:39:32 +03:00
Dean Herbert
eb5db8ff03 Disable border display on skin editor to avoid crashes
This wasn't being displayed correctly anyway, so rather than fixing
let's just remove it for now.

Closes #12868.
2021-05-20 02:01:46 +09:00
Dean Herbert
22337e0fc7 Add comment explaining why origin is flipped 2021-05-20 01:59:30 +09:00
Dean Herbert
363aec8179 Merge branch 'master' into hit-error-skinnable 2021-05-20 01:51:45 +09:00
Dean Herbert
a55879e511 Fix oversights in scale algorithm 2021-05-20 01:47:31 +09:00
Dean Herbert
14af86d6c5 Use the same code path for all scaling 2021-05-19 21:46:41 +09:00
Dean Herbert
6a3c58b9ad Implement proper scaling algorithms 2021-05-19 19:58:55 +09:00
Salman Ahmed
825d61e22c Separate default beatmap skins from DefaultSkin 2021-05-19 12:06:10 +03:00
Salman Ahmed
9806d94b74 Move beatmap skin info creation to static method at IBeatmapSkin 2021-05-19 11:58:00 +03:00
Salman Ahmed
c98d036b48 Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Salman Ahmed
08ee1e4853 Remove HUD skin component lookup in favour of MainHUDComponents target system 2021-05-18 12:37:23 +03:00
Dean Herbert
d661e98fa6 Move common functionality out of OsuSelectionHandler and implement flip support 2021-05-18 18:34:06 +09:00
Dean Herbert
c80e736712 Change SkinBlueprint to use the origin point as the selection point
Not sure how this feels, but it makes using the same point throughout
the editor possible, which I think is the correct way forward for now.
2021-05-18 18:33:06 +09:00
Dean Herbert
10c730b37d Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
Salman Ahmed
f667ea3fd0 Replace AllowDefaultHUDComponentsFallback with a temporary override at LegacyBeatmapSkin 2021-05-17 21:34:53 +03:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
42d2711dc6 Use ShouldBeConsideredForInput instead of ReceivePositionalInputAtSubTree 2021-05-17 19:29:59 +09:00
Dean Herbert
60f3e628bc Fix song progress being interactable inside toolbox button 2021-05-17 19:05:22 +09:00
Dean Herbert
da0913ca2d Make SongProgress a skinnable component 2021-05-17 18:52:56 +09:00
smoogipoo
0d7a349500 Exclude interfaces from skinnable types 2021-05-17 18:16:09 +09:00
Salman Ahmed
4c25fe750f Disallow beatmap skin to fall back to default HUD components
This should become a more generalized `AllowDefaultSkinFallback` when default legacy skin fallback is supported.
2021-05-15 14:32:16 +03:00
Bartłomiej Dach
7665bdfbbb Merge branch 'master' into null-assignment-warning-enable 2021-05-15 01:08:34 +02:00
Bartłomiej Dach
69fc072429 Ignore skin component json data if deserialisation fails instead
Crashing was not really the best thing to do there given the preceding
code that already allowed a few continues in case of a missing file.
2021-05-15 01:08:11 +02:00
Bartłomiej Dach
fa6b5515b7 Ignore possible null from JsonConvert.DeserializeObject()
Nothing better can be done if a `null` is indeed returned.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
628e7a71ed Ignore possible nulls in Type.GetType() calls
They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
3d3c5028e6 Trim unnecessary array copy 2021-05-14 22:33:26 +02:00
Bartłomiej Dach
743b4fbff1 Pass correct member name to ArgumentExceptions 2021-05-14 22:16:37 +02:00
Bartłomiej Dach
876f53bf3b Fix copy-paste oversights in xmldoc & exception messages 2021-05-14 22:15:43 +02:00
Dean Herbert
d09da02673 Fix deleting skin elements not saving out to skin
Closes https://github.com/ppy/osu/issues/12786.
2021-05-14 16:03:22 +09:00
Dean Herbert
46e7d9e0ed Randomise the values displayed in the skinning toolbox
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
Bartłomiej Dach
6a64a705b8 Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 17:53:00 +02:00
Bartłomiej Dach
25b1443c50 Remove dead branch and mark implementation as temporary
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:

    x0  x1  x2
    |   |   |
y0 -O---O---O-
    |   |   |
y1 -O---+---O-
    |   |   |
y2 -O---O---O-
    |   |   |

The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):

    x0  x1  x2
    |   |   |
y0 -O---X---O-
    |   |   |
y1 -X---+---X-
    |   |   |
y2 -O---X---O-
    |   |   |

The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
Dean Herbert
0fa90a80d4
Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 23:38:53 +09:00
Dean Herbert
3ecbb9ec4b
Merge branch 'master' into skin-blueprint-anchor-origin 2021-05-13 23:38:04 +09:00
Dean Herbert
98830dadda
Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
Dean Herbert
cef39eb4fa
Merge pull request #12766 from peppy/stable-anchor-origin
Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
Dean Herbert
caa3e1dca5
Merge pull request #12767 from peppy/save-on-forced-exit
Save skin editor changes on forced exit
2021-05-13 23:35:52 +09:00
Dean Herbert
4183a1c556
Merge pull request #12769 from peppy/remove-skinnable-hud-classes
Remove remaining test usage of SkinnableXXX HUD components
2021-05-13 22:56:18 +09:00
Dean Herbert
6c12cae105 Remove unnecessary property 2021-05-13 22:25:11 +09:00
Dean Herbert
c57a2f43fa Merge branch 'master' into skin-blueprint-visual-improvements 2021-05-13 22:22:42 +09:00
smoogipoo
4cf4817ad2 Remove redundant parens 2021-05-13 22:11:58 +09:00
Dan Balasescu
d2fdd1e521
Merge branch 'master' into stable-anchor-origin 2021-05-13 22:06:21 +09:00
Dan Balasescu
67f795cfa6
Merge branch 'master' into save-on-forced-exit 2021-05-13 22:00:38 +09:00
smoogipoo
1e23c53507 Fix inspection 2021-05-13 21:59:38 +09:00
Dan Balasescu
d5b14b6b99
Merge branch 'master' into remove-skinnable-hud-classes 2021-05-13 21:06:48 +09:00
Dean Herbert
b939318922 Merge branch 'skin-serialisation' into skin-editor-default-placement-location 2021-05-13 19:09:34 +09:00
Dean Herbert
e5f765d1a8 Fix broken exception message 2021-05-13 19:06:58 +09:00
Dean Herbert
bda0ea463a Merge branch 'skin-serialisation' into save-on-forced-exit 2021-05-13 19:05:47 +09:00
Dean Herbert
c8b7cfc753 Merge branch 'skin-serialisation' into remove-skinnable-hud-classes 2021-05-13 19:05:08 +09:00
Dean Herbert
07e475cd13 Fix skin blueprint box drawing incorrectly when both scale and rotation are applied 2021-05-13 18:54:40 +09:00
smoogipoo
2f025f1967 SkinnableTargetWrapper -> SkinnableTargetComponentsContainer 2021-05-13 18:54:30 +09:00
Dean Herbert
01bc71acd2
Improve ability to parse xmldoc of SkinnableTargetWrapper
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-13 18:40:28 +09:00
Dean Herbert
df77b28b48 Add a flimsy guard against null parent to avoid crashes on exit sequence 2021-05-13 18:39:21 +09:00
Dean Herbert
9f8e6979dd Fix display of skin blueprints when flipped 2021-05-13 18:00:25 +09:00
Dean Herbert
1cda55393e Add aspect ratio locking and flip support to skin editor 2021-05-13 17:51:57 +09:00
Dean Herbert
ebce3fd3c7 Use ScheduleAfterChildren to better match comment 2021-05-13 17:29:11 +09:00
Dean Herbert
3ea469813c Use interface in place of SkinnableTargetContainer 2021-05-13 17:25:51 +09:00
Dean Herbert
0959e7156a Remove outdated TODO 2021-05-13 17:22:05 +09:00
Dean Herbert
106fa97a11 Rename SkinnableElementTargetContainer to SkinnableTargetContainer 2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546 Replace ISkinSerialisable with IsEditable property 2021-05-13 17:03:17 +09:00
Dean Herbert
dd6a06a302 Reword xmldoc to read better 2021-05-13 16:43:42 +09:00
Dean Herbert
9dfa48b22e Fix incorrect exception text 2021-05-13 16:42:43 +09:00
Dean Herbert
19223ba013 Remove left-over debug logging 2021-05-13 16:42:13 +09:00
Dean Herbert
5818ed4c8c Remove unused DI resolution 2021-05-13 16:41:36 +09:00
Dean Herbert
db19617b8b Add JsonConstructor attribute to SkinnableTargetWrapper 2021-05-13 13:16:20 +09:00
Dean Herbert
3b862798e9 Standardise naming of methods related to SkinnableInfo 2021-05-13 13:14:49 +09:00
Dean Herbert
581e7940c7 Add xmldoc to SkinnableElementTargetContainer 2021-05-13 13:13:22 +09:00
Dean Herbert
c93ed541f3 Add xmldoc and tidy up logic in Skin 2021-05-13 13:09:33 +09:00
Dean Herbert
992a052426 Remove stray comment 2021-05-13 13:07:06 +09:00
Dean Herbert
469a7f5d2a Reorder fields in SkinEditor 2021-05-13 13:04:17 +09:00
Dean Herbert
2bf8635ffd Move field upwards in class 2021-05-13 13:03:23 +09:00
Dean Herbert
a38cb61b08 Remove duplicated call to base.GetDrawableComponent 2021-05-13 13:02:55 +09:00
Dean Herbert
8b9ac86d4b Merge branch 'master' into skin-serialisation 2021-05-13 12:35:06 +09:00
Bartłomiej Dach
27ca7d0f4f Actually annotate the correct ctor 2021-05-12 23:53:39 +02:00
Bartłomiej Dach
a6aec6e007 Fix missed InstantiationInfo setter usages 2021-05-12 23:34:25 +02:00
Bartłomiej Dach
1b579dd838 Extract invariant instantiation info extension method 2021-05-12 23:23:51 +02:00
Bartłomiej Dach
4464204e33 Mark all skin ctors used via reflection in SkinInfo.CreateInstance() 2021-05-12 23:23:42 +02:00
Dean Herbert
7bac81f394
Fix incorrect inline comments
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-12 19:37:00 +09:00
Dean Herbert
55e1f97f59 Remove unused using statement 2021-05-12 19:06:40 +09:00
Dean Herbert
75227e5a70 Change default skin to use component lookup for conformity 2021-05-12 18:55:48 +09:00
Dean Herbert
0a895fff15 Remove remaining test usage of SkinnableXXX HUD components 2021-05-12 18:53:25 +09:00
Dean Herbert
088335a035 Revert "Also save on skin switch"
This reverts commit 2f55d1e5ab.
2021-05-12 17:45:51 +09:00
Dean Herbert
2f55d1e5ab Also save on skin switch 2021-05-12 17:42:12 +09:00
Dean Herbert
be187e8ebd Avoid hard crash if Save() is called before preparing for mutation 2021-05-12 17:42:04 +09:00
Dean Herbert
9df08560b6 Save skin editor changes on forced exit 2021-05-12 16:07:00 +09:00
Dean Herbert
494a1b01a5 Move SkinnableElementTargetContainer out of HUD namespace 2021-05-12 15:59:33 +09:00
Dean Herbert
29e6f6b6b6 Remove public prefixes from interface type and add Components list for future use 2021-05-12 15:58:21 +09:00
Dean Herbert
05e0c57a6a Keep component positions stable when changing anchor/origin 2021-05-12 15:30:52 +09:00
Dean Herbert
d55f42dc2e Show anchor and origin in skin blueprints when selected 2021-05-12 15:12:17 +09:00
Dean Herbert
42e6795251 Place new skin components at the centre of the screen by default 2021-05-12 14:11:40 +09:00
Dean Herbert
96d4011de2 Use pattern matching to tidy up instance construction 2021-05-12 14:02:24 +09:00
Dean Herbert
1d383024e2 Improve the visual appearance of skin editor blueprints 2021-05-12 13:54:30 +09:00
Dean Herbert
77e422409c Add SkinInfo.InstantiationInfo to allow creating different skin types 2021-05-11 23:37:06 +09:00
Dean Herbert
1231c08a07 Rename mismatching file 2021-05-11 18:58:26 +09:00
Dean Herbert
4bb933e4b1 Add missing base lookup call to DefaultSkin 2021-05-11 18:55:45 +09:00
Dean Herbert
f55407f871 Show a message when attempting to customisse a screen which doesn't support it 2021-05-11 18:39:15 +09:00
Dean Herbert
6d587dc392 Adjust target size slightly to better align with the screen 2021-05-11 18:39:15 +09:00
Dean Herbert
1831f581aa Add basic metadata display and remove outdated message about not saving 2021-05-11 18:39:15 +09:00
Dean Herbert
a4e0529617 Replace polling logic with direct bindable reactions 2021-05-11 18:39:15 +09:00
Dean Herbert
a88a8b7d8d Use ISkinnableComponent wherever possible (and expose as BindableList) 2021-05-11 18:39:15 +09:00
Dean Herbert
a7e83aacfb Ensure default skins are copied before modifying 2021-05-11 18:39:15 +09:00
Dean Herbert
a67cead0b3 Add SkinInfo.InstantiationInfo to allow creating different skin types 2021-05-11 18:39:15 +09:00
Dean Herbert
f6f4b90d2b Add customisation support for LegacyHealthDisplay 2021-05-11 18:39:14 +09:00
Dean Herbert
d5fe4f0f72 Remove unused skin resolution in LegacyScoreCounter 2021-05-11 18:39:14 +09:00
Dean Herbert
944f09ec98 Move default skin cross-component dependencies out to default specifications 2021-05-11 18:39:14 +09:00
Dean Herbert
12684de66e Add ability to adjust origin in skin editor 2021-05-11 18:39:14 +09:00
Dean Herbert
117d6d731d Move cross-component layout dependencies for legacy skin to LegacySkin 2021-05-11 18:39:14 +09:00
Dean Herbert
bf65547eec Allow some serialised components to not be mutable by the user 2021-05-11 18:39:14 +09:00
Dean Herbert
81902ad6a6 Add the ability to revert all skin changes 2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49 Fix encapsulation and remove target lookup overhead 2021-05-11 18:39:14 +09:00
Dean Herbert
c957293ec3 Load json from disk store at skin construction for now
This allows for easier mutation without worrying about changes being
re-read from disk unexpectedly.
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3 Hook up full save/load flow 2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2 Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
Dean Herbert
67ea4a7e97 Read from skin config 2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
Dean Herbert
1b701adfef Add score/health processors to fill in default values 2021-05-10 18:15:39 +09:00
Dean Herbert
2ecd638f7f Merge branch 'master' into skin-components-list 2021-05-10 18:13:10 +09:00
Dean Herbert
b274fdf20d Merge branch 'master' into skin-components-bind-outwards-health 2021-05-10 11:13:44 +09:00
Bartłomiej Dach
eb716455b7
Merge branch 'master' into skin-components-bind-outwards-accuracy 2021-05-09 12:13:18 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy 2021-05-08 21:08:53 +02:00
Bartłomiej Dach
c3bf6a0287 Remove weird vestigial Current reimplementation
Has no functional purpose anymore since the changes in the HUD element
data binding flow.
2021-05-08 21:01:37 +02:00
Dean Herbert
755588258e Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
Dean Herbert
01eff7f316 Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display 2021-05-07 16:30:08 +09:00
Dean Herbert
93f10330e3 Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy 2021-05-07 16:29:10 +09:00
Dean Herbert
ad398165a2 Update AccuracyCounter components to use DI to attach data source 2021-05-07 16:27:25 +09:00
Dean Herbert
a2e4fb5b6b Update ScoreCounter components to bind outwards 2021-05-07 16:16:48 +09:00
Dean Herbert
aff32b0d19 Merge branch 'master' into skin-components-list 2021-05-06 14:17:33 +09:00
Salman Ahmed
51ff59242d Use legacy beatmap combo indices for legacy beatmap skins 2021-05-05 07:43:25 +03:00
Salman Ahmed
78794935b4 Handle combo colour lookups in other skins 2021-05-05 07:15:11 +03:00
Salman Ahmed
9be8d3f0d2 Add overridable combo colour retrieval method and handle in legacy skin 2021-05-05 07:15:07 +03:00
Salman Ahmed
f95744170f Add skin config lookup for combo colours 2021-05-05 07:06:26 +03:00
Dean Herbert
15603de6e9 Change scale multiplier to be closer to expectations 2021-05-03 15:25:18 +09:00
Dean Herbert
7d8be8cd83 Add comment about why we are running checkForComponents on a timer 2021-05-03 15:20:00 +09:00
Dean Herbert
a298a93070 Remove redundant storage of blueprint's related item 2021-05-03 15:18:18 +09:00
Dean Herbert
51f4077b27 Reorder methods in SkinSelectionHandler to follow standards 2021-05-03 15:15:00 +09:00
Dean Herbert
a2faa0b74c Remove dead code 2021-05-03 15:13:53 +09:00
Dean Herbert
01984de9c7 Use existing GetStateFromSelection helper function 2021-05-03 15:13:32 +09:00
Dean Herbert
f3b305bbe6 Rename and improve xmldoc of SkinEditorOverlay 2021-05-03 14:58:25 +09:00
Dean Herbert
e663629bc6 Match button appearance to that of the beatmap editor 2021-04-30 15:22:51 +09:00
Dean Herbert
a1e64f4e3c Use the existing toolbox design 2021-04-30 14:41:06 +09:00
Dean Herbert
bde72faa7c Limit components list height to better align with actual viewport 2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914 Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438 Add basic interfaces for skinnable target containers 2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b Add component list to main editor interface and enable basic placement 2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f Split out component from test scene and fix SongProgress 2021-04-30 13:10:42 +09:00
Dean Herbert
cdef07b2ee Fix blueprints not hiding when deleting elements 2021-04-30 13:09:57 +09:00
Dean Herbert
8d056ff38f Remove redundant parenthesis 2021-04-29 18:23:22 +09:00
Dean Herbert
fb64f6faf2 Add ability to exit using game "back" binding 2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4 Add basic header text 2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956 Add the skin editor to the game 2021-04-29 17:20:22 +09:00
Dean Herbert
b460181f15 Add note about rotation not working as expected 2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef Update blueprint implementation in line with #12625. 2021-04-29 16:12:31 +09:00
Dean Herbert
3c84b0d8c6 Fix selection screen point being wrong since recent refactors 2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945 Check for new components every one second to handle late loaders 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd Add support for x/y position and scale back in 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
smoogipoo
281c2041b2 Add failing test 2021-04-20 16:51:00 +09:00
Salman Ahmed
1b6e08b3eb Fix incorrect default font overlap for score and combo 2021-03-26 10:35:46 +03:00
Salman Ahmed
6aa0c9d8fd Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
Dan Balasescu
41cf261286
Merge pull request #12177 from peppy/fix-comment-parsing-regression
Don't strip comments from metadata during parsing
2021-03-25 15:02:10 +09:00
Dean Herbert
0324bfa857 Change checks back to Contains 2021-03-25 14:14:38 +09:00
Dean Herbert
e22650293d Remove unnecessary second call to StripComments in skin parsing logic 2021-03-25 13:35:42 +09:00
Salman Ahmed
fc5719e445 Fix SkinManager not handling extensions casing comparsion properly 2021-03-24 21:31:53 +03:00
Dean Herbert
073dba5330 Remove local workarounds to attempt to avoid crashes on skin change 2021-03-22 14:05:37 +09:00
Bartłomiej Dach
a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
ca943a897a Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
Dean Herbert
68aaf90702 Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Dean Herbert
f59327cc3e Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-19 20:29:44 +09:00
Dean Herbert
b2d8db3a92 Rename incorrect variable 2021-03-19 20:25:21 +09:00
Dean Herbert
c0c8b3e46c Fix regression meaning SkinnableSound initialisation may never happen 2021-03-19 19:22:50 +09:00
Dean Herbert
9491e6394a Include the bundled skins when selecting a random skin 2021-03-19 15:46:43 +09:00
Dean Herbert
bf4317d3f0 Ensure looping is disabled on old samples when switching skins 2021-03-19 15:34:21 +09:00
Dean Herbert
0e821e857e Remove unnecessary duplicated skin changed handling
For some reason we were handling this both in `DrawableSkinnableSound`
and `PoolableSkinnableSample` in very similar ways. Only one seems
required.
2021-03-19 15:23:32 +09:00
Bartłomiej Dach
b419d2c2e2 Fix invalid xmldoc indent 2021-03-18 19:52:38 +01:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
Dean Herbert
5b0d75ee56 Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
Dean Herbert
2bdffd1004 Move skin requery logic into extension methods 2021-03-15 13:11:58 +09:00
Roman Kapustin
0a1e325fc7 Extract requerying of navigational properties from DbContext 2021-03-14 19:34:53 +03:00
Salman Ahmed
43c1e1d217 Update existing usages
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Salman Ahmed
2a2ee3fa5e Update legacy sprite text constructor 2021-03-13 06:05:36 +03:00
Salman Ahmed
64d1cb5193 Remove text skin components in favour of plain LegacySpriteTexts 2021-03-13 06:05:36 +03:00
Salman Ahmed
91741564e8 Add legacy font enum and extensions 2021-03-13 06:05:36 +03:00
Salman Ahmed
115c186cb7 Move hit circle font from osu! ruleset 2021-03-13 06:05:36 +03:00
Roman Kapustin
47b80d2474 Workaround InvalidOperation exceptions 2021-03-11 20:51:54 +03:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
c4ba045df1 Add note about finalizers required for audio store clean-up 2021-03-02 16:07:51 +09:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
smoogipoo
f48e017ac9 Move nested class to bottom of file 2021-02-22 18:34:05 +09:00
smoogipoo
0bda9e4b79 Implement some new methods 2021-02-22 18:31:33 +09:00
smoogipoo
ee6a94273d Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-02-22 18:31:27 +09:00
Dean Herbert
fde026d443 Remove redundant interface specification 2021-02-22 14:54:48 +09:00
Dean Herbert
63dd55c92c Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Dean Herbert
487a39eea9 Update interface implementations with framework changes 2021-02-18 18:52:34 +09:00
Dean Herbert
880fe82073 Add sample wrapper in LegacySkin to keep a reference and avoid GC death 2021-02-18 18:32:51 +09:00
Dean Herbert
4aff54412a Move dispose method to end of file 2021-02-18 18:32:39 +09:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
Dean Herbert
143e145670 Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
smoogipoo
9b5995f2f1 Update with removal of looping parameter 2021-02-12 19:05:17 +09:00
smoogipoo
0c3aef8645 Fix potential race in looping sample
As mentioned via GitHub comments. Very unlikely for this to happen unless: the sample takes a short amount of time to load, is very short itself, and the update thread stalls until the sample fully completes.
2021-02-12 17:42:35 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Mysfit
3307e8357f DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged 2021-01-26 00:36:32 -05:00
Bartłomiej Dach
b692abd3c2 Simplify condition from two to one operand 2021-01-22 20:35:34 +01:00
Mysfit
e0f8f6a23f introduce overrideable bool instead of copying event logic entirely 2021-01-22 12:09:40 -05:00
Mysfit
5b1bdfbdc5 Use callback method override 2021-01-21 20:06:24 -05:00
Mysfit
b53ad50cd4 Remove redundant variable 2021-01-21 18:00:37 -05:00
Mysfit
07ec0c0e0b Updated DrawableStoryboardSample to use GetBoundCopy() 2021-01-21 17:46:47 -05:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
smoogipoo
8ffbcc9860 Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00