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Merge pull request #17278 from peppy/skin-editor-multiple-component-settings
Show settings for multiple skin components in a selection
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commit
07433d0540
@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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@ -50,7 +49,7 @@ namespace osu.Game.Skinning.Editor
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private Container content;
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private EditorSidebarSection settingsToolbox;
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private EditorSidebar settingsSidebar;
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public SkinEditor()
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{
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@ -161,17 +160,7 @@ namespace osu.Game.Skinning.Editor
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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},
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new EditorSidebar
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{
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Children = new[]
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{
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settingsToolbox = new SkinSettingsToolbox
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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}
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}
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},
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settingsSidebar = new EditorSidebar(),
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}
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}
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}
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@ -266,14 +255,10 @@ namespace osu.Game.Skinning.Editor
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private void populateSettings()
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{
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settingsToolbox.Clear();
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settingsSidebar.Clear();
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var first = SelectedComponents.OfType<Drawable>().FirstOrDefault();
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if (first != null)
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{
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settingsToolbox.Children = first.CreateSettingsControls().ToArray();
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}
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foreach (var component in SelectedComponents.OfType<Drawable>())
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settingsSidebar.Add(new SkinSettingsToolbox(component));
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}
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private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
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@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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@ -12,8 +14,8 @@ namespace osu.Game.Skinning.Editor
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{
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protected override Container<Drawable> Content { get; }
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public SkinSettingsToolbox()
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: base("Settings")
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public SkinSettingsToolbox(Drawable component)
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: base($"Settings ({component.GetType().Name})")
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{
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base.Content.Add(Content = new FillFlowContainer
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{
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@ -21,6 +23,7 @@ namespace osu.Game.Skinning.Editor
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = component.CreateSettingsControls().ToArray()
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});
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}
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}
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