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Ensure looping is disabled on old samples when switching skins
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@ -83,6 +83,14 @@ namespace osu.Game.Skinning
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bool wasPlaying = Playing;
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if (activeChannel != null)
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{
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// when switching away from previous samples, we don't want to call Stop() on them as it sounds better to let them play out.
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// this may change in the future if we use PoolableSkinSample in more locations than gameplay.
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// we *do* want to turn off looping, else we end up with an infinite looping sample running in the background.
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activeChannel.Looping = false;
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}
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sampleContainer.Clear();
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Sample = null;
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