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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Merge branch 'master' into rename-beatmap-info-beatmap-fields

This commit is contained in:
smoogipoo 2021-10-04 16:03:22 +09:00
commit 69c2b7dc59
46 changed files with 533 additions and 173 deletions

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@ -53,6 +53,7 @@ jobs:
diffcalc:
name: Run
runs-on: self-hosted
timeout-minutes: 1440
if: needs.metadata.outputs.continue == 'yes'
needs: metadata
strategy:

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.929.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -4,13 +4,11 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
private class TestOsuModHidden : OsuModHidden
{

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@ -0,0 +1,3 @@
[General]
Version: latest
HitCircleOverlayAboveNumber: 0

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@ -17,6 +17,7 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
[Cached]
private GameplayBeatmap gameplayBeatmap;
private GameplayState gameplayState;
private OsuCursorContainer lastContainer;
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
var ruleset = new OsuRuleset();
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
AddStep("change background colour", () =>
{
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(() => loadContent(false));
});
@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", () => loadContent());

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private OsuPlayfield playfield { get; set; }
[Resolved(canBeNull: true)]
private GameplayBeatmap gameplayBeatmap { get; set; }
private GameplayState gameplayState { get; set; }
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
@ -75,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void Update()
{
if (playfield == null || gameplayBeatmap == null) return;
if (playfield == null || gameplayState == null) return;
DrawableHitObject kiaiHitObject = null;
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
kiaiSpewer.Active.Value = kiaiHitObject != null;

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@ -35,8 +35,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private Drawable hitCircleSprite;
protected Drawable HitCircleOverlay { get; private set; }
protected Container OverlayLayer { get; private set; }
private Drawable hitCircleOverlay;
private SkinnableSpriteText hitCircleText;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
@ -78,17 +79,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
HitCircleOverlay = new KiaiFlashingSprite
OverlayLayer = new Container
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Child = hitCircleOverlay = new KiaiFlashingSprite
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
};
if (hasNumber)
{
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
@ -102,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (overlayAboveNumber)
ChangeInternalChildDepth(HitCircleOverlay, float.MinValue);
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
@ -147,8 +153,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
HitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
HitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
hitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
{

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[Resolved(canBeNull: true)]
private DrawableHitObject drawableHitObject { get; set; }
private Drawable proxiedHitCircleOverlay;
private Drawable proxiedOverlayLayer;
public LegacySliderHeadHitCircle()
: base("sliderstartcircle")
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void LoadComplete()
{
base.LoadComplete();
proxiedHitCircleOverlay = HitCircleOverlay.CreateProxy();
proxiedOverlayLayer = OverlayLayer.CreateProxy();
if (drawableHitObject != null)
{
@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
Debug.Assert(proxiedHitCircleOverlay.Parent == null);
Debug.Assert(proxiedOverlayLayer.Parent == null);
// see logic in LegacyReverseArrow.
(drawableObject as DrawableSliderHead)?.DrawableSlider
.OverlayElementContainer.Add(proxiedHitCircleOverlay.With(d => d.Depth = float.MinValue));
.OverlayElementContainer.Add(proxiedOverlayLayer.With(d => d.Depth = float.MinValue));
}
protected override void Dispose(bool isDisposing)

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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[Resolved(canBeNull: true)]
private GameplayBeatmap beatmap { get; set; }
private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap != null)
if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
scale *= GetScaleForCircleSize(state.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
}
cursorScale.Value = scale;

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@ -25,10 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
[BackgroundDependencyLoader(true)]
private void load(GameplayBeatmap gameplayBeatmap)
private void load(GameplayState gameplayState)
{
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
if (gameplayState != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
}
private bool passing;

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader(true)]
private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
private void load(TextureStore textures, GameplayState gameplayState)
{
InternalChildren = new[]
{
@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Taiko.UI
animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
};
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
if (gameplayState != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
}
protected override void LoadComplete()

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@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
}
}
[Test]
public void TestDecodeLoopCount()
{
// all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
const double loop_duration = 2000;
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("loop-count.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
// stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
StoryboardSprite zeroTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "zero-times.png");
Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
StoryboardSprite oneTime = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "one-time.png");
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
}
}
}
}

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@ -0,0 +1,64 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
#nullable enable
namespace osu.Game.Tests.Database
{
[TestFixture]
public class GeneralUsageTests : RealmTest
{
/// <summary>
/// Just test the construction of a new database works.
/// </summary>
[Test]
public void TestConstructRealm()
{
RunTestWithRealm((realmFactory, _) => { realmFactory.CreateContext().Refresh(); });
}
[Test]
public void TestBlockOperations()
{
RunTestWithRealm((realmFactory, _) =>
{
using (realmFactory.BlockAllOperations())
{
}
});
}
[Test]
public void TestBlockOperationsWithContention()
{
RunTestWithRealm((realmFactory, _) =>
{
ManualResetEventSlim stopThreadedUsage = new ManualResetEventSlim();
ManualResetEventSlim hasThreadedUsage = new ManualResetEventSlim();
Task.Factory.StartNew(() =>
{
using (realmFactory.CreateContext())
{
hasThreadedUsage.Set();
stopThreadedUsage.Wait();
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
hasThreadedUsage.Wait();
Assert.Throws<TimeoutException>(() =>
{
using (realmFactory.BlockAllOperations())
{
}
});
stopThreadedUsage.Set();
});
}
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Nito.AsyncEx;
using NUnit.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
#nullable enable
namespace osu.Game.Tests.Database
{
[TestFixture]
public abstract class RealmTest
{
private static readonly TemporaryNativeStorage storage;
static RealmTest()
{
storage = new TemporaryNativeStorage("realm-test");
storage.DeleteDirectory(string.Empty);
}
protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
{
AsyncContext.Run(() =>
{
var testStorage = storage.GetStorageForDirectory(caller);
using (var realmFactory = new RealmContextFactory(testStorage, caller))
{
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
testAction(realmFactory, testStorage);
realmFactory.Dispose();
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
realmFactory.Compact();
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
}
});
}
protected void RunTestWithRealmAsync(Func<RealmContextFactory, Storage, Task> testAction, [CallerMemberName] string caller = "")
{
AsyncContext.Run(async () =>
{
var testStorage = storage.GetStorageForDirectory(caller);
using (var realmFactory = new RealmContextFactory(testStorage, caller))
{
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
await testAction(realmFactory, testStorage);
realmFactory.Dispose();
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
realmFactory.Compact();
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
}
});
}
private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
{
try
{
using (var stream = testStorage.GetStream(realmFactory.Filename))
return stream?.Length ?? 0;
}
catch
{
// windows runs may error due to file still being open.
return 0;
}
}
}
}

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@ -0,0 +1,15 @@
osu file format v14
[Events]
Sprite,Background,TopCentre,"zero-times.png",320,240
L,1000,0
F,0,0,1000,0,1
F,0,1000,2000,1,0
Sprite,Background,TopCentre,"one-time.png",320,240
L,4000,1
F,0,0,1000,0,1
F,0,1000,2000,1,0
Sprite,Background,TopCentre,"many-times.png",320,240
L,9000,40
F,0,0,1000,0,1
F,0,1000,2000,1,0

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -17,6 +18,8 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
@ -38,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestReplayRecorder recorder;
[Cached]
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
[SetUp]
public void SetUp() => Schedule(() =>
@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Recorder = recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -13,6 +14,8 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
@ -30,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly TestRulesetInputManager recordingManager;
[Cached]
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
public TestSceneReplayRecording()
{
@ -48,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)

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@ -25,6 +25,8 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.UI;
@ -62,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private SpectatorClient spectatorClient { get; set; }
[Cached]
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
[SetUp]
public void SetUp() => Schedule(() =>

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osuTK.Input;
@ -230,6 +231,22 @@ namespace osu.Game.Tests.Visual.Settings
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
}
[Test]
public void TestFilteringHidesResetSectionButtons()
{
SearchTextBox searchTextBox = null;
AddStep("add any search term", () =>
{
searchTextBox = panel.ChildrenOfType<SearchTextBox>().Single();
searchTextBox.Current.Value = "chat";
});
AddUntilStep("all reset section bindings buttons hidden", () => panel.ChildrenOfType<ResetButton>().All(button => button.Alpha == 0));
AddStep("clear search term", () => searchTextBox.Current.Value = string.Empty);
AddUntilStep("all reset section bindings buttons shown", () => panel.ChildrenOfType<ResetButton>().All(button => button.Alpha == 1));
}
private void checkBinding(string name, string keyName)
{
AddAssert($"Check {name} is bound to {keyName}", () =>

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@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuFont : OsuTestScene
{
private OsuSpriteText spriteText;
private readonly BindableBool useAlternates = new BindableBool();
private readonly Bindable<FontWeight> weight = new Bindable<FontWeight>(FontWeight.Regular);
[BackgroundDependencyLoader]
private void load()
{
Child = spriteText = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AllowMultiline = true,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
useAlternates.BindValueChanged(_ => updateFont());
weight.BindValueChanged(_ => updateFont(), true);
}
private void updateFont()
{
FontUsage usage = useAlternates.Value ? OsuFont.TorusAlternate : OsuFont.Torus;
spriteText.Font = usage.With(size: 40, weight: weight.Value);
}
[Test]
public void TestTorusAlternates()
{
AddStep("set all ASCII letters", () => spriteText.Text = @"ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz");
AddStep("set all alternates", () => spriteText.Text = @"A Á Ă Â Ä À Ā Ą Å Ã
Æ B D Ð Ď Đ E É Ě Ê
Ë Ė È Ē Ę F G Ğ Ģ Ġ
H I Í Î Ï İ Ì Ī Į K
Ķ O Œ P Þ Q R Ŕ Ř Ŗ
T Ŧ Ť Ţ Ț V W Ŵ
X Y Ý Ŷ Ÿ a á ă
â ä à ā ą å ã æ b d
ď đ e é ě ê ë ė è ē
ę f g ğ ģ ġ k ķ m n
ń ň ņ ŋ ñ o œ p þ q
t ŧ ť ţ ț u ú û ü ù
ű ū ų ů w ŵ x
y ý ŷ ÿ ");
AddToggleStep("toggle alternates", alternates => useAlternates.Value = alternates);
addSetWeightStep(FontWeight.Light);
addSetWeightStep(FontWeight.Regular);
addSetWeightStep(FontWeight.SemiBold);
addSetWeightStep(FontWeight.Bold);
void addSetWeightStep(FontWeight newWeight) => AddStep($"set weight {newWeight}", () => weight.Value = newWeight);
}
}
}

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@ -4,6 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -176,8 +176,8 @@ namespace osu.Game.Beatmaps.Formats
case "L":
{
var startTime = Parsing.ParseDouble(split[1]);
var loopCount = Parsing.ParseInt(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
var repeatCount = Parsing.ParseInt(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1));
break;
}

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@ -135,23 +135,46 @@ namespace osu.Game.Database
if (IsDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
// TODO: this can be added for safety once we figure how to bypass in test
// if (!ThreadSafety.IsUpdateThread)
// throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
contextCreationLock.Wait();
lock (contextLock)
try
{
context?.Dispose();
context = null;
contextCreationLock.Wait();
lock (contextLock)
{
context?.Dispose();
context = null;
}
const int sleep_length = 200;
int timeout = 5000;
// see https://github.com/realm/realm-dotnet/discussions/2657
while (!Compact())
{
Thread.Sleep(sleep_length);
timeout -= sleep_length;
if (timeout < 0)
throw new TimeoutException("Took too long to acquire lock");
}
}
catch
{
contextCreationLock.Release();
throw;
}
return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
static void endBlockingSection(RealmContextFactory factory)
return new InvokeOnDisposal<RealmContextFactory>(this, factory =>
{
factory.contextCreationLock.Release();
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
}
});
}
protected override void Dispose(bool isDisposing)
@ -163,8 +186,8 @@ namespace osu.Game.Database
if (!IsDisposed)
{
// intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
BlockAllOperations();
// intentionally block context creation indefinitely. this ensures that nothing can start consuming a new context after disposal.
contextCreationLock.Wait();
contextCreationLock.Dispose();
}

View File

@ -21,6 +21,8 @@ namespace osu.Game.Graphics
public static FontUsage Torus => GetFont(Typeface.Torus, weight: FontWeight.Regular);
public static FontUsage TorusAlternate => GetFont(Typeface.TorusAlternate, weight: FontWeight.Regular);
public static FontUsage Inter => GetFont(Typeface.Inter, weight: FontWeight.Regular);
/// <summary>
@ -57,6 +59,9 @@ namespace osu.Game.Graphics
case Typeface.Torus:
return "Torus";
case Typeface.TorusAlternate:
return "Torus-Alternate";
case Typeface.Inter:
return "Inter";
}
@ -113,6 +118,7 @@ namespace osu.Game.Graphics
{
Venera,
Torus,
TorusAlternate,
Inter,
}

View File

@ -134,7 +134,7 @@ namespace osu.Game.Online.Spectator
return Task.CompletedTask;
}
public void BeginPlaying(GameplayBeatmap beatmap, Score score)
public void BeginPlaying(GameplayState state, Score score)
{
Debug.Assert(ThreadSafety.IsUpdateThread);
@ -148,7 +148,7 @@ namespace osu.Game.Online.Spectator
currentState.RulesetID = score.ScoreInfo.RulesetID;
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
currentBeatmap = beatmap.PlayableBeatmap;
currentBeatmap = state.Beatmap;
currentScore = score;
BeginPlayingInternal(currentState);

View File

@ -347,6 +347,11 @@ namespace osu.Game
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Regular");
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Light");
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-SemiBold");
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Bold");
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
AddFont(Resources, @"Fonts/Inter/Inter-Light");

View File

@ -284,6 +284,10 @@ namespace osu.Game.Overlays
if (currentChannel.Value != e.NewValue)
return;
// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
if (loadedChannels.Contains(loaded))
return;
loading.Hide();
currentChannelContainer.Clear(false);
@ -444,10 +448,9 @@ namespace osu.Game.Overlays
if (loaded != null)
{
loadedChannels.Remove(loaded);
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
// to ensure that the previous channel doesn't get updated after it's disposed
loadedChannels.Remove(loaded);
currentChannelContainer.Remove(loaded);
loaded.Dispose();
}

View File

@ -75,5 +75,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Content.CornerRadius = 5;
}
// Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible.
public override IEnumerable<string> FilterTerms => Enumerable.Empty<string>();
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI
private SpectatorClient spectatorClient { get; set; }
[Resolved]
private GameplayBeatmap gameplayBeatmap { get; set; }
private GameplayState gameplayState { get; set; }
protected ReplayRecorder(Score target)
{
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.UI
inputManager = GetContainingInputManager();
spectatorClient?.BeginPlaying(gameplayBeatmap, target);
spectatorClient?.BeginPlaying(gameplayState, target);
}
protected override void Dispose(bool isDisposing)

View File

@ -72,21 +72,21 @@ namespace osu.Game.Screens.OnlinePlay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 24),
Font = OsuFont.TorusAlternate.With(size: 24),
Text = mainTitle
},
dot = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 24),
Font = OsuFont.TorusAlternate.With(size: 24),
Text = "·"
},
pageTitle = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 24),
Font = OsuFont.TorusAlternate.With(size: 24),
Text = "Lounge"
}
}

View File

@ -213,8 +213,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
}
protected override void StartGameplay(int userId, GameplayState gameplayState)
=> instances.Single(i => i.UserId == userId).LoadScore(gameplayState.Score);
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
=> instances.Single(i => i.UserId == userId).LoadScore(spectatorGameplayState.Score);
protected override void EndGameplay(int userId)
{

View File

@ -1,56 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
{
public class GameplayBeatmap : Component, IBeatmap
{
public readonly IBeatmap PlayableBeatmap;
public GameplayBeatmap(IBeatmap playableBeatmap)
{
PlayableBeatmap = playableBeatmap;
}
public BeatmapInfo BeatmapInfo
{
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
public IBeatmap Clone() => PlayableBeatmap.Clone();
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
#nullable enable
namespace osu.Game.Screens.Play
{
/// <summary>
/// The state of an active gameplay session, generally constructed and exposed by <see cref="Player"/>.
/// </summary>
public class GameplayState
{
/// <summary>
/// The final post-convert post-mod-application beatmap.
/// </summary>
public readonly IBeatmap Beatmap;
/// <summary>
/// The ruleset used in gameplay.
/// </summary>
public readonly Ruleset Ruleset;
/// <summary>
/// The mods applied to the gameplay.
/// </summary>
public IReadOnlyList<Mod> Mods;
/// <summary>
/// A bindable tracking the last judgement result applied to any hit object.
/// </summary>
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList<Mod> mods)
{
Beatmap = beatmap;
Ruleset = ruleset;
Mods = mods;
}
/// <summary>
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="GameplayState"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
}
}

View File

@ -93,9 +93,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private SpectatorClient spectatorClient { get; set; }
protected Ruleset GameplayRuleset { get; private set; }
public GameplayState GameplayState { get; private set; }
protected GameplayBeatmap GameplayBeatmap { get; private set; }
private Ruleset ruleset;
private Sample sampleRestart;
@ -165,7 +165,7 @@ namespace osu.Game.Screens.Play
// ensure the score is in a consistent state with the current player.
Score.ScoreInfo.Beatmap = Beatmap.Value.BeatmapInfo;
Score.ScoreInfo.Ruleset = GameplayRuleset.RulesetInfo;
Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
Score.ScoreInfo.Mods = Mods.Value.ToArray();
PrepareReplay();
@ -206,16 +206,16 @@ namespace osu.Game.Screens.Play
if (game is OsuGame osuGame)
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
DrawableRuleset = GameplayRuleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
dependencies.CacheAs(DrawableRuleset);
ScoreProcessor = GameplayRuleset.CreateScoreProcessor();
ScoreProcessor = ruleset.CreateScoreProcessor();
ScoreProcessor.ApplyBeatmap(playableBeatmap);
ScoreProcessor.Mods.BindTo(Mods);
dependencies.CacheAs(ScoreProcessor);
HealthProcessor = GameplayRuleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor.ApplyBeatmap(playableBeatmap);
dependencies.CacheAs(HealthProcessor);
@ -225,12 +225,11 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
AddInternal(GameplayBeatmap = new GameplayBeatmap(playableBeatmap));
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, Mods.Value));
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
dependencies.CacheAs(GameplayBeatmap);
var rulesetSkinProvider = new RulesetSkinProvidingContainer(GameplayRuleset, playableBeatmap, Beatmap.Value.Skin);
var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
@ -280,7 +279,7 @@ namespace osu.Game.Screens.Play
{
HealthProcessor.ApplyResult(r);
ScoreProcessor.ApplyResult(r);
GameplayBeatmap.ApplyResult(r);
GameplayState.ApplyResult(r);
};
DrawableRuleset.RevertResult += r =>
@ -478,17 +477,17 @@ namespace osu.Game.Screens.Play
throw new InvalidOperationException("Beatmap was not loaded");
var rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
GameplayRuleset = rulesetInfo.CreateInstance();
ruleset = rulesetInfo.CreateInstance();
try
{
playable = Beatmap.Value.GetPlayableBeatmap(GameplayRuleset.RulesetInfo, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
GameplayRuleset = rulesetInfo.CreateInstance();
ruleset = rulesetInfo.CreateInstance();
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
}
@ -1010,7 +1009,7 @@ namespace osu.Game.Screens.Play
using (var stream = new MemoryStream())
{
new LegacyScoreEncoder(score, GameplayBeatmap.PlayableBeatmap).Encode(stream);
new LegacyScoreEncoder(score, GameplayState.Beatmap).Encode(stream);
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play
DrawableRuleset?.SetReplayScore(Score);
}
protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value);
protected override Score CreateScore() => createScore(GameplayState.Beatmap, Mods.Value);
// Don't re-import replay scores as they're already present in the database.
protected override Task ImportScore(Score score) => Task.CompletedTask;
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
void keyboardSeek(int direction)
{
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayBeatmap.HitObjects.Last().GetEndTime());
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
Seek(target);
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
/// The player's immediate online gameplay state.
/// This doesn't always reflect the gameplay state being watched.
/// </summary>
private GameplayState immediateGameplayState;
private SpectatorGameplayState immediateSpectatorGameplayState;
private GetBeatmapSetRequest onlineBeatmapRequest;
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Play
Width = 250,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => scheduleStart(immediateGameplayState),
Action = () => scheduleStart(immediateSpectatorGameplayState),
Enabled = { Value = false }
}
}
@ -167,18 +167,18 @@ namespace osu.Game.Screens.Play
showBeatmapPanel(spectatorState);
}
protected override void StartGameplay(int userId, GameplayState gameplayState)
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
{
immediateGameplayState = gameplayState;
immediateSpectatorGameplayState = spectatorGameplayState;
watchButton.Enabled.Value = true;
scheduleStart(gameplayState);
scheduleStart(spectatorGameplayState);
}
protected override void EndGameplay(int userId)
{
scheduledStart?.Cancel();
immediateGameplayState = null;
immediateSpectatorGameplayState = null;
watchButton.Enabled.Value = false;
clearDisplay();
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Play
private ScheduledDelegate scheduledStart;
private void scheduleStart(GameplayState gameplayState)
private void scheduleStart(SpectatorGameplayState spectatorGameplayState)
{
// This function may be called multiple times in quick succession once the screen becomes current again.
scheduledStart?.Cancel();
@ -203,15 +203,15 @@ namespace osu.Game.Screens.Play
if (this.IsCurrentScreen())
start();
else
scheduleStart(gameplayState);
scheduleStart(spectatorGameplayState);
});
void start()
{
Beatmap.Value = gameplayState.Beatmap;
Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
Beatmap.Value = spectatorGameplayState.Beatmap;
Ruleset.Value = spectatorGameplayState.Ruleset.RulesetInfo;
this.Push(new SpectatorPlayerLoader(gameplayState.Score, () => new SoloSpectatorPlayer(gameplayState.Score)));
this.Push(new SpectatorPlayerLoader(spectatorGameplayState.Score, () => new SoloSpectatorPlayer(spectatorGameplayState.Score)));
}
}

View File

@ -66,8 +66,8 @@ namespace osu.Game.Screens.Play
foreach (var frame in bundle.Frames)
{
IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, GameplayBeatmap.PlayableBeatmap);
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;

View File

@ -8,9 +8,9 @@ using osu.Game.Scoring;
namespace osu.Game.Screens.Spectate
{
/// <summary>
/// The gameplay state of a spectated user. This class is immutable.
/// An immutable spectator gameplay state.
/// </summary>
public class GameplayState
public class SpectatorGameplayState
{
/// <summary>
/// The score which the user is playing.
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Spectate
/// </summary>
public readonly WorkingBeatmap Beatmap;
public GameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
public SpectatorGameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
{
Score = score;
Ruleset = ruleset;

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Spectate
private readonly IBindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
private readonly Dictionary<int, User> userMap = new Dictionary<int, User>();
private readonly Dictionary<int, GameplayState> gameplayStates = new Dictionary<int, GameplayState>();
private readonly Dictionary<int, SpectatorGameplayState> gameplayStates = new Dictionary<int, SpectatorGameplayState>();
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
@ -173,7 +173,7 @@ namespace osu.Game.Screens.Spectate
Replay = new Replay { HasReceivedAllFrames = false },
};
var gameplayState = new GameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
gameplayStates[userId] = gameplayState;
Schedule(() => StartGameplay(userId, gameplayState));
@ -190,8 +190,8 @@ namespace osu.Game.Screens.Spectate
/// Starts gameplay for a user.
/// </summary>
/// <param name="userId">The user to start gameplay for.</param>
/// <param name="gameplayState">The gameplay state.</param>
protected abstract void StartGameplay(int userId, [NotNull] GameplayState gameplayState);
/// <param name="spectatorGameplayState">The gameplay state.</param>
protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState);
/// <summary>
/// Ends gameplay for a user.

View File

@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.Screens.Play.HUD;
@ -55,13 +56,20 @@ namespace osu.Game.Skinning
if (bytes == null)
continue;
string jsonContent = Encoding.UTF8.GetString(bytes);
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
try
{
string jsonContent = Encoding.UTF8.GetString(bytes);
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
if (deserializedContent == null)
continue;
if (deserializedContent == null)
continue;
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to load skin configuration.");
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Storyboards
@ -8,20 +9,31 @@ namespace osu.Game.Storyboards
public class CommandLoop : CommandTimelineGroup
{
public double LoopStartTime;
public int LoopCount;
/// <summary>
/// The total number of times this loop is played back. Always greater than zero.
/// </summary>
public readonly int TotalIterations;
public override double StartTime => LoopStartTime + CommandsStartTime;
public override double EndTime => StartTime + CommandsDuration * LoopCount;
public override double EndTime => StartTime + CommandsDuration * TotalIterations;
public CommandLoop(double startTime, int loopCount)
/// <summary>
/// Construct a new command loop.
/// </summary>
/// <param name="startTime">The start time of the loop.</param>
/// <param name="repeatCount">The number of times the loop should repeat. Should be greater than zero. Zero means a single playback.</param>
public CommandLoop(double startTime, int repeatCount)
{
if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount));
LoopStartTime = startTime;
LoopCount = loopCount;
TotalIterations = repeatCount + 1;
}
public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
{
for (var loop = 0; loop < LoopCount; loop++)
for (var loop = 0; loop < TotalIterations; loop++)
{
var loopOffset = LoopStartTime + loop * CommandsDuration;
foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset))
@ -30,6 +42,6 @@ namespace osu.Game.Storyboards
}
public override string ToString()
=> $"{LoopStartTime} x{LoopCount}";
=> $"{LoopStartTime} x{TotalIterations}";
}
}

View File

@ -1,13 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Storyboards
{
@ -78,9 +78,9 @@ namespace osu.Game.Storyboards
InitialPosition = initialPosition;
}
public CommandLoop AddLoop(double startTime, int loopCount)
public CommandLoop AddLoop(double startTime, int repeatCount)
{
var loop = new CommandLoop(startTime, loopCount);
var loop = new CommandLoop(startTime, repeatCount);
loops.Add(loop);
return loop;
}

View File

@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual
if (autoplayMod != null)
{
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayBeatmap.PlayableBeatmap, Mods.Value));
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayState.Beatmap, Mods.Value));
return;
}

View File

@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.6.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.929.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="Sentry" Version="3.9.4" />
<PackageReference Include="SharpCompress" Version="0.29.0" />
<PackageReference Include="NUnit" Version="3.13.2" />

View File

@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.929.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>