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Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
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parent
1b0aadcc6f
commit
0ad189e357
@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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@ -114,6 +116,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public IEnumerable<ISkin> AllSources => Enumerable.Empty<ISkin>();
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public event Action SourceChanged
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{
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add { }
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -146,6 +147,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public IEnumerable<ISkin> AllSources => Enumerable.Empty<ISkin>();
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public event Action SourceChanged;
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private bool enabled = true;
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using NUnit.Framework;
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@ -330,6 +331,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException();
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public IEnumerable<ISkin> AllSources => Enumerable.Empty<ISkin>();
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public event Action SourceChanged
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{
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add { }
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -147,6 +148,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => source?.FindProvider(lookupFunction);
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public IEnumerable<ISkin> AllSources => source.AllSources;
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public void TriggerSourceChanged()
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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namespace osu.Game.Skinning
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@ -20,5 +21,10 @@ namespace osu.Game.Skinning
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/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
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[CanBeNull]
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ISkin FindProvider(Func<ISkin, bool> lookupFunction);
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/// <summary>
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/// Retrieve all sources available for lookup, with highest priority source first.
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/// </summary>
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IEnumerable<ISkin> AllSources { get; }
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}
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}
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@ -26,7 +26,6 @@ namespace osu.Game.Skinning
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/// Therefore disallow falling back to any parent <see cref="ISkinSource"/> any further.
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/// </remarks>
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protected override bool AllowFallingBackToParent => false;
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protected override Container<Drawable> Content { get; }
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public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin)
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@ -44,13 +43,13 @@ namespace osu.Game.Skinning
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}
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[Resolved]
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private SkinManager skinManager { get; set; }
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private ISkinSource skinSource { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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UpdateSkins();
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skinManager.SourceChanged += OnSourceChanged;
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skinSource.SourceChanged += OnSourceChanged;
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}
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protected override void OnSourceChanged()
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@ -63,25 +62,19 @@ namespace osu.Game.Skinning
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{
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SkinSources.Clear();
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// TODO: we also want to insert a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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switch (skinManager.CurrentSkin.Value)
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foreach (var skin in skinSource.AllSources)
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{
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case LegacySkin currentLegacySkin:
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SkinSources.Add(GetLegacyRulesetTransformedSkin(currentLegacySkin));
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switch (skin)
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{
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case LegacySkin legacySkin:
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SkinSources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
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break;
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if (currentLegacySkin != skinManager.DefaultLegacySkin)
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SkinSources.Add(GetLegacyRulesetTransformedSkin(skinManager.DefaultLegacySkin));
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break;
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default:
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SkinSources.Add(skinManager.CurrentSkin.Value);
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break;
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default:
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SkinSources.Add(skin);
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break;
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}
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}
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if (skinManager.CurrentSkin.Value != skinManager.DefaultSkin)
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SkinSources.Add(skinManager.DefaultSkin);
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}
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protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
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@ -100,8 +93,8 @@ namespace osu.Game.Skinning
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{
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base.Dispose(isDisposing);
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if (skinManager != null)
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skinManager.SourceChanged -= OnSourceChanged;
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if (skinSource != null)
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skinSource.SourceChanged -= OnSourceChanged;
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}
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}
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}
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@ -248,17 +248,29 @@ namespace osu.Game.Skinning
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return null;
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}
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public IEnumerable<ISkin> AllSources
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{
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get
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{
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yield return CurrentSkin.Value;
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if (CurrentSkin.Value is LegacySkin)
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yield return DefaultLegacySkin;
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yield return DefaultSkin;
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}
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}
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private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
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where T : class
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{
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if (lookupFunction(CurrentSkin.Value) is T skinSourced)
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return skinSourced;
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foreach (var source in AllSources)
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{
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if (lookupFunction(source) is T skinSourced)
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return skinSourced;
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}
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if (CurrentSkin.Value is LegacySkin && lookupFunction(DefaultLegacySkin) is T legacySourced)
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return legacySourced;
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// Finally fall back to the (non-legacy) default.
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return lookupFunction(DefaultSkin);
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return null;
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}
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#region IResourceStorageProvider
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return fallbackSource?.FindProvider(lookupFunction);
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}
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public IEnumerable<ISkin> AllSources
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{
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get
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{
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foreach (var skin in SkinSources)
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yield return skin;
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if (fallbackSource != null)
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{
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foreach (var skin in fallbackSource.AllSources)
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yield return skin;
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}
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}
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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{
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foreach (var skin in SkinSources)
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}
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public IEnumerable<ISkin> AllSources => Enumerable.Empty<ISkin>();
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}
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}
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}
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