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mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:52:56 +08:00
osu-lazer/osu.Game/Skinning
2021-05-11 18:39:14 +09:00
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Editor Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
BeatmapSkinProvidingContainer.cs Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call. 2021-01-13 13:07:07 -05:00
DefaultLegacySkin.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
DefaultSkin.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
DefaultSkinConfiguration.cs Remove redundant logic 2019-12-25 14:55:22 +09:00
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
HUDSkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs Remove text skin components in favour of plain LegacySpriteTexts 2021-03-13 06:05:36 +03:00
IAnimationTimeReference.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
IDefaultSkinnableTarget.cs Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
IPooledSampleProvider.cs Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
ISkin.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
ISkinComponent.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
ISkinnableComponent.cs Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
ISkinnableTarget.cs Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
ISkinSource.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
LegacyAccuracyCounter.cs Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy 2021-05-07 16:29:10 +09:00
LegacyBeatmapSkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacyColourCompatibility.cs Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
LegacyFont.cs Add legacy font enum and extensions 2021-03-13 06:05:36 +03:00
LegacyHealthDisplay.cs Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
LegacyJudgementPieceNew.cs Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
LegacyRollingCounter.cs Update legacy sprite text constructor 2021-03-13 06:05:36 +03:00
LegacyScoreCounter.cs Remove weird vestigial Current reimplementation 2021-05-08 21:01:37 +02:00
LegacySkin.cs Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
LegacySkinConfiguration.cs Move hit circle font from osu! ruleset 2021-03-13 06:05:36 +03:00
LegacySkinDecoder.cs Remove unnecessary second call to StripComments in skin parsing logic 2021-03-25 13:35:42 +09:00
LegacySkinExtensions.cs Fix incorrect default font overlap for score and combo 2021-03-26 10:35:46 +03:00
LegacySkinResourceStore.cs Allow legacy skin textures from subpaths 2020-04-06 19:03:15 +09:00
LegacySkinTransformer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacySpriteText.cs Update legacy sprite text constructor 2021-03-13 06:05:36 +03:00
PausableSkinnableSound.cs Add failing test 2021-04-20 16:51:00 +09:00
PoolableSkinnableSample.cs Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Skin.cs Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
SkinConfigManager.cs Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
SkinConfiguration.cs Remove set from properties in SkinConfiguration classes 2020-08-31 17:48:36 +02:00
SkinCustomColourLookup.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
SkinFileInfo.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Change checks back to Contains 2021-03-25 14:14:38 +09:00
SkinnableDrawable.cs Allow bypassing origin/anchor setting of skinnable components 2020-10-14 19:16:34 +09:00
SkinnableSound.cs Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
SkinnableSprite.cs Fix SkinnableSprite initialising a drawable even when the texture is not available 2020-11-18 19:03:34 +09:00
SkinnableSpriteText.cs Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
SkinnableTarget.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetComponent.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinProvidingContainer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
SkinReloadableDrawable.cs Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
SkinStore.cs Add optional skin foreign key to databased settings 2019-05-27 01:56:19 +09:00
SkinUtils.cs Add missing license header 2019-09-05 17:01:14 +09:00