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Expose animation start time as mutable in interface
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@ -49,6 +49,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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}
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public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
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IBindable<double> IAnimationTimeReference.AnimationStartTime => AnimationStartTime;
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}
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}
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@ -68,7 +68,6 @@ namespace osu.Game.Tests.NonVisual.Skinning
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public ManualClock ManualClock { get; }
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public IFrameBasedClock Clock { get; }
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public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
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IBindable<double> IAnimationTimeReference.AnimationStartTime => AnimationStartTime;
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public TestAnimationTimeReference()
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{
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@ -26,6 +26,6 @@ namespace osu.Game.Skinning
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/// <summary>
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/// The time which animations should be started from, relative to <see cref="Clock"/>.
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/// </summary>
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IBindable<double> AnimationStartTime { get; }
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Bindable<double> AnimationStartTime { get; }
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}
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}
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@ -85,7 +85,7 @@ namespace osu.Game.Skinning
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if (timeReference != null)
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{
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Clock = timeReference.Clock;
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((IBindable<double>)animationStartTime).BindTo(timeReference.AnimationStartTime);
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animationStartTime.BindTo(timeReference.AnimationStartTime);
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}
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animationStartTime.BindValueChanged(_ => updatePlaybackPosition(), true);
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