diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs index be274131c0..b989500066 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs @@ -49,6 +49,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections } public Bindable AnimationStartTime { get; } = new BindableDouble(); - IBindable IAnimationTimeReference.AnimationStartTime => AnimationStartTime; } } diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs index f05938cb39..a5c937119e 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs @@ -68,7 +68,6 @@ namespace osu.Game.Tests.NonVisual.Skinning public ManualClock ManualClock { get; } public IFrameBasedClock Clock { get; } public Bindable AnimationStartTime { get; } = new BindableDouble(); - IBindable IAnimationTimeReference.AnimationStartTime => AnimationStartTime; public TestAnimationTimeReference() { diff --git a/osu.Game/Skinning/IAnimationTimeReference.cs b/osu.Game/Skinning/IAnimationTimeReference.cs index c987372f4b..f627379a57 100644 --- a/osu.Game/Skinning/IAnimationTimeReference.cs +++ b/osu.Game/Skinning/IAnimationTimeReference.cs @@ -26,6 +26,6 @@ namespace osu.Game.Skinning /// /// The time which animations should be started from, relative to . /// - IBindable AnimationStartTime { get; } + Bindable AnimationStartTime { get; } } } diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs index b57852847c..a7c084998d 100644 --- a/osu.Game/Skinning/LegacySkinExtensions.cs +++ b/osu.Game/Skinning/LegacySkinExtensions.cs @@ -85,7 +85,7 @@ namespace osu.Game.Skinning if (timeReference != null) { Clock = timeReference.Clock; - ((IBindable)animationStartTime).BindTo(timeReference.AnimationStartTime); + animationStartTime.BindTo(timeReference.AnimationStartTime); } animationStartTime.BindValueChanged(_ => updatePlaybackPosition(), true);