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Expose resources to skin via interface (and share common pieces with beatmap)
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@ -10,9 +10,11 @@ using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -27,7 +29,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneStoryboardSamples : OsuTestScene
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public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider
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{
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[Test]
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public void TestRetrieveTopLevelSample()
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@ -35,7 +37,7 @@ namespace osu.Game.Tests.Gameplay
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ISkin skin = null;
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SampleChannel channel = null;
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AddStep("create skin", () => skin = new TestSkin("test-sample", Audio));
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AddStep("create skin", () => skin = new TestSkin("test-sample", this));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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@ -47,7 +49,7 @@ namespace osu.Game.Tests.Gameplay
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ISkin skin = null;
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SampleChannel channel = null;
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AddStep("create skin", () => skin = new TestSkin("folder/test-sample", Audio));
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AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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@ -105,7 +107,7 @@ namespace osu.Game.Tests.Gameplay
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AddStep("setup storyboard sample", () =>
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{
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
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SelectedMods.Value = new[] { testedMod };
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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@ -128,8 +130,8 @@ namespace osu.Game.Tests.Gameplay
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, AudioManager audioManager)
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: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
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public TestSkin(string resourceName, IStorageResourceProvider resources)
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: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), resources, "skin.ini")
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{
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}
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}
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@ -158,15 +160,15 @@ namespace osu.Game.Tests.Gameplay
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private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly AudioManager audio;
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private readonly IStorageResourceProvider resources;
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public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, AudioManager audio)
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: base(ruleset, null, audio)
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public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources)
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: base(ruleset, null, resources.AudioManager)
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{
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this.audio = audio;
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this.resources = resources;
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}
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protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
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protected override ISkin GetSkin() => new TestSkin("test-sample", resources);
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}
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private class TestDrawableStoryboardSample : DrawableStoryboardSample
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@ -176,5 +178,9 @@ namespace osu.Game.Tests.Gameplay
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{
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}
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}
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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}
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}
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@ -498,9 +498,9 @@ namespace osu.Game.Beatmaps
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TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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AudioManager IBeatmapResourceProvider.AudioManager => audioManager;
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IResourceStore<byte[]> IBeatmapResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IBeatmapResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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@ -132,7 +132,7 @@ namespace osu.Game.Beatmaps
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{
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try
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{
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return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, AudioManager);
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return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, resources);
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}
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catch (Exception e)
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{
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@ -1,14 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.IO;
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namespace osu.Game.Beatmaps
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{
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public interface IBeatmapResourceProvider
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public interface IBeatmapResourceProvider : IStorageResourceProvider
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{
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/// <summary>
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/// Retrieve a global large texture store, used for loading beatmap backgrounds.
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@ -19,22 +18,5 @@ namespace osu.Game.Beatmaps
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/// Access a global track store for retrieving beatmap tracks from.
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/// </summary>
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ITrackStore Tracks { get; }
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/// <summary>
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/// Retrieve the game-wide audio manager.
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/// </summary>
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AudioManager AudioManager { get; }
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/// <summary>
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/// Access game-wide user files.
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/// </summary>
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IResourceStore<byte[]> Files { get; }
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/// <summary>
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/// Create a texture loader store based on an underlying data store.
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/// </summary>
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/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
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/// <returns>A texture loader store.</returns>
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IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
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}
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}
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29
osu.Game/IO/IStorageResourceProvider.cs
Normal file
29
osu.Game/IO/IStorageResourceProvider.cs
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@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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namespace osu.Game.IO
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{
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public interface IStorageResourceProvider
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{
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/// <summary>
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/// Retrieve the game-wide audio manager.
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/// </summary>
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AudioManager AudioManager { get; }
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/// <summary>
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/// Access game-wide user files.
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/// </summary>
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IResourceStore<byte[]> Files { get; }
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/// <summary>
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/// Create a texture loader store based on an underlying data store.
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/// </summary>
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/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
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/// <returns>A texture loader store.</returns>
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IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
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}
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}
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@ -1,16 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Game.IO;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class DefaultLegacySkin : LegacySkin
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{
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public DefaultLegacySkin(IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(Info, storage, audioManager, string.Empty)
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public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: base(Info, storage, resources, string.Empty)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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Configuration.AddComboColours(
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@ -1,12 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Legacy;
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namespace osu.Game.Skinning
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@ -16,8 +16,8 @@ namespace osu.Game.Skinning
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protected override bool AllowManiaSkin => false;
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protected override bool UseCustomSampleBanks => true;
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), resources, beatmap.Path)
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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@ -7,7 +7,6 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -54,12 +53,12 @@ namespace osu.Game.Skinning
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files), resources, "skin.ini")
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{
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}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, string filename)
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: base(skin)
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{
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using (var stream = storage?.GetStream(filename))
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@ -85,12 +84,12 @@ namespace osu.Game.Skinning
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if (storage != null)
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{
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var samples = audioManager?.GetSampleStore(storage);
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var samples = resources?.AudioManager?.GetSampleStore(storage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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Samples = samples;
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Textures = new TextureStore(new TextureLoaderStore(storage));
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Textures = new TextureStore(resources?.CreateTextureLoaderStore(storage));
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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@ -22,15 +22,18 @@ using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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namespace osu.Game.Skinning
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{
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[ExcludeFromDynamicCompile]
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public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
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public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
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{
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private readonly AudioManager audio;
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private readonly GameHost host;
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private readonly IResourceStore<byte[]> legacyDefaultResources;
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
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@ -42,10 +45,12 @@ namespace osu.Game.Skinning
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protected override string ImportFromStablePath => "Skins";
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
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: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
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: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
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{
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this.audio = audio;
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this.host = host;
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this.legacyDefaultResources = legacyDefaultResources;
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
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@ -148,9 +153,9 @@ namespace osu.Game.Skinning
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return new DefaultSkin();
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if (skinInfo == DefaultLegacySkin.Info)
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return new DefaultLegacySkin(legacyDefaultResources, audio);
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return new DefaultLegacySkin(legacyDefaultResources, this);
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return new LegacySkin(skinInfo, Files.Store, audio);
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return new LegacySkin(skinInfo, this);
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}
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/// <summary>
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@ -169,5 +174,9 @@ namespace osu.Game.Skinning
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public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
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AudioManager IStorageResourceProvider.AudioManager => audio;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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}
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}
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@ -8,6 +8,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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@ -25,7 +26,7 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Beatmaps
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{
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[HeadlessTest]
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public abstract class HitObjectSampleTest : PlayerTestScene
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public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
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{
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protected abstract IResourceStore<byte[]> Resources { get; }
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protected LegacySkin Skin { get; private set; }
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@ -58,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
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protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
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=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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@ -109,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps
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};
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// Need to refresh the cached skin source to refresh the skin resource store.
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dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
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dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this));
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});
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}
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@ -122,6 +123,10 @@ namespace osu.Game.Tests.Beatmaps
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protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => userSkinResourceStore;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
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{
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public ISkinSource SkinSource;
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@ -191,14 +196,17 @@ namespace osu.Game.Tests.Beatmaps
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private readonly BeatmapInfo skinBeatmapInfo;
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private readonly IResourceStore<byte[]> resourceStore;
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public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
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: base(beatmap, storyboard, referenceClock, audio)
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private readonly IStorageResourceProvider resources;
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public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources)
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: base(beatmap, storyboard, referenceClock, resources.AudioManager)
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{
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this.skinBeatmapInfo = skinBeatmapInfo;
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this.resourceStore = resourceStore;
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this.resources = resources;
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}
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protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
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protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources);
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}
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}
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}
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@ -3,7 +3,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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@ -18,9 +17,9 @@ namespace osu.Game.Tests.Visual
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuGameBase game)
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private void load(OsuGameBase game, SkinManager skins)
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{
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var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
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var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
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legacySkinSource = new SkinProvidingContainer(legacySkin);
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}
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@ -13,8 +13,10 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -22,13 +24,16 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider
|
||||
{
|
||||
private Skin metricsSkin;
|
||||
private Skin defaultSkin;
|
||||
private Skin specialSkin;
|
||||
private Skin oldSkin;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
protected SkinnableTestScene()
|
||||
: base(2, 3)
|
||||
{
|
||||
@ -39,10 +44,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
|
||||
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
|
||||
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
|
||||
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
|
||||
}
|
||||
|
||||
private readonly List<Drawable> createdDrawables = new List<Drawable>();
|
||||
@ -147,6 +152,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
|
||||
|
||||
public AudioManager AudioManager => Audio;
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
private class OutlineBox : CompositeDrawable
|
||||
{
|
||||
public OutlineBox()
|
||||
@ -170,8 +179,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private readonly bool extrapolateAnimations;
|
||||
|
||||
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
|
||||
: base(skin, storage, audioManager, "skin.ini")
|
||||
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations)
|
||||
: base(skin, storage, resources, "skin.ini")
|
||||
{
|
||||
this.extrapolateAnimations = extrapolateAnimations;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user