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Refactor skin configuration to be infinitely extensible
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parent
976f5020c0
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -99,8 +100,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public Texture GetTexture(string componentName) =>
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throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
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throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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}
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}
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}
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@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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@ -135,6 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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public event Action SourceChanged;
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@ -12,6 +12,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@ -166,12 +167,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
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sliderPathRadius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
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sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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updatePathRadius();
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
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Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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}
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private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
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@ -11,6 +11,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Skinning;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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@ -218,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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RelativeSizeAxes = Axes.Both;
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float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
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float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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InternalChild = new CircularContainer
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{
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@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkin(source);
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
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public override int? LegacyID => 0;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
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InternalChildren = new[]
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{
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@ -3,21 +3,19 @@
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class OsuLegacySkin : ISkin
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public class OsuLegacySkinTransformer : ISkin
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{
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private readonly ISkin source;
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private Lazy<SkinConfiguration> configuration;
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private Lazy<bool> hasHitCircle;
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/// <summary>
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@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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/// </summary>
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private const float legacy_circle_radius = 64 - 5;
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public OsuLegacySkin(ISkinSource source)
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public OsuLegacySkinTransformer(ISkinSource source)
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{
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this.source = source;
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@ -37,21 +35,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private void sourceChanged()
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{
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// these need to be lazy in order to ensure they aren't called before the dependencies have been loaded into our source.
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configuration = new Lazy<SkinConfiguration>(() =>
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{
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var config = new SkinConfiguration();
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if (hasHitCircle.Value)
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config.SliderPathRadius = legacy_circle_radius;
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// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
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config.CustomColours["SliderBall"] =
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source.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.TryGetValue("SliderBall", out var val) ? val : (Color4?)null)
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?? new Color4(2, 170, 255, 255);
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return config;
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});
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hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
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}
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@ -96,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return null;
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case OsuSkinComponents.HitCircleText:
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string font = GetValue<SkinConfiguration, string>(config => config.HitCircleFont);
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var overlap = GetValue<SkinConfiguration, float>(config => config.HitCircleOverlap);
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var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCircleFont)?.Value ?? "default";
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var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
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return !hasFont(font)
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? null
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@ -116,13 +99,27 @@ namespace osu.Game.Rulesets.Osu.Skinning
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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TValue val;
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if (configuration.Value is TConfiguration conf && (val = query.Invoke(conf)) != null)
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return val;
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switch (lookup)
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{
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case OsuSkinColour colour:
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return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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return source.GetValue(query);
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case OsuSkinConfiguration osuLookup:
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switch (osuLookup)
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{
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case OsuSkinConfiguration.SliderPathRadius:
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if (hasHitCircle.Value)
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return new BindableFloat(legacy_circle_radius) as Bindable<TValue>;
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break;
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}
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break;
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}
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return source.GetConfig<TLookup, TValue>(lookup);
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}
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private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
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osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs
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12
osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs
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@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public enum OsuSkinColour
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{
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SliderTrackOverride,
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SliderBorder,
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SliderBall
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}
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}
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osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
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14
osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
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@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public enum OsuSkinConfiguration
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{
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HitCircleFont,
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HitCircleOverlap,
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SliderBorderSize,
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SliderPathRadius,
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CursorExpand,
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
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cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
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}
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[BackgroundDependencyLoader]
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@ -6,6 +6,7 @@ using System.Globalization;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -137,7 +138,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public new Drawable Drawable => base.Drawable;
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public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null,
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ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
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{
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}
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@ -256,7 +258,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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}
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private class SecondarySource : ISkin
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@ -267,7 +269,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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}
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private class SkinSourceContainer : Container, ISkin
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@ -278,7 +280,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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}
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private class TestSkinComponent : ISkinComponent
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@ -241,7 +241,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour.Value = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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{
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var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
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}
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}
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/// <summary>
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@ -122,7 +122,7 @@ namespace osu.Game.Screens.Menu
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Color4 defaultColour = Color4.White.Opacity(0.2f);
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if (user.Value?.IsSupporter ?? false)
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AccentColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? defaultColour;
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AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
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else
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AccentColour = defaultColour;
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}
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
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Color4 baseColour = colours.Blue;
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if (user.Value?.IsSupporter ?? false)
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baseColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? baseColour;
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baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
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// linear colour looks better in this case, so let's use it for now.
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Color4 gradientDark = baseColour.Opacity(0).ToLinear();
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@ -1,7 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -21,5 +22,7 @@ namespace osu.Game.Skinning
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public override Texture GetTexture(string componentName) => null;
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public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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}
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}
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@ -12,8 +12,6 @@ namespace osu.Game.Skinning
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{
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public DefaultSkinConfiguration()
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{
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HitCircleFont = "default";
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ComboColours.AddRange(new[]
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{
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new Color4(17, 136, 170, 255),
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@ -21,8 +19,6 @@ namespace osu.Game.Skinning
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new Color4(204, 102, 0, 255),
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new Color4(121, 9, 13, 255)
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});
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CursorExpand = true;
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}
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}
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}
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@ -5,7 +5,7 @@ using System.Linq;
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namespace osu.Game.Skinning
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{
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public class GameplaySkinComponent<T> : ISkinComponent where T : struct
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public class GameplaySkinComponent<T> : ISkinComponent
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{
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public readonly T Component;
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10
osu.Game/Skinning/GlobalSkinColour.cs
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10
osu.Game/Skinning/GlobalSkinColour.cs
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@ -0,0 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public enum GlobalSkinColour
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{
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MenuGlow
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}
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}
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10
osu.Game/Skinning/GlobalSkinConfiguration.cs
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10
osu.Game/Skinning/GlobalSkinConfiguration.cs
Normal file
@ -0,0 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public enum GlobalSkinConfiguration
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{
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ComboColours
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}
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}
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@ -1,8 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -20,6 +20,6 @@ namespace osu.Game.Skinning
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SampleChannel GetSample(ISampleInfo sampleInfo);
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TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration;
|
||||
IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
@ -48,6 +50,47 @@ namespace osu.Game.Skinning
|
||||
Samples?.Dispose();
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinConfiguration global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinConfiguration.ComboColours:
|
||||
return new Bindable<List<Color4>>(Configuration.ComboColours) as IBindable<TValue>;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GlobalSkinColour colour:
|
||||
return getCustomColour(colour.ToString()) as IBindable<TValue>;
|
||||
|
||||
case SkinCustomColourLookup customColour:
|
||||
return getCustomColour(customColour.Lookup.ToString()) as IBindable<TValue>;
|
||||
|
||||
default:
|
||||
try
|
||||
{
|
||||
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
|
||||
{
|
||||
var bindable = new Bindable<TValue>();
|
||||
bindable.Parse(val);
|
||||
return bindable;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
|
@ -14,47 +14,31 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void ParseLine(DefaultSkinConfiguration skin, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (section)
|
||||
if (section != Section.Colours)
|
||||
{
|
||||
case Section.General:
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Name":
|
||||
skin.SkinInfo.Name = pair.Value;
|
||||
break;
|
||||
line = StripComments(line);
|
||||
|
||||
case @"Author":
|
||||
skin.SkinInfo.Creator = pair.Value;
|
||||
break;
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
case @"CursorExpand":
|
||||
skin.CursorExpand = pair.Value != "0";
|
||||
break;
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Name":
|
||||
skin.SkinInfo.Name = pair.Value;
|
||||
return;
|
||||
|
||||
case @"SliderBorderSize":
|
||||
skin.SliderBorderSize = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
}
|
||||
case @"Author":
|
||||
skin.SkinInfo.Creator = pair.Value;
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
case Section.Fonts:
|
||||
switch (pair.Key)
|
||||
{
|
||||
case "HitCirclePrefix":
|
||||
skin.HitCircleFont = pair.Value;
|
||||
break;
|
||||
|
||||
case "HitCircleOverlap":
|
||||
skin.HitCircleOverlap = int.Parse(pair.Value);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
if (!string.IsNullOrEmpty(pair.Key))
|
||||
skin.ConfigDictionary[$"{section}/{pair.Key}"] = pair.Value;
|
||||
}
|
||||
|
||||
base.ParseLine(skin, section, line);
|
||||
|
@ -1,8 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public readonly SkinInfo SkinInfo;
|
||||
|
||||
public virtual SkinConfiguration Configuration { get; protected set; }
|
||||
public SkinConfiguration Configuration { get; protected set; }
|
||||
|
||||
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
|
||||
|
||||
@ -21,8 +22,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract Texture GetTexture(string componentName);
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
|
||||
=> Configuration is TConfiguration conf ? query.Invoke(conf) : default;
|
||||
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
|
||||
protected Skin(SkinInfo skin)
|
||||
{
|
||||
|
16
osu.Game/Skinning/SkinConfigManager.cs
Normal file
16
osu.Game/Skinning/SkinConfigManager.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinConfigManager<T> : ConfigManager<T> where T : struct
|
||||
{
|
||||
protected override void PerformLoad()
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool PerformSave() => false;
|
||||
}
|
||||
}
|
@ -18,14 +18,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
|
||||
|
||||
public string HitCircleFont { get; set; }
|
||||
|
||||
public int HitCircleOverlap { get; set; }
|
||||
|
||||
public float? SliderBorderSize { get; set; }
|
||||
|
||||
public float? SliderPathRadius { get; set; }
|
||||
|
||||
public bool? CursorExpand { get; set; }
|
||||
public readonly Dictionary<string, string> ConfigDictionary = new Dictionary<string, string>();
|
||||
}
|
||||
}
|
||||
|
15
osu.Game/Skinning/SkinCustomColourLookup.cs
Normal file
15
osu.Game/Skinning/SkinCustomColourLookup.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinCustomColourLookup
|
||||
{
|
||||
public readonly object Lookup;
|
||||
|
||||
public SkinCustomColourLookup(object lookup)
|
||||
{
|
||||
Lookup = lookup;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -131,6 +131,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => CurrentSkin.Value.GetValue(query);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -64,13 +65,16 @@ namespace osu.Game.Skinning
|
||||
return fallbackSource?.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
TValue val;
|
||||
if (AllowConfigurationLookup && skin != null && (val = skin.GetValue(query)) != null)
|
||||
return val;
|
||||
if (AllowConfigurationLookup && skin != null)
|
||||
{
|
||||
var bindable = skin.GetConfig<TLookup, TValue>(lookup);
|
||||
if (bindable != null)
|
||||
return bindable;
|
||||
}
|
||||
|
||||
return fallbackSource == null ? default : fallbackSource.GetValue(query);
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
protected virtual void TriggerSourceChanged() => SourceChanged?.Invoke();
|
||||
|
Loading…
Reference in New Issue
Block a user