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mirror of https://github.com/ppy/osu.git synced 2024-12-15 08:22:56 +08:00

Move SceneLibrary implementation to its own file

This commit is contained in:
Dean Herbert 2022-03-15 15:34:04 +09:00
parent ee3715f5cf
commit b08d4bb8eb
2 changed files with 124 additions and 110 deletions

View File

@ -4,29 +4,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osuTK;
namespace osu.Game.Skinning.Editor
{
@ -119,7 +111,7 @@ namespace osu.Game.Skinning.Editor
},
},
},
new SceneLibrary
new SkinEditorSceneLibrary
{
RelativeSizeAxes = Axes.X,
Y = menu_height,
@ -315,106 +307,5 @@ namespace osu.Game.Skinning.Editor
foreach (var item in items)
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
}
private class SceneLibrary : CompositeDrawable
{
public const float BUTTON_HEIGHT = 40;
private const float padding = 10;
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
public SceneLibrary()
{
Height = BUTTON_HEIGHT + padding * 2;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = overlayColourProvider.Background5,
},
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
Name = "Scene library",
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Spacing = new Vector2(padding),
Padding = new MarginPadding(padding),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Scene library",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(10),
},
new SceneButton
{
Text = "Song Select",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => game?.PerformFromScreen(screen =>
{
if (screen is SongSelect)
return;
screen.Push(new PlaySongSelect());
}, new[] { typeof(SongSelect) })
},
new SceneButton
{
Text = "Gameplay",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => game?.PerformFromScreen(screen =>
{
if (screen is Player)
return;
var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
if (replayGeneratingMod != null)
screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
}, new[] { typeof(Player), typeof(SongSelect) })
},
}
},
}
}
};
}
private class SceneButton : OsuButton
{
public SceneButton()
{
Width = 100;
Height = BUTTON_HEIGHT;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
Content.CornerRadius = 5;
}
}
}
}
}

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@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osuTK;
namespace osu.Game.Skinning.Editor
{
public class SkinEditorSceneLibrary : CompositeDrawable
{
public const float BUTTON_HEIGHT = 40;
private const float padding = 10;
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
public SkinEditorSceneLibrary()
{
Height = BUTTON_HEIGHT + padding * 2;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = overlayColourProvider.Background6,
},
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
Name = "Scene library",
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Spacing = new Vector2(padding),
Padding = new MarginPadding(padding),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Scene library",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(10),
},
new SceneButton
{
Text = "Song Select",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => game?.PerformFromScreen(screen =>
{
if (screen is SongSelect)
return;
screen.Push(new PlaySongSelect());
}, new[] { typeof(SongSelect) })
},
new SceneButton
{
Text = "Gameplay",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => game?.PerformFromScreen(screen =>
{
if (screen is Player)
return;
var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
if (replayGeneratingMod != null)
screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
}, new[] { typeof(Player), typeof(SongSelect) })
},
}
},
}
}
};
}
private class SceneButton : OsuButton
{
public SceneButton()
{
Width = 100;
Height = BUTTON_HEIGHT;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
Content.CornerRadius = 5;
}
}
}
}