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Merge branch 'master' into fix-unsafe-skinnable-sample-play

This commit is contained in:
Dean Herbert 2021-03-19 20:29:44 +09:00
commit f59327cc3e
9 changed files with 151 additions and 17 deletions

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@ -7,11 +7,13 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
@ -23,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <summary>
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
/// </summary>
public class PathControlPointPiece : BlueprintPiece<Slider>
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
@ -195,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
Color4 colour = getColourFromNodeType();
if (IsHovered || IsSelected.Value)
colour = colour.Lighten(1);
@ -203,5 +205,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
marker.Colour = colour;
marker.Scale = new Vector2(slider.Scale);
}
private Color4 getColourFromNodeType()
{
if (!(ControlPoint.Type.Value is PathType pathType))
return colours.Yellow;
switch (pathType)
{
case PathType.Catmull:
return colours.Seafoam;
case PathType.Bezier:
return colours.Pink;
case PathType.PerfectCurve:
return colours.PurpleDark;
default:
return colours.Red;
}
}
public string TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty;
}
}

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneEditorClock : EditorClockTestScene
{
public TestSceneEditorClock()
{
Add(new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TimeInfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
},
new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
}
}
});
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// ensure that music controller does not change this beatmap due to it
// completing naturally as part of the test.
Beatmap.Disabled = true;
}
[Test]
public void TestStopAtTrackEnd()
{
AddStep("reset clock", () => Clock.Seek(0));
AddStep("start clock", Clock.Start);
AddAssert("clock running", () => Clock.IsRunning);
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
AddUntilStep("clock stops", () => !Clock.IsRunning);
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
AddStep("start clock again", Clock.Start);
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
}
[Test]
public void TestWrapWhenStoppedAtTrackEnd()
{
AddStep("reset clock", () => Clock.Seek(0));
AddStep("stop clock", Clock.Stop);
AddAssert("clock stopped", () => !Clock.IsRunning);
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
AddStep("start clock again", Clock.Start);
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
}
}
}

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@ -110,8 +110,6 @@ namespace osu.Game.Tests.Visual.Editing
[Resolved]
private EditorClock editorClock { get; set; }
private bool started;
public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
@ -123,18 +121,17 @@ namespace osu.Game.Tests.Visual.Editing
private void onClick()
{
if (started)
{
if (editorClock.IsRunning)
editorClock.Stop();
Text = "Start";
}
else
{
editorClock.Start();
Text = "Stop";
}
}
started = !started;
protected override void Update()
{
base.Update();
Text = editorClock.IsRunning ? "Stop" : "Start";
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
{
Precision = 0.1,
Precision = 0.01,
Default = 1,
MinValue = 0.1,
MaxValue = 10

View File

@ -177,7 +177,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (!track.IsLoaded)
return;
editorClock.Seek(Current / Content.DrawWidth * track.Length);
double target = Current / Content.DrawWidth * track.Length;
editorClock.Seek(Math.Min(track.Length, target));
}
private void scrollToTrackTime()

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@ -31,6 +31,8 @@ namespace osu.Game.Screens.Edit
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
private bool playbackFinished;
public IBindable<bool> SeekingOrStopped => seekingOrStopped;
private readonly Bindable<bool> seekingOrStopped = new Bindable<bool>(true);
@ -170,6 +172,10 @@ namespace osu.Game.Screens.Edit
public void Start()
{
ClearTransforms();
if (playbackFinished)
underlyingClock.Seek(0);
underlyingClock.Start();
}
@ -216,7 +222,21 @@ namespace osu.Game.Screens.Edit
public bool IsRunning => underlyingClock.IsRunning;
public void ProcessFrame() => underlyingClock.ProcessFrame();
public void ProcessFrame()
{
underlyingClock.ProcessFrame();
playbackFinished = CurrentTime >= TrackLength;
if (playbackFinished)
{
if (IsRunning)
underlyingClock.Stop();
if (CurrentTime > TrackLength)
underlyingClock.Seek(TrackLength);
}
}
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;

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@ -18,7 +18,8 @@ namespace osu.Game.Screens.Edit.Timing
{
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
{
Current = new DifficultyControlPoint().SpeedMultiplierBindable
Current = new DifficultyControlPoint().SpeedMultiplierBindable,
KeyboardStep = 0.1f
}
});
}

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@ -69,6 +69,15 @@ namespace osu.Game.Screens.Edit.Timing
}, true);
}
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => slider.KeyboardStep;
set => slider.KeyboardStep = value;
}
public Bindable<T> Current
{
get => slider.Current;

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@ -86,7 +86,7 @@ namespace osu.Game.Skinning
public void SelectRandomSkin()
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = GetAllUsableSkins().Where(s => s.ID > 0 && s.ID != CurrentSkinInfo.Value.ID).ToArray();
var randomChoices = GetAllUsableSkins().Where(s => s.ID != CurrentSkinInfo.Value.ID).ToArray();
if (randomChoices.Length == 0)
{