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Use legacy beatmap combo indices for legacy beatmap skins
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@ -6,8 +6,11 @@ using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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@ -39,6 +42,14 @@ namespace osu.Game.Skinning
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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protected override IBindable<Color4> GetComboColour(IHasComboColours source, int comboIndex, IHasComboInformation combo)
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{
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if (combo is IHasLegacyBeatmapComboOffset legacyBeatmapCombo)
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return base.GetComboColour(source, legacyBeatmapCombo.LegacyBeatmapComboIndex, combo);
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return base.GetComboColour(source, comboIndex, combo);
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}
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public override ISample GetSample(ISampleInfo sampleInfo)
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{
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if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
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