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Fix cross-thread list manipulation in SkinProvidingContainer
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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@ -43,7 +44,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// A dictionary mapping each <see cref="ISkin"/> source to a wrapper which handles lookup allowances.
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/// </summary>
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private readonly List<(ISkin skin, DisableableSkinSource wrapped)> skinSources = new List<(ISkin, DisableableSkinSource)>();
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private (ISkin skin, DisableableSkinSource wrapped)[] skinSources = Array.Empty<(ISkin skin, DisableableSkinSource wrapped)>();
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/// <summary>
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/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
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@ -173,32 +174,24 @@ namespace osu.Game.Skinning
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/// <param name="skin">The skin to add.</param>
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protected void AddSource(ISkin skin)
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{
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skinSources.Add((skin, new DisableableSkinSource(skin, this)));
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skinSources = skinSources.Append((skin, new DisableableSkinSource(skin, this))).ToArray();
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if (skin is ISkinSource source)
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source.SourceChanged += TriggerSourceChanged;
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}
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/// <summary>
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/// Remove a skin from this provider.
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/// </summary>
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/// <param name="skin">The skin to remove.</param>
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protected void RemoveSource(ISkin skin)
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{
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if (skinSources.RemoveAll(s => s.skin == skin) == 0)
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return;
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if (skin is ISkinSource source)
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source.SourceChanged -= TriggerSourceChanged;
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}
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/// <summary>
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/// Clears all skin sources.
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/// </summary>
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protected void ResetSources()
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{
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foreach (var i in skinSources.ToArray())
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RemoveSource(i.skin);
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foreach (var skin in skinSources)
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{
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if (skin.skin is ISkinSource source)
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source.SourceChanged -= TriggerSourceChanged;
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}
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skinSources = Array.Empty<(ISkin skin, DisableableSkinSource wrapped)>();
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}
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/// <summary>
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