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Editor
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Also save on skin switch
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2021-05-12 17:42:12 +09:00 |
BeatmapSkinProvidingContainer.cs
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Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call.
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2021-01-13 13:07:07 -05:00 |
DefaultLegacySkin.cs
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Add SkinInfo.InstantiationInfo to allow creating different skin types
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2021-05-11 18:39:15 +09:00 |
DefaultSkin.cs
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Add missing base lookup call to DefaultSkin
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2021-05-11 18:55:45 +09:00 |
DefaultSkinConfiguration.cs
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Remove redundant logic
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2019-12-25 14:55:22 +09:00 |
GameplaySkinComponent.cs
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Use char overloads for string methods
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2020-10-16 11:52:29 +02:00 |
GlobalSkinColours.cs
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Move combo colours to GlobalSkinColours
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2020-02-07 14:58:07 +09:00 |
HUDSkinComponent.cs
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Use char overloads for string methods
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2020-10-16 11:52:29 +02:00 |
HUDSkinComponents.cs
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Remove text skin components in favour of plain LegacySpriteText s
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2021-03-13 06:05:36 +03:00 |
IAnimationTimeReference.cs
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Expose animation start time as mutable in interface
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2020-11-22 13:11:22 +01:00 |
IPooledSampleProvider.cs
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Trim double full-stop in xmldoc
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2020-11-30 19:43:20 +01:00 |
ISkin.cs
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Add the concept of skinnable target containers and mark a basic one for HUD elements
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2021-05-11 18:39:14 +09:00 |
ISkinComponent.cs
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Introduce the concept of SkinComponents
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2019-08-30 14:55:52 +09:00 |
ISkinnableComponent.cs
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Allow some serialised components to not be mutable by the user
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2021-05-11 18:39:14 +09:00 |
ISkinnableTarget.cs
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Remove public prefixes from interface type and add Components list for future use
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2021-05-12 15:58:21 +09:00 |
ISkinSerialisable.cs
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Rename mismatching file
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2021-05-11 18:58:26 +09:00 |
ISkinSource.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
LegacyAccuracyCounter.cs
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Move cross-component layout dependencies for legacy skin to LegacySkin
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2021-05-11 18:39:14 +09:00 |
LegacyBeatmapSkin.cs
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
LegacyColourCompatibility.cs
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Merge remote-tracking branch 'upstream/master' into catch-combo-counter
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2020-09-01 20:17:25 +03:00 |
LegacyFont.cs
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Add legacy font enum and extensions
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2021-03-13 06:05:36 +03:00 |
LegacyHealthDisplay.cs
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Add customisation support for LegacyHealthDisplay
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2021-05-11 18:39:14 +09:00 |
LegacyJudgementPieceNew.cs
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Move CanBeNull specification to the interface
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2020-11-20 16:30:48 +09:00 |
LegacyJudgementPieceOld.cs
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Show main judgement content above hitobjects
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2020-11-20 16:25:48 +09:00 |
LegacyManiaSkinConfiguration.cs
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simplify implementation and adjust the default values
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2020-12-13 22:43:36 +06:00 |
LegacyManiaSkinConfigurationLookup.cs
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add support for ScorePosition into LegacyManiaSkin
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2020-12-10 20:11:08 +06:00 |
LegacyManiaSkinDecoder.cs
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Only trim trailing spaces to avoid breakage in storyboard parsing
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2021-03-18 16:30:30 +09:00 |
LegacyRollingCounter.cs
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Update Legacy components to not require skin in ctor
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2021-05-11 18:39:14 +09:00 |
LegacyScoreCounter.cs
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Remove unused skin resolution in LegacyScoreCounter
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2021-05-11 18:39:14 +09:00 |
LegacySkin.cs
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Move cross-component layout dependencies for legacy skin to LegacySkin
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2021-05-11 18:39:14 +09:00 |
LegacySkinConfiguration.cs
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Move hit circle font from osu! ruleset
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2021-03-13 06:05:36 +03:00 |
LegacySkinDecoder.cs
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Remove unnecessary second call to StripComments in skin parsing logic
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2021-03-25 13:35:42 +09:00 |
LegacySkinExtensions.cs
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Fix incorrect default font overlap for score and combo
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2021-03-26 10:35:46 +03:00 |
LegacySkinResourceStore.cs
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Allow legacy skin textures from subpaths
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2020-04-06 19:03:15 +09:00 |
LegacySkinTransformer.cs
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
LegacySpriteText.cs
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Update Legacy components to not require skin in ctor
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2021-05-11 18:39:14 +09:00 |
PausableSkinnableSound.cs
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Add failing test
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2021-04-20 16:51:00 +09:00 |
PoolableSkinnableSample.cs
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Fix disposal rather than performing some weird hack
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2021-03-19 20:30:52 +09:00 |
Skin.cs
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Move cross-component layout dependencies for legacy skin to LegacySkin
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2021-05-11 18:39:14 +09:00 |
SkinConfigManager.cs
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Constrain configuration lookup as enum.
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2019-12-09 17:45:26 +08:00 |
SkinConfiguration.cs
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Remove set from properties in SkinConfiguration classes
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2020-08-31 17:48:36 +02:00 |
SkinCustomColourLookup.cs
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Refactor skin configuration to be infinitely extensible
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2019-09-03 17:57:34 +09:00 |
SkinFileInfo.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
SkinInfo.cs
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Add SkinInfo.InstantiationInfo to allow creating different skin types
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2021-05-11 18:39:15 +09:00 |
SkinManager.cs
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Ensure default skins are copied before modifying
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2021-05-11 18:39:15 +09:00 |
SkinnableDrawable.cs
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Allow bypassing origin/anchor setting of skinnable components
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2020-10-14 19:16:34 +09:00 |
SkinnableElementTargetContainer.cs
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Move SkinnableElementTargetContainer out of HUD namespace
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2021-05-12 15:59:33 +09:00 |
SkinnableSound.cs
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Fix back to front initialisation order
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2021-03-20 10:51:58 +09:00 |
SkinnableSprite.cs
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Fix SkinnableSprite initialising a drawable even when the texture is not available
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2020-11-18 19:03:34 +09:00 |
SkinnableSpriteText.cs
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Apply changes to UI components overriding functions with changing signatures
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2021-02-22 19:01:42 +09:00 |
SkinnableTarget.cs
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Add the concept of skinnable target containers and mark a basic one for HUD elements
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2021-05-11 18:39:14 +09:00 |
SkinnableTargetComponent.cs
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Add the concept of skinnable target containers and mark a basic one for HUD elements
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2021-05-11 18:39:14 +09:00 |
SkinnableTargetWrapper.cs
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Use ISkinnableComponent wherever possible (and expose as BindableList )
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2021-05-11 18:39:15 +09:00 |
SkinProvidingContainer.cs
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
SkinReloadableDrawable.cs
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Add initial hit sample pooling
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2020-11-19 19:51:09 +09:00 |
SkinStore.cs
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Add optional skin foreign key to databased settings
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2019-05-27 01:56:19 +09:00 |
SkinUtils.cs
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Add missing license header
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2019-09-05 17:01:14 +09:00 |