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Use null propagation for animation lookups

This commit is contained in:
Dean Herbert 2021-06-06 23:01:37 +09:00
parent 9ebafb1ec0
commit b5f145cfa9

View File

@ -417,12 +417,7 @@ namespace osu.Game.Skinning
break;
}
var animation = this.GetAnimation(component.LookupName, false, false);
if (animation != null)
return animation;
return null;
return this.GetAnimation(component.LookupName, false, false);
}
private Texture getParticleTexture(HitResult result)