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Replace localised strings with static English

This commit is contained in:
Robin Avery 2021-06-06 05:34:32 -04:00
parent c452715bf1
commit 4aee76456f
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2 changed files with 36 additions and 139 deletions

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@ -1,74 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class SkinEditorStrings
{
private const string prefix = "osu.Game.Localisation.SkinEditor";
/// <summary>
/// "anchor"
/// </summary>
public static LocalisableString Anchor => new TranslatableString(getKey("anchor"), "anchor");
/// <summary>
/// "origin"
/// </summary>
public static LocalisableString Origin => new TranslatableString(getKey("origin"), "origin");
/// <summary>
/// "top-left"
/// </summary>
public static LocalisableString TopLeft => new TranslatableString(getKey("top_left"), "top-left");
/// <summary>
/// "top-centre"
/// </summary>
public static LocalisableString TopCentre => new TranslatableString(getKey("top_centre"), "top-centre");
/// <summary>
/// "top-right"
/// </summary>
public static LocalisableString TopRight => new TranslatableString(getKey("top_right"), "top-right");
/// <summary>
/// "centre-left"
/// </summary>
public static LocalisableString CentreLeft => new TranslatableString(getKey("centre_left"), "centre-left");
/// <summary>
/// "centre"
/// </summary>
public static LocalisableString Centre => new TranslatableString(getKey("centre"), "centre");
/// <summary>
/// "centre-right"
/// </summary>
public static LocalisableString CentreRight => new TranslatableString(getKey("centre_right"), "centre-right");
/// <summary>
/// "bottom-left"
/// </summary>
public static LocalisableString BottomLeft => new TranslatableString(getKey("bottom_left"), "bottom-left");
/// <summary>
/// "bottom-centre"
/// </summary>
public static LocalisableString BottomCentre => new TranslatableString(getKey("bottom_centre"), "bottom-centre");
/// <summary>
/// "bottom-right"
/// </summary>
public static LocalisableString BottomRight => new TranslatableString(getKey("bottom_right"), "bottom-right");
/// <summary>
/// "closest"
/// </summary>
public static LocalisableString Closest => new TranslatableString(getKey("closest"), "closest");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -11,15 +11,12 @@ using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using Humanizer;
using osu.Game.Localisation;
namespace osu.Game.Skinning.Editor
{
@ -28,7 +25,7 @@ namespace osu.Game.Skinning.Editor
/// <summary>
/// <p>Keeps track of whether a <see cref="Drawable"/> is using the closest <see cref="Drawable.Anchor">anchor point</see> within its <see cref="Drawable.Parent">parent</see>,
/// or whether the user is overriding its anchor point.</p>
/// <p>Each <see cref="KeyValuePair{TKey,TValue}.Key">key</see> is either a direct cast of an Anchor value, or it is equal to <see cref="hash_of_closest_anchor_menu_item"/>. This is done
/// <p>Each <see cref="KeyValuePair{TKey,TValue}.Key">key</see> is either a direct cast of an Anchor value, or it is equal to <see cref="closest_text_hash"/>. This is done
/// because the "Closest" menu item is not a valid anchor, so something other than an anchor must be used.</p>
/// <p>Each <see cref="KeyValuePair{TKey,TValue}.Value">value</see> is a <see cref="BindableBool"/>. If the <see cref="Bindable{T}.Value"/> is <see langword="false"/>, the user has
/// overridden the anchor point.
@ -42,62 +39,39 @@ namespace osu.Game.Skinning.Editor
/// </remarks>
private readonly ConditionalWeakTable<Drawable, BindableBool> isDrawableUsingClosestAnchorLookup = new ConditionalWeakTable<Drawable, BindableBool>();
private const string closest_text = @"Closest";
/// <summary>
/// The hash code of the "Closest" menu item in the anchor point context menu.
/// </summary>
/// <remarks>This does not need to change with locale; it need only be constant and distinct from any <see cref="Anchor"/> values.</remarks>
private static readonly int hash_of_closest_anchor_menu_item = @"Closest".GetHashCode();
/// <remarks>Needs only be constant and distinct from any <see cref="Anchor"/> values.</remarks>
private static readonly int closest_text_hash = closest_text.GetHashCode();
/// <remarks>Used by <see cref="load"/> to populate <see cref="localisedAnchorMenuItems"/> and <see cref="localisedOriginMenuItems"/>.</remarks>
private static readonly LocalisableString[] unbound_anchor_menu_items =
private static readonly Dictionary<int, string> anchor_menu_items;
private static readonly Dictionary<int, string> origin_menu_items;
static SkinSelectionHandler()
{
SkinEditorStrings.Closest,
SkinEditorStrings.TopLeft,
SkinEditorStrings.TopCentre,
SkinEditorStrings.TopRight,
SkinEditorStrings.CentreLeft,
SkinEditorStrings.Centre,
SkinEditorStrings.CentreRight,
SkinEditorStrings.BottomLeft,
SkinEditorStrings.BottomCentre,
SkinEditorStrings.BottomRight,
};
var anchorMenuSubset = new[]
{
Anchor.TopLeft,
Anchor.TopCentre,
Anchor.TopRight,
Anchor.CentreLeft,
Anchor.Centre,
Anchor.CentreRight,
Anchor.BottomLeft,
Anchor.BottomCentre,
Anchor.BottomRight,
};
/// <remarks>Used by <see cref="load"/> to populate <see cref="localisedAnchorMenuItems"/> and <see cref="localisedOriginMenuItems"/>.</remarks>
private static readonly int[] anchor_menu_hashes =
new[]
{
Anchor.TopLeft,
Anchor.TopCentre,
Anchor.TopRight,
Anchor.CentreLeft,
Anchor.Centre,
Anchor.CentreRight,
Anchor.BottomLeft,
Anchor.BottomCentre,
Anchor.BottomRight,
}
.Cast<int>()
.Prepend(hash_of_closest_anchor_menu_item)
.ToArray();
var texts = anchorMenuSubset.Select(a => a.ToString()).Prepend(closest_text).ToArray();
var hashes = anchorMenuSubset.Cast<int>().Prepend(closest_text_hash).ToArray();
private Dictionary<int, ILocalisedBindableString> localisedAnchorMenuItems;
private Dictionary<int, ILocalisedBindableString> localisedOriginMenuItems;
private ILocalisedBindableString localisedAnchor;
private ILocalisedBindableString localisedOrigin;
[BackgroundDependencyLoader]
private void load(LocalisationManager localisation)
{
localisedAnchor = localisation.GetLocalisedString(SkinEditorStrings.Anchor);
localisedOrigin = localisation.GetLocalisedString(SkinEditorStrings.Origin);
var boundAnchorMenuItems = unbound_anchor_menu_items.Select(localisation.GetLocalisedString).ToArray();
var anchorPairs = anchor_menu_hashes.Zip(boundAnchorMenuItems, (k, v) => new KeyValuePair<int, ILocalisedBindableString>(k, v)).ToArray();
localisedAnchorMenuItems = new Dictionary<int, ILocalisedBindableString>(anchorPairs);
var originPairs = anchorPairs.Where(pair => pair.Key != hash_of_closest_anchor_menu_item);
localisedOriginMenuItems = new Dictionary<int, ILocalisedBindableString>(originPairs);
var anchorPairs = hashes.Zip(texts, (k, v) => new KeyValuePair<int, string>(k, v)).ToArray();
anchor_menu_items = new Dictionary<int, string>(anchorPairs);
var originPairs = anchorPairs.Where(pair => pair.Key != closest_text_hash);
origin_menu_items = new Dictionary<int, string>(originPairs);
}
private Anchor getClosestAnchorForDrawable(Drawable drawable)
@ -147,9 +121,6 @@ namespace osu.Game.Skinning.Editor
/// <remarks>Defaults to <see langword="true"/>, meaning anchors are closest by default.</remarks>
private BindableBool isDrawableUsingClosestAnchor(Drawable drawable) => isDrawableUsingClosestAnchorLookup.GetValue(drawable, _ => new BindableBool(true));
// There may be a more generalised form of this somewhere in the codebase. If so, use that.
private static string getSentenceCaseLocalisedString(ILocalisedBindableString ls) => ls.Value.Transform(To.SentenceCase);
[Resolved]
private SkinEditor skinEditor { get; set; }
@ -316,29 +287,29 @@ namespace osu.Game.Skinning.Editor
{
int checkAnchor(Drawable drawable) =>
isDrawableUsingClosestAnchor(drawable).Value
? hash_of_closest_anchor_menu_item
? closest_text_hash
: (int)drawable.Anchor;
yield return new OsuMenuItem(getSentenceCaseLocalisedString(localisedAnchor))
yield return new OsuMenuItem(nameof(Anchor))
{
Items = createAnchorItems(localisedAnchorMenuItems, checkAnchor, applyAnchor).ToArray()
Items = createAnchorItems(anchor_menu_items, checkAnchor, applyAnchor).ToArray()
};
yield return new OsuMenuItem(getSentenceCaseLocalisedString(localisedOrigin))
yield return new OsuMenuItem(nameof(Origin))
{
// Origins can't be "closest" so we just cast to int
Items = createAnchorItems(localisedOriginMenuItems, d => (int)d.Origin, applyOrigin).ToArray()
Items = createAnchorItems(origin_menu_items, d => (int)d.Origin, applyOrigin).ToArray()
};
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;
IEnumerable<TernaryStateMenuItem> createAnchorItems(IDictionary<int, ILocalisedBindableString> items, Func<Drawable, int> checkFunction, Action<int> applyFunction) =>
IEnumerable<TernaryStateMenuItem> createAnchorItems(IDictionary<int, string> items, Func<Drawable, int> checkFunction, Action<int> applyFunction) =>
items.Select(pair =>
{
var (hash, ls) = pair;
var (hash, text) = pair;
return new TernaryStateRadioMenuItem(getSentenceCaseLocalisedString(ls), MenuItemType.Standard, _ => applyFunction(hash))
return new TernaryStateRadioMenuItem(text, MenuItemType.Standard, _ => applyFunction(hash))
{
State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == hash) }
};
@ -397,7 +368,7 @@ namespace osu.Game.Skinning.Editor
{
var isUsingClosestAnchor = isDrawableUsingClosestAnchor(drawable);
if (hash == hash_of_closest_anchor_menu_item)
if (hash == closest_text_hash)
{
isUsingClosestAnchor.Value = true;
return getClosestAnchorForDrawable(drawable);