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Update with removal of looping parameter
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@ -115,7 +115,9 @@ namespace osu.Game.Skinning
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if (Sample == null)
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return;
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activeChannel = Sample.Play(Looping);
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activeChannel = Sample.GetChannel();
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activeChannel.Looping = Looping;
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activeChannel.Play();
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Played = true;
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}
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