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Add explanation about try-catch logic in SkinComponentToolbox

This commit is contained in:
Dean Herbert 2022-03-17 18:40:26 +09:00
parent 1d83b36cfc
commit e252f1a3cd

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -74,8 +75,14 @@ namespace osu.Game.Skinning.Editor
RequestPlacement = t => RequestPlacement?.Invoke(t)
});
}
catch
catch (DependencyNotRegisteredException)
{
// This loading code relies on try-catching any dependency injection errors to know which components are valid for the current target screen.
// If a screen can't provide the required dependencies, a skinnable component should not be displayed in the list.
}
catch (Exception e)
{
Logger.Error(e, $"Skin component {type} could not be loaded in the editor component list due to an error");
}
}