.. |
BeatmapSkinProvidingContainer.cs
|
Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call.
|
2021-01-13 13:07:07 -05:00 |
DefaultLegacySkin.cs
|
Expose resources to skin via interface (and share common pieces with beatmap)
|
2020-12-21 15:18:52 +09:00 |
DefaultSkin.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
DefaultSkinConfiguration.cs
|
Remove redundant logic
|
2019-12-25 14:55:22 +09:00 |
GameplaySkinComponent.cs
|
Use char overloads for string methods
|
2020-10-16 11:52:29 +02:00 |
GlobalSkinColours.cs
|
Move combo colours to GlobalSkinColours
|
2020-02-07 14:58:07 +09:00 |
HUDSkinComponent.cs
|
Use char overloads for string methods
|
2020-10-16 11:52:29 +02:00 |
HUDSkinComponents.cs
|
Merge branch 'master' into peppy/skinnable-health-display
|
2020-10-16 23:17:17 +09:00 |
IAnimationTimeReference.cs
|
Expose animation start time as mutable in interface
|
2020-11-22 13:11:22 +01:00 |
IPooledSampleProvider.cs
|
Trim double full-stop in xmldoc
|
2020-11-30 19:43:20 +01:00 |
ISkin.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
ISkinComponent.cs
|
Introduce the concept of SkinComponents
|
2019-08-30 14:55:52 +09:00 |
ISkinSource.cs
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
LegacyAccuracyCounter.cs
|
Apply same fix to legacy accuracy counter
|
2020-10-17 15:39:26 +02:00 |
LegacyBeatmapSkin.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
LegacyColourCompatibility.cs
|
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
|
2020-09-01 20:17:25 +03:00 |
LegacyHealthDisplay.cs
|
apply different offset based on whether the marker is newStyle or not
|
2020-11-09 08:20:19 +01:00 |
LegacyJudgementPieceNew.cs
|
Move CanBeNull specification to the interface
|
2020-11-20 16:30:48 +09:00 |
LegacyJudgementPieceOld.cs
|
Show main judgement content above hitobjects
|
2020-11-20 16:25:48 +09:00 |
LegacyManiaSkinConfiguration.cs
|
simplify implementation and adjust the default values
|
2020-12-13 22:43:36 +06:00 |
LegacyManiaSkinConfigurationLookup.cs
|
add support for ScorePosition into LegacyManiaSkin
|
2020-12-10 20:11:08 +06:00 |
LegacyManiaSkinDecoder.cs
|
Only trim trailing spaces to avoid breakage in storyboard parsing
|
2021-03-18 16:30:30 +09:00 |
LegacyRollingCounter.cs
|
Generalise LegacyRollingCounter
|
2020-09-12 22:40:32 +02:00 |
LegacyScoreCounter.cs
|
Split line for readability
|
2020-10-17 15:39:25 +02:00 |
LegacySkin.cs
|
Fix invalid xmldoc indent
|
2021-03-18 19:52:38 +01:00 |
LegacySkinConfiguration.cs
|
Add support for ScorePrefix and ScoreOverlap values in legacy skins
|
2020-10-16 06:16:20 +02:00 |
LegacySkinDecoder.cs
|
Merge branch 'master' into catch-hyperdash-fruit-colouring
|
2020-04-14 10:01:15 +09:00 |
LegacySkinExtensions.cs
|
Expose animation start time as mutable in interface
|
2020-11-22 13:11:22 +01:00 |
LegacySkinResourceStore.cs
|
Allow legacy skin textures from subpaths
|
2020-04-06 19:03:15 +09:00 |
LegacySkinTransformer.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
LegacySpriteText.cs
|
Update to use virtual methods instead of reconstructing TextBuilder
|
2020-10-19 14:59:03 +09:00 |
PausableSkinnableSound.cs
|
Merge branch 'master' into non-concurrent-sample-playback
|
2021-02-12 17:22:15 +09:00 |
PoolableSkinnableSample.cs
|
Ensure looping is disabled on old samples when switching skins
|
2021-03-19 15:34:21 +09:00 |
Skin.cs
|
Merge branch 'master' into fix-unsafe-skinnable-sample-play
|
2021-03-18 19:51:46 +01:00 |
SkinConfigManager.cs
|
Constrain configuration lookup as enum.
|
2019-12-09 17:45:26 +08:00 |
SkinConfiguration.cs
|
Remove set from properties in SkinConfiguration classes
|
2020-08-31 17:48:36 +02:00 |
SkinCustomColourLookup.cs
|
Refactor skin configuration to be infinitely extensible
|
2019-09-03 17:57:34 +09:00 |
SkinFileInfo.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
SkinInfo.cs
|
Split out SkinInfo ID constants and fix random logic
|
2020-11-11 11:54:40 +09:00 |
SkinManager.cs
|
Merge branch 'master' into fix-unsafe-skinnable-sample-play
|
2021-03-18 19:51:46 +01:00 |
SkinnableDrawable.cs
|
Allow bypassing origin/anchor setting of skinnable components
|
2020-10-14 19:16:34 +09:00 |
SkinnableSound.cs
|
Remove unnecessary duplicated skin changed handling
|
2021-03-19 15:23:32 +09:00 |
SkinnableSprite.cs
|
Fix SkinnableSprite initialising a drawable even when the texture is not available
|
2020-11-18 19:03:34 +09:00 |
SkinnableSpriteText.cs
|
Apply changes to UI components overriding functions with changing signatures
|
2021-02-22 19:01:42 +09:00 |
SkinProvidingContainer.cs
|
Use ISample everywhere in Skin GetSample lookup path
|
2021-02-18 18:32:28 +09:00 |
SkinReloadableDrawable.cs
|
Add initial hit sample pooling
|
2020-11-19 19:51:09 +09:00 |
SkinStore.cs
|
Add optional skin foreign key to databased settings
|
2019-05-27 01:56:19 +09:00 |
SkinUtils.cs
|
Add missing license header
|
2019-09-05 17:01:14 +09:00 |