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Fix test failures and general discrepancies
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@ -19,14 +19,14 @@ namespace osu.Game.Tests.Visual.Editing
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public void TestSlidingSampleStopsOnSeek()
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{
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DrawableSlider slider = null;
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SkinnableSound[] loopingSamples = null;
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SkinnableSound[] onceOffSamples = null;
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PoolableSkinnableSample[] loopingSamples = null;
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PoolableSkinnableSample[] onceOffSamples = null;
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AddStep("get first slider", () =>
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{
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slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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onceOffSamples = slider.ChildrenOfType<SkinnableSound>().Where(s => !s.Looping).ToArray();
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loopingSamples = slider.ChildrenOfType<SkinnableSound>().Where(s => s.Looping).ToArray();
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onceOffSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => !s.Looping).ToArray();
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loopingSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => s.Looping).ToArray();
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});
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AddStep("start playback", () => EditorClock.Start());
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@ -36,15 +36,15 @@ namespace osu.Game.Tests.Visual.Editing
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if (!slider.Tracking.Value)
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return false;
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if (!loopingSamples.Any(s => s.IsPlaying))
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if (!loopingSamples.Any(s => s.Playing))
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return false;
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EditorClock.Seek(20000);
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return true;
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});
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AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.IsPlayed || s.IsPlaying));
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AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.IsPlayed && !s.IsPlaying));
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AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing));
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AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing));
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}
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}
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}
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@ -19,14 +19,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestAllSamplesStopDuringSeek()
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{
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DrawableSlider slider = null;
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SkinnableSound[] samples = null;
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PoolableSkinnableSample[] samples = null;
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ISamplePlaybackDisabler sampleDisabler = null;
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AddUntilStep("get variables", () =>
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{
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sampleDisabler = Player;
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slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).FirstOrDefault();
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samples = slider?.ChildrenOfType<SkinnableSound>().ToArray();
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samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
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return slider != null;
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});
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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if (!slider.Tracking.Value)
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return false;
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if (!samples.Any(s => s.IsPlaying))
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if (!samples.Any(s => s.Playing))
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return false;
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Player.ChildrenOfType<GameplayClockContainer>().First().Seek(40000);
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@ -43,7 +43,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestStoppedSoundDoesntResumeAfterPause()
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{
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AddStep("start sample with looping", () => skinnableSound.Looping = true);
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AddStep("start sample with looping", () =>
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{
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skinnableSound.Looping = true;
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skinnableSound.Play();
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});
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AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
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@ -62,7 +66,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLoopingSoundResumesAfterPause()
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{
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AddStep("start sample with looping", () => skinnableSound.Looping = true);
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AddStep("start sample with looping", () =>
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{
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skinnableSound.Looping = true;
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skinnableSound.Play();
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});
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AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
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@ -155,7 +155,6 @@ namespace osu.Game.Graphics.UserInterface
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return;
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lastSampleValue = value;
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lastSampleTime = Clock.CurrentTime;
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var channel = sample.Play();
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@ -117,19 +117,25 @@ namespace osu.Game.Skinning
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activeChannel = Sample.Play();
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activeChannel.Looping = Looping;
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Played = true;
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}
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/// <summary>
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/// Stops the sample.
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/// </summary>
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public void Stop() => activeChannel?.Stop();
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public void Stop()
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{
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activeChannel?.Stop();
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activeChannel = null;
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}
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/// <summary>
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/// Whether the sample is currently playing.
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/// </summary>
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public bool Playing => activeChannel?.Playing ?? false;
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public bool Played => !activeChannel?.Playing ?? false;
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public bool Played { get; private set; }
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private bool looping;
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