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Replace usages of IHasFiles
with IHasRealmFiles
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parent
4c2b0dd2d1
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0a961fd9d8
@ -25,7 +25,7 @@ namespace osu.Game.Skinning
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resources,
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// A default legacy skin may still have a skin.ini if it is modified by the user.
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// We must specify the stream directly as we are redirecting storage to the osu-resources location for other files.
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new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files).GetStream("skin.ini")
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new LegacySkinResourceStore(skin, resources.Files).GetStream("skin.ini")
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)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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@ -21,7 +21,7 @@ namespace osu.Game.Skinning
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protected override bool UseCustomSampleBanks => true;
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public LegacyBeatmapSkin(BeatmapInfo beatmapInfo, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: base(createSkinInfo(beatmapInfo), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmapInfo.BeatmapSet, storage), resources, beatmapInfo.Path)
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: base(createSkinInfo(beatmapInfo), new LegacySkinResourceStore(beatmapInfo.BeatmapSet, storage), resources, beatmapInfo.Path)
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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@ -51,7 +51,7 @@ namespace osu.Game.Skinning
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files), resources, "skin.ini")
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: this(skin, new LegacySkinResourceStore(skin, resources.Files), resources, "skin.ini")
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{
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}
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@ -11,12 +11,11 @@ using osu.Game.Extensions;
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namespace osu.Game.Skinning
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{
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public class LegacySkinResourceStore<T> : ResourceStore<byte[]>
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where T : INamedFileInfo
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public class LegacySkinResourceStore : ResourceStore<byte[]>
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{
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private readonly IHasFiles<T> source;
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private readonly IHasRealmFiles source;
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public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
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public LegacySkinResourceStore(IHasRealmFiles source, IResourceStore<byte[]> underlyingStore)
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: base(underlyingStore)
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{
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this.source = source;
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@ -33,7 +32,7 @@ namespace osu.Game.Skinning
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}
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private string getPathForFile(string filename) =>
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source.Files.Find(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.GetStoragePath();
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source.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.GetStoragePath();
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public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
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}
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