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Fix incorrect fallback logic in LegacyBeatmapSkin
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -71,12 +70,11 @@ namespace osu.Game.Skinning
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return base.GetSample(sampleInfo);
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}
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public override ISkin FindProvider(Func<ISkin, bool> lookupFunction)
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protected override DefaultLegacySkin CreateFallbackSkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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{
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if (lookupFunction(this))
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return this;
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// beatmap skins don't do lookups on the default skin. this allows fallback to user / game default skins.
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// for simplicity, beatmap skins don't do lookups on the default skin.
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// this will mean that fallback always occurs to the user (then default) skin.
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// this may not offer perfect behaviour, but helps keep things simple.
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return null;
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}
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