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Consider legacy glyph texture heights as the baselines for simplicity

Mixing `LegacySpriteText` with legitment fonts should never be the case,
so it's fine to consuder the height as the baseline, since there's
really no other way around it.
This commit is contained in:
Salman Ahmed 2021-09-05 00:41:34 +03:00
parent cab294ffa6
commit 8217b90b1c

View File

@ -56,7 +56,7 @@ namespace osu.Game.Skinning
if (texture == null)
return null;
return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust);
return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust);
}
private static string getLookupName(char character)