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Merge branch 'master' into fix-beatmap-skin-disables

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Dan Balasescu 2021-06-10 16:37:58 +09:00 committed by GitHub
commit 479d6d3fc5
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14 changed files with 189 additions and 21 deletions

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@ -143,6 +143,25 @@ Line after image";
});
}
[Test]
public void TestTableWithImageContent()
{
AddStep("Add Table", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.Text = @"
| Image | Name | Effect |
| :-: | :-: | :-- |
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | () Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | () Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
";
});
}
private class TestMarkdownContainer : WikiMarkdownContainer
{
public LinkInline Link;

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@ -2,11 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
@ -21,6 +24,45 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestCase(true)]
public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
[Test]
public void TestFixedWidth()
{
const float label_width = 200;
AddStep("create components", () => Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new NonPaddedLabelledDrawable
{
Label = "short",
FixedLabelWidth = label_width
},
new NonPaddedLabelledDrawable
{
Label = "very very very very very very very very very very very long",
FixedLabelWidth = label_width
},
new PaddedLabelledDrawable
{
Label = "short",
FixedLabelWidth = label_width
},
new PaddedLabelledDrawable
{
Label = "very very very very very very very very very very very long",
FixedLabelWidth = label_width
}
}
});
AddStep("unset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = null));
AddStep("reset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = label_width));
}
private void createPaddedComponent(bool hasDescription = false, bool padded = true)
{
AddStep("create component", () =>

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Markdig.Syntax.Inlines;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Graphics.Containers.Markdown
{
public class OsuMarkdownImage : MarkdownImage, IHasTooltip
{
public string TooltipText { get; }
public OsuMarkdownImage(LinkInline linkInline)
: base(linkInline.Url)
{
TooltipText = linkInline.Title;
}
}
}

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@ -17,6 +17,8 @@ namespace osu.Game.Graphics.Containers.Markdown
protected override void AddLinkText(string text, LinkInline linkInline)
=> AddDrawable(new OsuMarkdownLinkText(text, linkInline));
protected override void AddImage(LinkInline linkInline) => AddDrawable(new OsuMarkdownImage(linkInline));
// TODO : Change font to monospace
protected override void AddCodeInLine(CodeInline codeInline) => AddDrawable(new OsuMarkdownInlineCode
{

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@ -14,6 +14,27 @@ namespace osu.Game.Graphics.UserInterfaceV2
public abstract class LabelledDrawable<T> : CompositeDrawable
where T : Drawable
{
private float? fixedLabelWidth;
/// <summary>
/// The fixed width of the label of this <see cref="LabelledDrawable{T}"/>.
/// If <c>null</c>, the label portion will auto-size to its content.
/// Can be used in layout scenarios where several labels must match in length for the components to be aligned properly.
/// </summary>
public float? FixedLabelWidth
{
get => fixedLabelWidth;
set
{
if (fixedLabelWidth == value)
return;
fixedLabelWidth = value;
updateLabelWidth();
}
}
protected const float CONTENT_PADDING_VERTICAL = 10;
protected const float CONTENT_PADDING_HORIZONTAL = 15;
protected const float CORNER_RADIUS = 15;
@ -23,6 +44,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
/// </summary>
protected readonly T Component;
private readonly GridContainer grid;
private readonly OsuTextFlowContainer labelText;
private readonly OsuTextFlowContainer descriptionText;
@ -56,7 +78,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
Spacing = new Vector2(0, 12),
Children = new Drawable[]
{
new GridContainer
grid = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -69,7 +91,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 20 }
Padding = new MarginPadding
{
Right = 20,
// ensure that the label is always vertically padded even if the component itself isn't.
// this may become an issue if the label is taller than the component.
Vertical = padded ? 0 : CONTENT_PADDING_VERTICAL
}
},
new Container
{
@ -87,7 +115,6 @@ namespace osu.Game.Graphics.UserInterfaceV2
},
},
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
},
descriptionText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
{
@ -99,6 +126,24 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
}
};
updateLabelWidth();
}
private void updateLabelWidth()
{
if (fixedLabelWidth == null)
{
grid.ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) };
labelText.RelativeSizeAxes = Axes.None;
labelText.AutoSizeAxes = Axes.Both;
}
else
{
grid.ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, fixedLabelWidth.Value) };
labelText.AutoSizeAxes = Axes.Y;
labelText.RelativeSizeAxes = Axes.X;
}
}
[BackgroundDependencyLoader]

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@ -2,19 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using Markdig.Syntax.Inlines;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Containers.Markdown;
namespace osu.Game.Overlays.Wiki.Markdown
{
public class WikiMarkdownImage : MarkdownImage, IHasTooltip
public class WikiMarkdownImage : OsuMarkdownImage
{
public string TooltipText { get; }
public WikiMarkdownImage(LinkInline linkInline)
: base(linkInline.Url)
: base(linkInline)
{
TooltipText = linkInline.Title;
}
protected override ImageContainer CreateImageContainer(string url)

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@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Setup
comboColours = new LabelledColourPalette
{
Label = "Hitcircle / Slider Combos",
FixedLabelWidth = LABEL_WIDTH,
ColourNamePrefix = "Combo"
}
};

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@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Setup
circleSizeSlider = new LabelledSliderBar<float>
{
Label = "Object Size",
FixedLabelWidth = LABEL_WIDTH,
Description = "The size of all hit objects",
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)
{
@ -40,6 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
healthDrainSlider = new LabelledSliderBar<float>
{
Label = "Health Drain",
FixedLabelWidth = LABEL_WIDTH,
Description = "The rate of passive health drain throughout playable time",
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.DrainRate)
{
@ -52,6 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
approachRateSlider = new LabelledSliderBar<float>
{
Label = "Approach Rate",
FixedLabelWidth = LABEL_WIDTH,
Description = "The speed at which objects are presented to the player",
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate)
{
@ -64,6 +67,7 @@ namespace osu.Game.Screens.Edit.Setup
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = "Overall Difficulty",
FixedLabelWidth = LABEL_WIDTH,
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty)
{

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@ -27,24 +27,28 @@ namespace osu.Game.Screens.Edit.Setup
artistTextBox = new LabelledTextBox
{
Label = "Artist",
FixedLabelWidth = LABEL_WIDTH,
Current = { Value = Beatmap.Metadata.Artist },
TabbableContentContainer = this
},
titleTextBox = new LabelledTextBox
{
Label = "Title",
FixedLabelWidth = LABEL_WIDTH,
Current = { Value = Beatmap.Metadata.Title },
TabbableContentContainer = this
},
creatorTextBox = new LabelledTextBox
{
Label = "Creator",
FixedLabelWidth = LABEL_WIDTH,
Current = { Value = Beatmap.Metadata.AuthorString },
TabbableContentContainer = this
},
difficultyTextBox = new LabelledTextBox
{
Label = "Difficulty Name",
FixedLabelWidth = LABEL_WIDTH,
Current = { Value = Beatmap.BeatmapInfo.Version },
TabbableContentContainer = this
},

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@ -54,6 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
{
Label = "Background",
FixedLabelWidth = LABEL_WIDTH,
PlaceholderText = "Click to select a background image",
Current = { Value = working.Value.Metadata.BackgroundFile },
Target = backgroundFileChooserContainer,
@ -72,6 +73,7 @@ namespace osu.Game.Screens.Edit.Setup
audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
{
Label = "Audio Track",
FixedLabelWidth = LABEL_WIDTH,
PlaceholderText = "Click to select a track",
Current = { Value = working.Value.Metadata.AudioFile },
Target = audioTrackFileChooserContainer,

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
@ -15,6 +16,11 @@ namespace osu.Game.Screens.Edit.Setup
{
private readonly FillFlowContainer flow;
/// <summary>
/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
/// </summary>
protected const float LABEL_WIDTH = 160;
[Resolved]
protected OsuColour Colours { get; private set; }

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@ -318,7 +318,7 @@ namespace osu.Game.Screens.Ranking
ScorePanelList.HandleInput = false;
// Dim background.
ApplyToBackground(b => b.FadeTo(0.1f, 150));
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.1f), 150));
detachedPanel = expandedPanel;
}
@ -342,7 +342,7 @@ namespace osu.Game.Screens.Ranking
ScorePanelList.HandleInput = true;
// Un-dim background.
ApplyToBackground(b => b.FadeTo(0.5f, 150));
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 150));
detachedPanel = null;
}

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@ -8,9 +8,11 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Scoring;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Ranking
{
@ -263,6 +265,26 @@ namespace osu.Game.Screens.Ranking
container.Attach();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
var expandedPanelIndex = flow.GetPanelIndex(expandedPanel.Score);
switch (e.Key)
{
case Key.Left:
if (expandedPanelIndex > 0)
SelectedScore.Value = flow.Children[expandedPanelIndex - 1].Panel.Score;
return true;
case Key.Right:
if (expandedPanelIndex < flow.Count - 1)
SelectedScore.Value = flow.Children[expandedPanelIndex + 1].Panel.Score;
return true;
}
return base.OnKeyDown(e);
}
private class Flow : FillFlowContainer<ScorePanelTrackingContainer>
{
public override IEnumerable<Drawable> FlowingChildren => applySorting(AliveInternalChildren);

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@ -50,6 +50,8 @@ namespace osu.Game.Skinning
private readonly Skin defaultLegacySkin;
private readonly Skin defaultSkin;
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
{
@ -58,10 +60,11 @@ namespace osu.Game.Skinning
this.resources = resources;
defaultLegacySkin = new DefaultLegacySkin(this);
defaultSkin = new DefaultSkin(this);
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.Value = new DefaultSkin(this);
CurrentSkin.Value = defaultSkin;
CurrentSkin.ValueChanged += skin =>
{
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
@ -226,24 +229,26 @@ namespace osu.Game.Skinning
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin))
return defaultLegacySkin;
if (lookupFunction(defaultSkin))
return defaultSkin;
return null;
}
private T lookupWithFallback<T>(Func<ISkin, T> func)
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
where T : class
{
var selectedSkin = func(CurrentSkin.Value);
if (selectedSkin != null)
return selectedSkin;
if (lookupFunction(CurrentSkin.Value) is T skinSourced)
return skinSourced;
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
// for beatmap skin visibility).
if (CurrentSkin.Value is LegacySkin)
return func(defaultLegacySkin);
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin) is T legacySourced)
return legacySourced;
return null;
// Finally fall back to the (non-legacy) default.
return lookupFunction(defaultSkin);
}
#region IResourceStorageProvider