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Add missing methods from updated audio component interface implementation
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@ -118,6 +118,10 @@ namespace osu.Game.Tests.Rulesets
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public BindableNumber<double> Frequency => throw new NotImplementedException();
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public BindableNumber<double> Tempo => throw new NotImplementedException();
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public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
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public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
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@ -134,6 +134,10 @@ namespace osu.Game.Rulesets.UI
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public IBindable<double> AggregateTempo => throw new NotSupportedException();
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public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
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public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
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public int PlaybackConcurrency
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{
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get => throw new NotSupportedException();
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@ -165,6 +165,10 @@ namespace osu.Game.Skinning
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public BindableNumber<double> Tempo => sampleContainer.Tempo;
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public void BindAdjustments(IAggregateAudioAdjustment component) => sampleContainer.BindAdjustments(component);
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public void UnbindAdjustments(IAggregateAudioAdjustment component) => sampleContainer.UnbindAdjustments(component);
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable);
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable);
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@ -176,6 +176,16 @@ namespace osu.Game.Skinning
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public BindableNumber<double> Tempo => samplesContainer.Tempo;
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public void BindAdjustments(IAggregateAudioAdjustment component)
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{
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samplesContainer.BindAdjustments(component);
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}
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public void UnbindAdjustments(IAggregateAudioAdjustment component)
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{
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samplesContainer.UnbindAdjustments(component);
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}
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
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=> samplesContainer.AddAdjustment(type, adjustBindable);
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@ -192,6 +202,14 @@ namespace osu.Game.Skinning
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public bool IsPlayed => samplesContainer.Any(s => s.Played);
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public IBindable<double> AggregateVolume => samplesContainer.AggregateVolume;
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public IBindable<double> AggregateBalance => samplesContainer.AggregateBalance;
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public IBindable<double> AggregateFrequency => samplesContainer.AggregateFrequency;
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public IBindable<double> AggregateTempo => samplesContainer.AggregateTempo;
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#endregion
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}
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}
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