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Convert RulesetResourcesSkin to plain ResourcesSkin and pass non-null resources

This commit is contained in:
Salman Ahmed 2021-06-24 10:07:38 +03:00
parent d484469906
commit a98b5618b8
2 changed files with 25 additions and 23 deletions

View File

@ -13,38 +13,32 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Audio;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// An <see cref="ISkin"/> providing the resources of the ruleset for accessibility during lookups.
/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
/// </summary>
public class RulesetResourcesSkin : ISkin
public class ResourcesSkin : ISkin
{
private readonly TextureStore? textures;
private readonly ISampleStore? samples;
private readonly TextureStore textures;
private readonly ISampleStore samples;
public RulesetResourcesSkin(Ruleset ruleset, GameHost host, AudioManager audio)
public ResourcesSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
{
IResourceStore<byte[]>? resources = ruleset.CreateResourceStore();
if (resources != null)
{
textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
}
textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
}
public Drawable? GetDrawableComponent(ISkinComponent component) => null;
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures?.Get(componentName, wrapModeS, wrapModeT);
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
public ISample? GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
ISample? sample = samples?.Get(lookup);
ISample? sample = samples.Get(lookup);
if (sample != null)
return sample;
}
@ -56,7 +50,7 @@ namespace osu.Game.Skinning
#region Disposal
~RulesetResourcesSkin()
~ResourcesSkin()
{
// required to potentially clean up sample store from audio hierarchy.
Dispose(false);
@ -77,8 +71,8 @@ namespace osu.Game.Skinning
isDisposed = true;
textures?.Dispose();
samples?.Dispose();
textures.Dispose();
samples.Dispose();
}
#endregion

View File

@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
@ -87,11 +88,18 @@ namespace osu.Game.Skinning
}
}
var defaultSkinIndex = SkinSources.IndexOf(skinManager.DefaultSkin);
if (defaultSkinIndex >= 0)
SkinSources.Insert(defaultSkinIndex, new RulesetResourcesSkin(Ruleset, host, audio));
else
SkinSources.Add(new RulesetResourcesSkin(Ruleset, host, audio));
if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
{
int defaultSkinIndex = SkinSources.IndexOf(skinManager.DefaultSkin);
if (defaultSkinIndex >= 0)
SkinSources.Insert(defaultSkinIndex, new ResourcesSkin(resources, host, audio));
else
{
// Tests may potentially override the SkinManager with another source that doesn't include it in AllSources.
SkinSources.Add(new ResourcesSkin(resources, host, audio));
}
}
}
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)