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Update skin editor toolbox design to suck less
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parent
7e8aa77b2b
commit
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@ -6,16 +6,15 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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@ -23,7 +22,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning.Editor
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{
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@ -33,8 +31,6 @@ namespace osu.Game.Skinning.Editor
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public Action<Type> RequestPlacement;
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private const float component_display_scale = 0.8f;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new DummyRuleset())
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{
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@ -62,7 +58,7 @@ namespace osu.Game.Skinning.Editor
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20)
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Spacing = new Vector2(2)
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};
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var skinnableTypes = typeof(OsuGame).Assembly.GetTypes()
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@ -120,39 +116,36 @@ namespace osu.Game.Skinning.Editor
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Enabled.Value = true;
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RelativeSizeAxes = Axes.X;
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Height = 70;
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Height = 60;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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{
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BackgroundColour = colours.Gray3;
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Content.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 2,
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Offset = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f)
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};
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BackgroundColour = colourProvider.Background3;
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AddRange(new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10) { Bottom = 20 },
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Masking = true,
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Child = innerContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = component
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},
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},
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new OsuSpriteText
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{
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Text = component.GetType().Name,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding(5),
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},
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innerContainer = new Container
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{
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Y = 10,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(component_display_scale),
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Masking = true,
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Child = component
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}
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});
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// adjust provided component to fit / display in a known state.
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@ -160,14 +153,17 @@ namespace osu.Game.Skinning.Editor
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component.Origin = Anchor.Centre;
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}
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protected override void LoadComplete()
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protected override void Update()
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{
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base.LoadComplete();
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base.Update();
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if (component.RelativeSizeAxes != Axes.None)
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if (component.DrawSize != Vector2.Zero)
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{
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innerContainer.AutoSizeAxes = Axes.None;
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innerContainer.Height = 100;
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float bestScale = Math.Min(
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innerContainer.DrawWidth / component.DrawWidth,
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innerContainer.DrawHeight / component.DrawHeight);
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innerContainer.Scale = new Vector2(bestScale);
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}
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}
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