1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:57:52 +08:00

Convert top level skin editor layout to use grid container

Fix `SkinEditor`'s initial target not being a `Screen`
This commit is contained in:
Dean Herbert 2022-03-15 16:57:39 +09:00
parent 4525ed645c
commit 54e351efe9

View File

@ -17,7 +17,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
@ -51,7 +50,7 @@ namespace osu.Game.Skinning.Editor
private Container content;
private EditorToolboxGroup settingsToolbox;
private EditorSidebarSection settingsToolbox;
public SkinEditor()
{
@ -72,92 +71,111 @@ namespace osu.Game.Skinning.Editor
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Child = new GridContainer
{
new Container
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
Name = "Menu container",
RelativeSizeAxes = Axes.X,
Depth = float.MinValue,
Height = menu_height,
Children = new Drawable[]
{
new EditorMenuBar
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
new MenuItem("File")
{
Items = new[]
{
new EditorMenuItem("Save", MenuItemType.Standard, Save),
new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert),
new EditorMenuItemSpacer(),
new EditorMenuItem("Exit", MenuItemType.Standard, Hide),
},
},
}
},
headerText = new OsuTextFlowContainer
{
TextAnchor = Anchor.TopRight,
Padding = new MarginPadding(5),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
},
},
},
new SkinEditorSceneLibrary
{
RelativeSizeAxes = Axes.X,
Y = menu_height,
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
new GridContainer
Content = new[]
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
new Drawable[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
new Container
{
new EditorSidebar
Name = "Menu container",
RelativeSizeAxes = Axes.X,
Depth = float.MinValue,
Height = menu_height,
Children = new Drawable[]
{
Children = new[]
new EditorMenuBar
{
new SkinComponentToolbox
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
RequestPlacement = placeComponent
new MenuItem("File")
{
Items = new[]
{
new EditorMenuItem("Save", MenuItemType.Standard, Save),
new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert),
new EditorMenuItemSpacer(),
new EditorMenuItem("Exit", MenuItemType.Standard, Hide),
},
},
}
},
headerText = new OsuTextFlowContainer
{
TextAnchor = Anchor.TopRight,
Padding = new MarginPadding(5),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
},
},
},
},
new Drawable[]
{
new SkinEditorSceneLibrary
{
RelativeSizeAxes = Axes.X,
},
},
new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
new EditorSidebar
{
Children = new[]
{
new SkinComponentToolbox
{
RequestPlacement = placeComponent
},
}
},
content = new Container
{
Depth = float.MaxValue,
RelativeSizeAxes = Axes.Both,
},
new EditorSidebar
{
Children = new[]
{
settingsToolbox = new SkinSettingsToolbox
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
}
},
}
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
new EditorSidebar
{
Children = new[]
{
settingsToolbox = new SkinSettingsToolbox
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
}
},
}
}
}
},
}
}
};
@ -191,17 +209,9 @@ namespace osu.Game.Skinning.Editor
SelectedComponents.Clear();
Scheduler.AddOnce(loadBlueprintContainer);
Scheduler.AddOnce(populateSettings);
void loadBlueprintContainer()
{
content.Children = new Drawable[]
{
new SkinBlueprintContainer(targetScreen)
{
Margin = new MarginPadding { Top = 100 },
}
};
}
void loadBlueprintContainer() => content.Child = new SkinBlueprintContainer(targetScreen);
}
private void skinChanged()