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Fix skin editor potentially crashing during close process
As reported at https://github.com/ppy/osu/discussions/14850#discussioncomment-1399382.
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -20,6 +22,8 @@ namespace osu.Game.Skinning.Editor
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public class SkinEditorOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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private readonly ScalingContainer target;
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[CanBeNull]
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private SkinEditor skinEditor;
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public const float VISIBLE_TARGET_SCALE = 0.8f;
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@ -62,6 +66,8 @@ namespace osu.Game.Skinning.Editor
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public override void Hide()
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{
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Debug.Assert(skinEditor != null);
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// base call intentionally omitted.
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skinEditor.Hide();
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}
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@ -71,8 +77,12 @@ namespace osu.Game.Skinning.Editor
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// base call intentionally omitted.
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if (skinEditor == null)
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{
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LoadComponentAsync(skinEditor = new SkinEditor(target), AddInternal);
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skinEditor = new SkinEditor(target);
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skinEditor.State.BindValueChanged(editorVisibilityChanged);
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Debug.Assert(skinEditor != null);
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LoadComponentAsync(skinEditor, AddInternal);
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}
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else
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skinEditor.Show();
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@ -98,8 +108,13 @@ namespace osu.Game.Skinning.Editor
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}
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}
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private void updateMasking() =>
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private void updateMasking()
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{
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if (skinEditor == null)
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return;
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target.Masking = skinEditor.State.Value == Visibility.Visible;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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