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Make flipping reflect across the axes of the selection box
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@ -127,6 +127,7 @@ namespace osu.Game.Skinning.Editor
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public override bool HandleFlip(Direction direction)
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{
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var selectionQuad = getSelectionQuad();
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Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
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foreach (var b in SelectedBlueprints)
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{
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@ -136,10 +137,8 @@ namespace osu.Game.Skinning.Editor
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updateDrawablePosition(drawableItem, flippedPosition);
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drawableItem.Scale *= new Vector2(
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direction == Direction.Horizontal ? -1 : 1,
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direction == Direction.Vertical ? -1 : 1
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);
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drawableItem.Scale *= scaleFactor;
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drawableItem.Rotation -= drawableItem.Rotation % 180 * 2;
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}
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return true;
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