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mirror of https://github.com/ppy/osu.git synced 2025-01-12 08:53:17 +08:00

Make SkinProvidingContainer able to perform lookup on multiple skins

Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
This commit is contained in:
Salman Ahmed 2021-06-09 20:36:34 +03:00
parent cf40282f1f
commit 6538d44708
3 changed files with 64 additions and 38 deletions

View File

@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void Disable()
{
allow = false;
TriggerSourceChanged();
OnSourceChanged();
}
public SwitchableSkinProvidingContainer(ISkin skin)

View File

@ -83,9 +83,9 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader]
private void load()
{
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
beatmapColours.BindValueChanged(_ => TriggerSourceChanged());
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
beatmapSkins.BindValueChanged(_ => OnSourceChanged());
beatmapColours.BindValueChanged(_ => OnSourceChanged());
beatmapHitsounds.BindValueChanged(_ => OnSourceChanged());
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
@ -21,8 +22,10 @@ namespace osu.Game.Skinning
{
public event Action SourceChanged;
[CanBeNull]
private readonly ISkin skin;
/// <summary>
/// The list of skins provided by this <see cref="SkinProvidingContainer"/>.
/// </summary>
protected readonly List<ISkin> SkinLayers = new List<ISkin>();
[CanBeNull]
private ISkinSource fallbackSource;
@ -38,23 +41,30 @@ namespace osu.Game.Skinning
protected virtual bool AllowColourLookup => true;
public SkinProvidingContainer(ISkin skin)
: this()
{
this.skin = skin;
SkinLayers.Add(skin);
}
protected SkinProvidingContainer()
{
RelativeSizeAxes = Axes.Both;
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{
if (skin is ISkinSource source)
foreach (var skin in SkinLayers)
{
if (source.FindProvider(lookupFunction) is ISkin found)
return found;
}
else if (skin != null)
{
if (lookupFunction(skin))
return skin;
if (skin is ISkinSource source)
{
if (source.FindProvider(lookupFunction) is ISkin found)
return found;
}
else if (skin != null)
{
if (lookupFunction(skin))
return skin;
}
}
return fallbackSource?.FindProvider(lookupFunction);
@ -62,57 +72,73 @@ namespace osu.Game.Skinning
public Drawable GetDrawableComponent(ISkinComponent component)
{
Drawable sourceDrawable;
if (AllowDrawableLookup(component) && (sourceDrawable = skin?.GetDrawableComponent(component)) != null)
return sourceDrawable;
if (AllowDrawableLookup(component))
{
foreach (var skin in SkinLayers)
{
Drawable sourceDrawable;
if ((sourceDrawable = skin?.GetDrawableComponent(component)) != null)
return sourceDrawable;
}
}
return fallbackSource?.GetDrawableComponent(component);
}
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
Texture sourceTexture;
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture;
if (AllowTextureLookup(componentName))
{
foreach (var skin in SkinLayers)
{
Texture sourceTexture;
if ((sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture;
}
}
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
}
public ISample GetSample(ISampleInfo sampleInfo)
{
ISample sourceChannel;
if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
return sourceChannel;
if (AllowSampleLookup(sampleInfo))
{
foreach (var skin in SkinLayers)
{
ISample sourceSample;
if ((sourceSample = skin?.GetSample(sampleInfo)) != null)
return sourceSample;
}
}
return fallbackSource?.GetSample(sampleInfo);
}
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (skin != null)
{
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup);
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup);
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup);
}
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup);
}
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup)
{
if (canUseSkinLookup)
{
var bindable = skin?.GetConfig<TLookup, TValue>(lookup);
if (bindable != null)
return bindable;
foreach (var skin in SkinLayers)
{
IBindable<TValue> bindable;
if ((bindable = skin?.GetConfig<TLookup, TValue>(lookup)) != null)
return bindable;
}
}
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
}
protected virtual void TriggerSourceChanged() => SourceChanged?.Invoke();
protected virtual void OnSourceChanged() => SourceChanged?.Invoke();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -120,7 +146,7 @@ namespace osu.Game.Skinning
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += TriggerSourceChanged;
fallbackSource.SourceChanged += OnSourceChanged;
dependencies.CacheAs<ISkinSource>(this);
@ -135,7 +161,7 @@ namespace osu.Game.Skinning
base.Dispose(isDisposing);
if (fallbackSource != null)
fallbackSource.SourceChanged -= TriggerSourceChanged;
fallbackSource.SourceChanged -= OnSourceChanged;
}
}
}