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Close overlays and toolbar on entering the skin editor
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parent
99e3161cf0
commit
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@ -1184,7 +1184,7 @@ namespace osu.Game
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BackButton.Hide();
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}
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skinEditor.SetTarget((Screen)newScreen);
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skinEditor.SetTarget((OsuScreen)newScreen);
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}
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private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen);
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@ -3,15 +3,16 @@
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens;
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namespace osu.Game.Skinning.Editor
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{
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@ -28,7 +29,10 @@ namespace osu.Game.Skinning.Editor
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public const float VISIBLE_TARGET_SCALE = 0.8f;
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private Screen lastTargetScreen;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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private OsuScreen lastTargetScreen;
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public SkinEditorOverlay(ScalingContainer scalingContainer)
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{
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@ -105,15 +109,23 @@ namespace osu.Game.Skinning.Editor
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private void editorVisibilityChanged(ValueChangedEvent<Visibility> visibility)
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{
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Debug.Assert(skinEditor != null);
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const float toolbar_padding_requirement = 0.18f;
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if (visibility.NewValue == Visibility.Visible)
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{
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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game?.Toolbar.Hide();
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game?.CloseAllOverlays();
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}
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else
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{
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scalingContainer.SetCustomRect(null);
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if (lastTargetScreen?.HideOverlaysOnEnter != true)
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game?.Toolbar.Show();
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}
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}
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@ -124,7 +136,7 @@ namespace osu.Game.Skinning.Editor
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/// <summary>
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/// Set a new target screen which will be used to find skinnable components.
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/// </summary>
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public void SetTarget(Screen screen)
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public void SetTarget(OsuScreen screen)
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{
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lastTargetScreen = screen;
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@ -136,7 +148,7 @@ namespace osu.Game.Skinning.Editor
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Scheduler.AddOnce(setTarget, screen);
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}
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private void setTarget(Screen target)
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private void setTarget(OsuScreen target)
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{
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Debug.Assert(skinEditor != null);
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