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Remove implicit LegacySkin
check and refactor anything using it
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parent
780388d174
commit
5cfd0e3223
@ -26,7 +26,7 @@ namespace osu.Game.Skinning
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Ruleset = ruleset;
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Beatmap = beatmap;
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InternalChild = new BeatmapSkinProvidingContainer(GetRulesetTransformedSkin(beatmapSkin))
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InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin is LegacySkin ? GetLegacyRulesetTransformedSkin(beatmapSkin) : beatmapSkin)
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{
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Child = Content = new Container
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{
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@ -54,23 +54,34 @@ namespace osu.Game.Skinning
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{
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SkinSources.Clear();
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.CurrentSkin.Value));
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// TODO: we also want to insert a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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if (skinManager.CurrentSkin.Value is LegacySkin && skinManager.CurrentSkin.Value != skinManager.DefaultLegacySkin)
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SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin));
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switch (skinManager.CurrentSkin.Value)
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{
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case LegacySkin currentLegacySkin:
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SkinSources.Add(GetLegacyRulesetTransformedSkin(currentLegacySkin));
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if (currentLegacySkin != skinManager.DefaultLegacySkin)
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SkinSources.Add(GetLegacyRulesetTransformedSkin(skinManager.DefaultLegacySkin));
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break;
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default:
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SkinSources.Add(skinManager.CurrentSkin.Value);
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break;
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}
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}
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protected ISkin GetRulesetTransformedSkin(ISkin skin)
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protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
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{
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if (!(skin is LegacySkin))
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return skin;
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if (legacySkin == null)
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return null;
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var rulesetTransformed = Ruleset.CreateLegacySkinProvider(skin, Beatmap);
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var rulesetTransformed = Ruleset.CreateLegacySkinProvider(legacySkin, Beatmap);
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if (rulesetTransformed != null)
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return rulesetTransformed;
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return skin;
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return legacySkin;
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}
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}
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}
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@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual
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base.UpdateSkins();
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if (skin != null)
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SkinSources.Insert(0, GetRulesetTransformedSkin(skin));
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SkinSources.Insert(0, skin is LegacySkin ? GetLegacyRulesetTransformedSkin(skin) : skin);
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}
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}
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}
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