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Rename applyCustomAnchors
to applyFixedAnchors
for consistency with UsesFixedAnchor
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@ -186,7 +186,7 @@ namespace osu.Game.Skinning.Editor
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yield return new OsuMenuItem("Anchor")
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{
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Items = createAnchorItems((i, a) => i.UsesFixedAnchor && ((Drawable)i).Anchor == a, applyCustomAnchors)
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Items = createAnchorItems((i, a) => i.UsesFixedAnchor && ((Drawable)i).Anchor == a, applyFixedAnchors)
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.Prepend(closestItem)
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.ToArray()
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};
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@ -248,7 +248,7 @@ namespace osu.Game.Skinning.Editor
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private Quad getSelectionQuad() =>
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GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray()));
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private void applyCustomAnchors(Anchor anchor)
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private void applyFixedAnchors(Anchor anchor)
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{
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foreach (var item in SelectedItems)
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{
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