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Update skin implementations to match new structures
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@ -25,7 +25,7 @@ namespace osu.Game.Skinning
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resources,
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// A default legacy skin may still have a skin.ini if it is modified by the user.
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// We must specify the stream directly as we are redirecting storage to the osu-resources location for other files.
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new LegacySkinResourceStore(skin, resources.Files).GetStream("skin.ini")
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new LegacyDatabasedSkinResourceStore(skin, resources.Files).GetStream("skin.ini")
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)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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@ -42,7 +42,7 @@ namespace osu.Game.Skinning
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public static SkinInfo Info { get; } = new SkinInfo
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{
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ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
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ID = osu.Game.Skinning.SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
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Name = "osu!classic",
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Creator = "team osu!",
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InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
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@ -26,7 +26,7 @@ namespace osu.Game.Skinning
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private readonly IStorageResourceProvider resources;
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public DefaultSkin(IStorageResourceProvider resources)
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: this(SkinInfo.Default, resources)
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: this(osu.Game.Skinning.SkinInfo.Default, resources)
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{
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}
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@ -77,6 +77,6 @@ namespace osu.Game.Skinning
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}
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private static SkinInfo createSkinInfo(BeatmapInfo beatmapInfo) =>
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new SkinInfo { Name = beatmapInfo.ToString(), Creator = beatmapInfo.Metadata?.Author.Username };
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new SkinInfo { Name = beatmapInfo.ToString(), Creator = beatmapInfo.Metadata?.Author.Username ?? string.Empty };
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}
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}
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49
osu.Game/Skinning/LegacyDatabasedSkinResourceStore.cs
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49
osu.Game/Skinning/LegacyDatabasedSkinResourceStore.cs
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using Realms;
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namespace osu.Game.Skinning
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{
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public class LegacyDatabasedSkinResourceStore : ResourceStore<byte[]>
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{
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private readonly ILive<SkinInfo> source;
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public LegacyDatabasedSkinResourceStore(SkinInfo source, IResourceStore<byte[]> underlyingStore)
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: base(underlyingStore)
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{
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this.source = source.ToLive();
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}
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protected override IEnumerable<string> GetFilenames(string name)
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{
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foreach (string filename in base.GetFilenames(name))
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{
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string path = getPathForFile(filename.ToStandardisedPath());
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if (path != null)
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yield return path;
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}
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}
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private string getPathForFile(string filename) =>
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source.PerformRead(s =>
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{
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if (s.IsManaged)
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{
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// avoid enumerating all files if this is a managed realm instance.
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return s.Files.Filter(@"Filename ==[c] $0", filename).FirstOrDefault()?.File.GetStoragePath();
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}
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return s.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath();
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});
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public override IEnumerable<string> GetAvailableResources() => source.PerformRead(s => s.Files.Select(f => f.Filename));
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}
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Skinning
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: this(skin, new LegacySkinResourceStore(skin, resources.Files), resources, "skin.ini")
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: this(skin, new LegacyDatabasedSkinResourceStore(skin, resources.Files), resources, "skin.ini")
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{
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}
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@ -13,9 +13,9 @@ namespace osu.Game.Skinning
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{
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public class LegacySkinResourceStore : ResourceStore<byte[]>
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{
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private readonly IHasRealmFiles source;
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private readonly IHasNamedFiles source;
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public LegacySkinResourceStore(IHasRealmFiles source, IResourceStore<byte[]> underlyingStore)
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public LegacySkinResourceStore(IHasNamedFiles source, IResourceStore<byte[]> underlyingStore)
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: base(underlyingStore)
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{
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this.source = source;
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@ -32,7 +32,7 @@ namespace osu.Game.Skinning
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}
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private string getPathForFile(string filename) =>
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source.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.GetStoragePath();
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source.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath();
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public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
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}
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