CaffeeLake
79ef032182
Merge branch 'master' into multiplier1x
2024-01-03 07:40:02 +09:00
Lena
17656e9b9c
update the current activity when the multiplayer room updates
2024-01-02 18:38:25 +01:00
Bartłomiej Dach
3c5e9ac9a9
Fix possible double score submission when auto-retrying via perfect mod
...
Closes https://github.com/ppy/osu/issues/26035 .
`submitOnFailOrQuit()`, as the name suggests, can be called both when
the player has failed, or when the player screen is being exited from.
Notably, when perfect mod with auto-retry is active, the two happen
almost simultaneously.
This double call exposes a data race in `submitScore()` concerning the
handling of `scoreSubmissionSource`. The race could be experimentally
confirmed by applying the following patch:
diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs
index 83adf1f960..76dd29bbdb 100644
--- a/osu.Game/Screens/Play/SubmittingPlayer.cs
+++ b/osu.Game/Screens/Play/SubmittingPlayer.cs
@@ -228,6 +228,7 @@ private Task submitScore(Score score)
return Task.CompletedTask;
}
+ Logger.Log($"{nameof(scoreSubmissionSource)} is {(scoreSubmissionSource == null ? "null" : "not null")}");
if (scoreSubmissionSource != null)
return scoreSubmissionSource.Task;
@@ -237,6 +238,7 @@ private Task submitScore(Score score)
Logger.Log($"Beginning score submission (token:{token.Value})...");
+ Logger.Log($"creating new {nameof(scoreSubmissionSource)}");
scoreSubmissionSource = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);
which would result in the following log output:
[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
[network] 2024-01-02 09:54:13 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
[network] 2024-01-02 09:54:14 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
[runtime] 2024-01-02 09:54:14 [verbose]: Score submission completed! (token:36780 id:20247)
[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
[runtime] 2024-01-02 09:54:14 [error]: An unhandled error has occurred.
[runtime] 2024-01-02 09:54:14 [error]: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
[runtime] 2024-01-02 09:54:14 [error]: at osu.Game.Screens.Play.SubmittingPlayer.<>c__DisplayClass30_0.<submitScore>b__0(MultiplayerScore s) in /home/dachb/Documents/opensource/osu/osu.Game/Screens/Play/SubmittingPlayer.cs:line 250
The intention of the submission logic was to only ever create one
`scoreSubmissionSource`, and then reuse this one if a redundant
submission request was made. However, because of the temporal proximity
of fail and quit in this particular case, combined with the fact that
the calls to `submitScore()` are taking place on TPL threads, means that
there is a read-write data race on `scoreSubmissionSource`, wherein the
source can be actually created twice.
This leads to two concurrent score submission requests, which, upon
completion, attempt to transition only _the second_
`scoreSubmissionSource` to a final state (this is because the API
success/failure request callbacks capture `this`, i.e. the entire
`SubmittingPlayer` instance, rather than the `scoreSubmissionSource`
reference specifically).
To fix, ensure correct synchronisation on the read-write critical
section, which should prevent the `scoreSubmissionSource` from being
created multiple times.
2024-01-02 10:55:52 +01:00
iilwy
fbedcb29e4
Merge branch 'master' into fix-precision
2024-01-01 10:42:15 -06:00
Salman Ahmed
34acb435b8
Merge branch 'master' into multiplier1x
2023-12-31 16:48:00 +03:00
wooster0
0c85fd496f
Don't leave scores screen empty if no scores are present yet
...
Addresses https://github.com/ppy/osu/discussions/23787
I originally wanted to set `allowShowingResults` to false if there are
no results but because this involves an API request to fetch the scores
that would mean all the scores would have to be fetched all at once so
that it knows whether to hide or show the "View results" button on a
beatmap.
Because that would slow things down and be very inefficient, this still
allows the user to view the scores screen but if there aren't any
scores, it shows a text, which I think is at least for now better than
nothing.
As for the testing of this, I wasn't sure how to not generate scores
only for one specific test so I opted into not using `SetUpSteps` and
doing it that way.
2023-12-31 22:42:32 +09:00
iminlikewithyou
5ae5d7f92d
change floor to round
2023-12-30 23:59:47 -06:00
Salman Ahmed
4dc11c4c48
Update existing code to use helper method
2023-12-31 05:18:07 +03:00
iminlikewithyou
45f6c78314
Merge branch 'master' of https://github.com/ppy/osu into menu-button-tweaks
2023-12-30 12:58:10 -06:00
iminlikewithyou
452f201f06
use margins isntead of moving the position of the sprite
2023-12-30 12:56:38 -06:00
CaffeeLake
bca0600482
Use 0.99x or 1.01x
...
Signed-off-by: CaffeeLake <PascalCoffeeLake@gmail.com>
2023-12-31 00:47:09 +09:00
Dean Herbert
61c46b78bd
Update MenuTip.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2023-12-29 22:24:16 +09:00
Dean Herbert
9f0fe6c6ca
Fix common typos
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-12-29 22:20:29 +09:00
Dean Herbert
d00b7c9cdf
Add some new menu tips (and reword some others)
2023-12-29 22:14:51 +09:00
Dean Herbert
2b81f4f557
Merge pull request #26221 from bdach/system-title-only-on-top-level-menu
...
Do not display system title in inital menu state
2023-12-29 21:13:40 +09:00
Bartłomiej Dach
db78d73fa5
Do not display system title in inital menu state
...
Addresses https://github.com/ppy/osu/discussions/26199 .
2023-12-29 11:50:30 +01:00
Bartłomiej Dach
99cddb6317
Use alternative workaround
2023-12-29 11:07:45 +01:00
Bartłomiej Dach
cd1f6b46c4
Fix crash after changing audio track in editor
...
Closes https://github.com/ppy/osu/issues/26213 .
Reproduction scenario: switch audio track in editor after timeline
loads.
Happens because `beatmap.Value.Track.Length` is 0 immediately after a
track switch, until BASS computes the actual track length on the audio
thread.
Yes this is a hack. No I have no better immediate ideas how to address
this otherwise.
2023-12-29 10:37:36 +01:00
Nitrous
c68a850325
Make menu tip about mod select more up to date.
2023-12-29 08:51:54 +08:00
iminlikewithyou
51d26d2d71
make the hover scale bigger
...
as a consequence, the rotation needs to be tweaked to be lower
2023-12-28 17:20:44 -06:00
iminlikewithyou
f1f1221e0e
move text left to be visually centered in the skewed rectangle
2023-12-28 17:18:41 -06:00
iminlikewithyou
4760c6aaee
move icon upwards to be visually centered
2023-12-28 17:17:24 -06:00
iminlikewithyou
637119f7d4
increase the base size of button icons
2023-12-28 17:15:23 -06:00
Bartłomiej Dach
7a10e132ea
Fix crash when retrieval of system title image fails
...
Closes https://github.com/ppy/osu/issues/26194 .
2023-12-28 20:39:13 +01:00
Bartłomiej Dach
6d124513e7
Fix test failures due to player bailing early after failing to load beatmap
2023-12-28 14:15:15 +01:00
Bartłomiej Dach
619b0cc69b
Fix code quality inspection
2023-12-28 14:12:28 +01:00
Bartłomiej Dach
24a80da83f
Merge branch 'master' into universal-offset-from-session-plays
2023-12-28 14:07:46 +01:00
Dean Herbert
e1a376c0a7
Fix using "Back" binding at spectator fail screen not working
2023-12-28 20:14:18 +09:00
Bartłomiej Dach
0fc86a07cb
Merge pull request #26177 from peppy/fix-leaderboard-tab-ordering
...
Fix song select leaderboard tab ordering not matching stable
2023-12-28 12:02:46 +01:00
Dean Herbert
b7f3c83514
Expose the ability to update global offset from the player loader screen
2023-12-28 20:01:34 +09:00
Dean Herbert
bd0e2b4dde
Remove disclaimer screen completely
2023-12-28 17:21:29 +09:00
Dean Herbert
7dc50b9baf
Don't dismiss on hover, and allow dismissing via click
2023-12-28 17:20:01 +09:00
Dean Herbert
1f2339244e
Add supporter display to main menu
2023-12-28 17:20:01 +09:00
Dean Herbert
b19f72481b
Fade out quickly on game exit sequence
2023-12-28 17:19:41 +09:00
Dean Herbert
0ad6ac8b2a
Remove unused variable
2023-12-28 16:48:17 +09:00
Dean Herbert
932d03a4f8
Make toggle more immediately hide/show tips
2023-12-28 16:21:19 +09:00
Dean Herbert
222459d921
Add background and improve layout
2023-12-28 16:16:27 +09:00
Dean Herbert
a1867afbb4
Move menu tips to main menu
...
In preparation for removing the disclaimer screen.
2023-12-28 16:06:08 +09:00
Dean Herbert
6684987289
Reduce refresh interval slightly
2023-12-28 15:19:09 +09:00
Dean Herbert
0ea62d0c5d
Add initial additive blending on fade in
2023-12-28 15:16:42 +09:00
Dean Herbert
972234b1e5
Move re-schedule inside continuation
2023-12-28 15:12:44 +09:00
Dean Herbert
481a251786
Use HandleLink
to allow potentially opening wiki or otherwise
2023-12-28 15:11:02 +09:00
Dean Herbert
289e0f00f9
Add flash on click
2023-12-28 15:10:47 +09:00
Dean Herbert
c70e7d340d
Adjust animation and add delay to URL open
2023-12-28 15:10:47 +09:00
Dean Herbert
ffc8778d67
Fix song select leaderboard tab ordering not matching stable
2023-12-28 14:13:35 +09:00
Bartłomiej Dach
ef39759813
More code quality inspections
2023-12-28 00:18:20 +01:00
Bartłomiej Dach
a3f720bc62
Retrieve system title from online source
2023-12-27 23:37:39 +01:00
Bartłomiej Dach
d9299a8a55
Implement visual appearance of "system title" message in main menu
2023-12-27 23:07:17 +01:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl
to use session static directly
2023-12-27 19:19:27 +01:00
Bartłomiej Dach
d4423d4933
Store last set score to a SessionStatic
2023-12-27 19:13:42 +01:00
Bartłomiej Dach
53766285ce
Remove remaining hexacons usages
2023-12-27 17:42:18 +01:00
Bartłomiej Dach
288ac930e4
Use new icons in editor
...
Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
2023-12-27 17:42:18 +01:00
Bartłomiej Dach
c45477bd1f
Use new icons in main menu wherever feasible
2023-12-27 17:42:18 +01:00
rushiiMachine
1d4db3b7a9
Fix SkinEditorOverlay
freezing when ReplayPlayer
screen exits early
...
Originally when popping in, the ReplayPlayer was loaded first (if previous screen was MainMenu), and afterwards the SkinEditor component was loaded asynchronously. However, if the ReplayPlayer screen exits quickly (like in the event the beatmap has no objects), the skin editor component has not finished initializing (this is before it was even added to the component tree, so it's still not marked `Visible`), then the screen exiting will cause `OsuGame` to call SetTarget(newScreen) -> setTarget(...) which sees that the cached `skinEditor` is not visible yet, and hides/nulls the field. This is the point where LoadComponentAsync(editor, ...) finishes, and the callback sees that the cached skinEditor field is now different (null) than the one that was loaded, and never adds it to the component tree. This occurrence is unhandled and as such the SkinEditorOverlay never hides itself, consuming all input infinitely.
This PR changes the loading to start loading the ReplayPlayer *after* the SkinEditor has been loaded and added to the component tree.
Additionally, this lowers the exit delay for ReplayPlayer and changes the "no hit objects" notification to not be an error since it's a controlled exit.
2023-12-26 12:22:00 -08:00
Bartłomiej Dach
668ce937a8
Merge pull request #26138 from peppy/fix-audio-rate-playback-not-fail
...
Bail from score submission if audio playback rate is too far from reality
2023-12-26 19:13:46 +01:00
Dean Herbert
d70fddb6fd
Fix elapsed time being counted twice on first frame
2023-12-27 00:11:22 +09:00
Dean Herbert
03e2463b06
Add test coverage and refactor to better handle equality edge case
2023-12-26 21:21:08 +09:00
Dean Herbert
1f2f749db6
Fix selection not being retained in control point list when undoing / redoing
2023-12-26 21:04:42 +09:00
Dean Herbert
f2c0e7cf2e
Fix editor's control point list refreshing multiple times for a single change
2023-12-26 21:04:42 +09:00
Bartłomiej Dach
b1a26acdd0
Merge pull request #26136 from peppy/add-waveform-visual-offset
...
Add visual offset to better align editor waveforms with expectations
2023-12-26 12:57:13 +01:00
Dean Herbert
225528d519
Bail from score submission if audio playback rate is too far from reality
...
Closes https://github.com/ppy/osu/issues/23149 .
2023-12-26 19:20:58 +09:00
Dean Herbert
f9e47242db
Add visual offset to better align editor waveforms with expectations
2023-12-26 17:44:49 +09:00
Nathan Tran
060bf8beff
Fix rewind backtracking
2023-12-25 15:27:32 -08:00
Dean Herbert
686b2a4394
Disable positional interaction for now
2023-12-24 03:00:51 +09:00
Dean Herbert
72bec527fd
Add conditions to match stable offset adjust limitations
2023-12-24 02:36:27 +09:00
Dean Herbert
92b490f2e7
Don't bother with alt support for now
2023-12-24 01:59:48 +09:00
Dean Herbert
6f11885d4b
Add control to allow changing offset from gameplay
2023-12-23 20:51:30 +09:00
Dean Herbert
7e9522a722
Allow external use of offset text explanation
2023-12-23 20:46:12 +09:00
Dean Herbert
27a9dcc5a1
Add basic hotkey offset adjust support (via existing offset control)
2023-12-23 19:55:05 +09:00
smallketchup82
f7c1e66165
Make the difficulty stats change based on the currently applied mods
2023-12-22 17:28:02 -05:00
Simon G
b31b9e96d0
adjust beatmap length and drain based on rate changing mods
2023-12-22 03:04:48 +01:00
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version
2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
...
For any potential future usage
2023-12-21 18:37:15 +09:00
rushiiMachine
ebbc8333e8
Prevent ExportReplay
being spammed on fail by being held down
...
This was already handled in ReplayDownloadButton (98efff0bd6/osu.Game/Screens/Ranking/ReplayDownloadButton.cs (L114-L115)
) but seemingly missed for SaveFailedScoreButton
2023-12-20 08:41:16 -08:00
Dean Herbert
7fa4dcf0fb
Fix selection retention logic copy paste failure
2023-12-20 19:27:57 +09:00
Dean Herbert
e003462f7d
Fix beatmap updates causing one extra carousel selection
2023-12-20 19:15:02 +09:00
Dean Herbert
64f62e7d90
Fix song select running updates when screen is not active
...
Who would have guessed that `Schedule` calls were there for a reason!
I've tidied things up. Most of the changes I've made here are not
required – the schedule is the main thing here. The reason the sound was
playing is because one-too-many schedules was removed causing beatmap
updates to update carousel specifics while still at the player loader
screen.
Note that the selection sound still plays on returning to song select,
but this is not a regression. I'm looking at fixing this in a separate
PR because I'm in a good place as far as understanding the logic right
now and it would be a waste to leave it broken.
Closes https://github.com/ppy/osu/issues/25875 .
2023-12-20 17:31:09 +09:00
Bartłomiej Dach
9a5027e556
Merge pull request #25900 from peppy/editor-from-any-carousel
...
Allow choosing "Edit" from any beatmap carousel item
2023-12-20 08:35:42 +01:00
Dan Balasescu
3818977a36
Merge pull request #25898 from peppy/song-select-stats
...
Update song select to always show difficulty stats
2023-12-20 14:39:35 +09:00
Dean Herbert
85e5d74a16
Apply proposed changes
2023-12-20 12:42:06 +09:00
OliBomby
c167f10ad5
fix crash from dragging near zero-length repeating object in timeline
2023-12-19 21:20:45 +01:00
Bartłomiej Dach
e306cc35ba
Merge branch 'master' into fix-song-select-realm-refresh-performance
2023-12-19 14:14:46 +01:00
Dean Herbert
bbfdd6892d
Allow choosing "Edit" from any beatmap carousel item
2023-12-19 19:58:49 +09:00
Dean Herbert
502e3edac3
Add missing invalidation call
2023-12-19 19:39:48 +09:00
Dean Herbert
3b848e8503
Tidy up visual look
2023-12-19 19:28:02 +09:00
Dean Herbert
07bb0805e9
Move advanced stats to a more permanent location on song select
2023-12-19 19:10:43 +09:00
Dean Herbert
0a64d631e2
Add support for dual-column advanced stats
2023-12-19 19:09:47 +09:00
Dean Herbert
8f5d21dc70
Actually fix realm selection retention regression
2023-12-19 18:10:55 +09:00
Dean Herbert
7e9c1b2acb
Use sender
's realm (because we can)
2023-12-19 17:27:52 +09:00
Bartłomiej Dach
7c05d66bd7
Add more detail to exception
2023-12-19 08:57:18 +01:00
Dean Herbert
44efa2c540
Fix incorrect ordering of items at song select when certain sort modes are used
2023-12-19 15:09:03 +09:00
Dean Herbert
d81cabc063
Revert "Improve performance of attemptSelection
using new cached count and LastSelected
"
...
This reverts commit 25df42630e
.
2023-12-18 22:46:02 +09:00
Dean Herbert
25e3a8e82e
Fix a few of silly issues
2023-12-18 22:45:58 +09:00
Dean Herbert
25df42630e
Improve performance of attemptSelection
using new cached count and LastSelected
2023-12-18 20:47:08 +09:00
Dean Herbert
5755fa214a
Cache non-filtered beatmap counts to massively improve count performance
2023-12-18 20:44:08 +09:00
Dean Herbert
034c5cd654
Debounce count updates for good measure
2023-12-18 20:43:23 +09:00
Dean Herbert
6fa1f5ef9b
Simplify invalidation logic
...
The only case where this was checking is guaranteed by realm to only be called once.
2023-12-18 20:31:02 +09:00
Dean Herbert
87b7699fcc
Avoid calling invalidation logic per beatmap set updated
...
Realm will batch the updates. We don't want to do expensive operations per set when we don't need to.
2023-12-18 20:31:02 +09:00
Dean Herbert
32cc3f9ef7
Combine multiple similar invalidation logic into single event
2023-12-18 20:31:02 +09:00
Dan Balasescu
d7aca2f641
Add IApplicableHealthProcessor
2023-12-17 19:27:03 +09:00
Bartłomiej Dach
b3c6e80f5c
Merge pull request #25770 from peppy/show-back-button-spectator
...
Show back button when spectating
2023-12-15 09:08:24 +01:00
Dean Herbert
48e89b903c
Merge pull request #25760 from bdach/if-i-speak-i-am-in-big-trouble-pt-1
...
Fix `AdjustedAttributesTooltip` being broken by design
2023-12-15 12:26:10 +09:00
Dean Herbert
27296c59de
Show back button when spectating
...
Avoids getting stuck at some screens.
It's a bit ugly having the back button visible like this,
but is the best approach we have for now.
2023-12-15 11:26:17 +09:00
Dan Balasescu
fbef40bb1f
Reduce some allocations in SongSelect in the mania ruleset
2023-12-15 11:01:15 +09:00
Bartłomiej Dach
9e5b6b97ff
Fix AdjustedAttributesTooltip
being broken by design
...
Fixes issue described in the following comment:
https://github.com/ppy/osu/pull/25759#issuecomment-1855954637
That is just not how the tooltip system is supposed to be used.
To name the individual sins:
- Caching and returning a tooltip instance like the classes that used
tooltips is incorrect. The lifetime of tooltip instances is managed by
the tooltip container. `GetCustomTooltip()` is called by it
exclusively. It should return a fresh instance every time.
- Not putting actual data in `IHasCustomTooltip.TooltipContent` is
wrong.
- Having `Tooltip.SetContent()` be a no-op is *grossly and flagrantly*
wrong.
I'm not even sure which particular combination of the above
transgressions caused the issue as it presented itself, but at this time
I frankly do not care.
2023-12-14 16:15:56 +01:00
Givikap120
b22a7cf520
Update AdvancedStats.cs
2023-12-14 14:31:58 +02:00
Givikap120
c2373bb37b
change the order of attributes
...
+ simplifying the bug fix
2023-12-14 14:31:19 +02:00
Givikap120
8698835db2
fixed bug
...
fixed the bug where it's not updates tooltip when there are no mods
2023-12-14 14:00:35 +02:00
Dean Herbert
e296730b37
Merge pull request #24642 from Givikap120/arod_rate_adjust
...
Show adjusted AR/OD when using DT/HT
2023-12-13 22:17:10 +09:00
Dean Herbert
76c4931f3a
Merge pull request #25673 from frenzibyte/fix-argon-initial-display
...
Fix `ArgonHealthDisplay` not displaying miss correctly during initial transition
2023-12-13 22:16:34 +09:00
Dean Herbert
9235f3d935
Merge pull request #25747 from peppy/fix-hit-error-clear
...
Fix hit error displays not clearing on seek
2023-12-13 17:36:24 +09:00
Dean Herbert
5062c53e36
Refactor everything for sanity
2023-12-13 17:33:39 +09:00
Dean Herbert
3131d37621
Clear transformations with more fire
2023-12-13 17:00:21 +09:00
Dean Herbert
fb44fb18e0
Update in line with upstream changes
2023-12-13 16:42:20 +09:00
Dean Herbert
0259ab761b
Merge branch 'master' into arod_rate_adjust
2023-12-13 16:35:18 +09:00
Dean Herbert
fdcf87569c
Merge pull request #25711 from smoogipoo/mania-convert-song-select-keycount
...
Display osu!mania keycount in song select carousel panels and details
2023-12-13 16:31:25 +09:00
Dean Herbert
ec6200b4ad
Merge pull request #25743 from peppy/merge-everything-at-once
...
Merge everything at once
2023-12-13 16:17:06 +09:00
Dean Herbert
f2c6c348be
Fix HitError
Clear
methods not correctly returning pooled drawables
2023-12-13 16:13:23 +09:00
Dean Herbert
110749205d
Cache GameplayClockContainer
to allow usage of OnSeek
2023-12-13 16:13:08 +09:00
Dean Herbert
5e10f9f899
Fix failing tests due to more textboxes being present with searchable dropdowns
2023-12-13 15:11:47 +09:00
Dean Herbert
eb30a603d9
Fix typo in argument name
2023-12-13 15:01:36 +09:00
Dean Herbert
0be6743e87
Apply Bindable.Parse
refactorings
2023-12-13 14:07:38 +09:00
Dean Herbert
5b00cf283d
Merge branch 'master' into drawnode-subtree-draw-cleanup
2023-12-13 14:01:01 +09:00
Dan Balasescu
c31ff84417
Fix possible nullref
2023-12-13 13:32:27 +09:00
Givikap120
2d94841929
fixed one test
2023-12-10 02:00:32 +02:00
Givikap120
faf54bca43
Merge branch 'master' into arod_rate_adjust
2023-12-10 01:49:18 +02:00
Givikap120
1d0c37e138
fixed test errors
2023-12-10 00:40:05 +02:00
Dan Balasescu
b36db3518c
Add keycount to song select details panel and carousel panels
2023-12-09 22:31:51 +09:00
Dean Herbert
a500f55ec6
Merge pull request #25688 from peppy/match-default-sv
...
Change default slider velocity for new beatmaps to match osu!stable
2023-12-07 11:52:16 +09:00
Bartłomiej Dach
f69a5b44cc
Merge branch 'master' into fix-argon-initial-display
2023-12-06 09:30:28 +01:00
Bartłomiej Dach
4585a169b1
Merge pull request #25686 from peppy/fix-song-select-match
...
Fix searching at song select matching incorrect ruleset
2023-12-06 09:25:47 +01:00
Dean Herbert
0af16732b8
Change default slider velocity to 1.4
...
This is the default in osu!stable and plays better than 1.0.
2023-12-06 13:38:46 +09:00
Dean Herbert
4da6d53c72
Merge pull request #25672 from frenzibyte/fix-argon-health-display-2
...
Fix `ArgonHealthDisplay` sometimes behaving weirdly on miss judgements (alternative)
2023-12-06 12:24:39 +09:00
Dean Herbert
8286d3896f
Fix searching at song select matching incorrect ruleset
...
Regressed with https://github.com/ppy/osu/pull/25679 .
2023-12-06 11:32:26 +09:00
Salman Ahmed
20fd458fac
Perserve miss animation when followed by a hit at same frame
2023-12-05 21:59:28 +03:00
Salman Ahmed
9496cdf42b
Add explanatory note for scheduling
2023-12-05 21:59:28 +03:00
Salman Ahmed
927cfe4257
Fix health processor event leaks
2023-12-05 21:59:28 +03:00
Bartłomiej Dach
88095aaefa
Merge pull request #25637 from smoogipoo/multiplayer-abort
...
Add ability for the host to abort an in-progress match
2023-12-05 13:51:00 +01:00
Bartłomiej Dach
4644c4e7a2
Remove unused class
2023-12-05 12:43:32 +01:00
Bartłomiej Dach
566d336470
Merge pull request #25679 from peppy/song-select-search-performance
...
Improve song select search performance
2023-12-05 11:06:31 +01:00
Dean Herbert
5a2240838b
Merge branch 'master' into multiplayer-abort
2023-12-05 17:01:54 +09:00
Dean Herbert
02178d8e61
Remove usage of case-when
2023-12-05 16:58:16 +09:00
Dean Herbert
f317e06da1
Use DangerousActionDialog
2023-12-05 16:54:44 +09:00
Dean Herbert
45e499778f
Search terms before performing other criteria checks
...
Very minor, but putting the more common case towards the
start of the method allows early return.
2023-12-05 15:28:56 +09:00
Dean Herbert
42010574b5
Avoid list construction when doing filtering
2023-12-05 15:26:14 +09:00
Dean Herbert
27e778ae09
Avoid sorting items when already in the correct sort order
2023-12-05 14:47:32 +09:00
Dean Herbert
7fda38d0b0
Use ordinal comparison when searching at song select
...
Bypasses various overheads. In theory should be fine? (until it's not on some language)
2023-12-05 14:14:13 +09:00
Guido
8756dd25c6
Changed file chooser in resource selection to show file name when file is selected
2023-12-04 22:51:56 +01:00
Salman Ahmed
629e64d50a
Fix ArgonHealthDisplay
not displaying miss correctly during initial transition
2023-12-04 23:55:31 +03:00
Salman Ahmed
4d82a55594
Remove method for being unused
2023-12-04 23:24:28 +03:00
Salman Ahmed
5723715ea0
Fix ArgonHealthDisplay
sometimes behaving weirdly on miss judgements
2023-12-04 23:24:28 +03:00
Dan Balasescu
8587652869
Fix countdown button being enabled
2023-12-04 11:00:11 +09:00
Dan Balasescu
c2644a5d5e
Correctly implement button enabled state
2023-12-04 10:18:37 +09:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes
2023-12-04 08:51:21 +09:00
Dan Balasescu
1b0fc8ca9d
Refactor
2023-12-01 20:41:41 +09:00
Dan Balasescu
15c9416244
Rename method
2023-12-01 18:47:40 +09:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch
2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games
2023-12-01 15:31:06 +09:00
Dean Herbert
1cfcaee121
Reorder badges so that SS shows above others
...
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.
Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
...
Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Dean Herbert
a4be28a2ae
Don't show buttons on fail overlay when player interaction is disabled
2023-11-27 12:25:24 +09:00
Bartłomiej Dach
98ab9853ce
Merge branch 'master' into show-spectator-fail-2
2023-11-27 12:24:59 +09:00
Bartłomiej Dach
19639de299
Merge branch 'master' into fix-spectator-quit-2
2023-11-27 11:36:10 +09:00
Dean Herbert
a6cf1e5d2e
Make osu! logo do something when in edit submenu
2023-11-25 00:53:25 +09:00
Dean Herbert
a44edfdedd
Fix incorrect sample for top level edit button
2023-11-24 19:37:57 +09:00
Dan Balasescu
289cda71b2
Fix inspections
2023-11-24 15:06:51 +09:00
Dean Herbert
7ceb49fbc0
Add extra test coverage and handle case where still at loading screen
2023-11-24 15:05:39 +09:00
Dean Herbert
d3a55d83c0
Schedule FailScore
inside onFail
instead of onFailComplete
2023-11-24 14:44:57 +09:00
Dean Herbert
ef5dd24589
Update failing test coverage and fix onFail
being called too often
2023-11-24 14:44:57 +09:00
Dean Herbert
4ad3cb3b49
Submit and send failed spectator state more aggressively
2023-11-24 14:44:57 +09:00
Dean Herbert
8375dd72d6
Add xmldoc to new AllowFail
method
2023-11-24 14:44:57 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
...
Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract
methods in SpectatorScreen
...
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Dean Herbert
335e8efff7
Apply NRT to SoloSpecatorScreen
2023-11-24 14:26:09 +09:00
Dean Herbert
dabbdf674b
Rename SoloSpectator
to SoloSpectatorScreen
2023-11-24 14:26:08 +09:00
Dean Herbert
4c7d2bb0fb
Apply NRT to SpectatorScreen
2023-11-24 14:26:08 +09:00
Dean Herbert
b8179aa875
Use better(?) icons and full strings
2023-11-24 13:23:47 +09:00
Dean Herbert
a069a673fa
Allow buttons to be displayed on more than one state (and share the back button)
2023-11-24 13:18:17 +09:00
Dean Herbert
1d1b3ca982
Apply NRT to MainMenuButton
2023-11-24 13:18:17 +09:00
Dean Herbert
8ad414488a
Play out previous transforms immediately to avoid flow issues with multiple sub menus
2023-11-24 13:18:17 +09:00
Dean Herbert
7e59a1d0be
Apply NRT to ButtonSystem
2023-11-24 13:18:17 +09:00
Dean Herbert
5905ca6492
Add second level menu for skin editors
2023-11-24 13:18:17 +09:00
Dean Herbert
340227a06d
Replace all hexacon lookups with strongly typed properties
2023-11-24 13:17:39 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons
lookup to allow usage with SpriteIcon
2023-11-24 13:17:39 +09:00
Dean Herbert
537b0ae870
Add silly annotation for now (more new r# rules)
2023-11-24 12:47:42 +09:00
Givikap120
c2a44cf118
Made custom tooltip
2023-11-23 23:30:18 +02:00
Dean Herbert
5239fee947
Allow use of skin username/flag/avatar components outside of gameplay
2023-11-23 17:15:03 +09:00
Dean Herbert
9a6857bfad
Merge pull request #25530 from yesseruser/FlagHUD
...
Fix skin element "PlayerFlag" responding to clicks/hovers
2023-11-23 16:51:09 +09:00
Dan Balasescu
30309cdf11
Merge pull request #25415 from Poyo-SSB-forks/unify-ur
...
Change unstable rate calculation to account for rate-change mods
2023-11-23 09:53:28 +09:00
yesseruser
82fec4194d
Disabled RecievePositionalInputAtSubTree in PlayerFlag.
2023-11-22 15:45:32 +01:00
yesseruser
08e0279d72
Revert "Renamed UpdateableFlag to ClickableUpdateableFlag."
...
This reverts commit 671177e871
.
2023-11-22 15:25:43 +01:00
yesseruser
be8b59e59d
Revert "Created and implemened a BaseUpdateableFlag."
...
This reverts commit cd7e0bf620
.
2023-11-22 15:25:35 +01:00
yesseruser
cd7e0bf620
Created and implemened a BaseUpdateableFlag.
...
The tooltip still shows.
2023-11-21 19:27:33 +01:00
yesseruser
671177e871
Renamed UpdateableFlag to ClickableUpdateableFlag.
2023-11-21 19:02:23 +01:00
Dean Herbert
21bf288277
Merge pull request #25520 from peppy/context-menu-spacers
...
Allow context menus to have visible spacers
2023-11-21 16:56:36 +09:00
Bartłomiej Dach
bf972a04ee
Merge pull request #25409 from Tom94/bspline-sliders
...
Add free-hand drawing of sliders to the editor
2023-11-21 16:28:14 +09:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
...
Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Bartłomiej Dach
aa3ff151c0
Fix RoomManager
attempting to part room when not online
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
...
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Dean Herbert
7c5345bf7e
Use SimpleErrorNotification
for error display
2023-11-21 15:10:41 +09:00
Dean Herbert
917a68eac3
Adjust localisablel strings and keys
2023-11-21 15:08:15 +09:00
Dean Herbert
405ab499e9
Allow context menus to have visible spacers
2023-11-21 14:24:10 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
234ef6f923
Rectify selection keep-alive logic
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
246aacb216
Remove unnecessary guard
...
Setting a bindable's value to something if that value is already there
is a no-op (doesn't trigger bindings / callbacks).
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
0e0ab66148
Simplify parsing code
...
Less methods, less smeared around logic, saner data types.
2023-11-20 21:57:12 +09:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders
2023-11-20 12:03:29 +09:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is
2023-11-17 17:04:20 +09:00
Dean Herbert
d1cea10f21
Add note about localisation
2023-11-17 16:52:40 +09:00
Dean Herbert
0a8ede6274
Merge pull request #25469 from Joehuu/argon-hide-counter-labels
...
Add ability to toggle labels on argon counter components
2023-11-16 17:01:03 +09:00
Bartłomiej Dach
1e2f1b3ef2
Merge branch 'master' into unload-main-menu-storyboard
2023-11-16 15:46:44 +09:00
Bartłomiej Dach
dbd4f26436
Use alternative method of scheduling storyboard unload
2023-11-16 15:37:53 +09:00
Dean Herbert
b45872d2e0
Merge branch 'master' into argon-hide-counter-labels
2023-11-16 14:20:13 +09:00
Dean Herbert
73eda6c09c
Move non-matching default value to argon skin default speficiation instead
2023-11-16 14:18:49 +09:00
Dean Herbert
7f90db7603
Merge pull request #25472 from bdach/argon-health-folding-in-on-self
...
Fix argon health bar folding in on itself when too narrow
2023-11-15 19:02:30 +09:00
Dean Herbert
2987c0e802
Add note about enfocing size methodology
2023-11-15 19:01:52 +09:00
Dean Herbert
189fca2eb6
Merge pull request #25339 from joshika39/change-clickable-avatars-tooltip-for-usergrid
...
Add `UserGridPanel` as the `ClickableAvatar` tooltip
2023-11-15 18:01:24 +09:00
Bartłomiej Dach
8cd1f08a92
Fix argon health bar folding in on itself
2023-11-15 15:42:45 +09:00
Joseph Madamba
62352ce5f3
Add ability to toggle labels on argon counter components
2023-11-14 20:46:42 -08:00
Joseph Madamba
87ace7565d
Use existing localisation for argon counter component labels
2023-11-14 20:44:33 -08:00
Bartłomiej Dach
159cf41f82
Fix default argon health bar width being zero
...
Closes #25460 .
2023-11-15 12:53:09 +09:00
Bartłomiej Dach
711bf14c06
Merge pull request #25443 from peppy/fix-argon-custom-skins
...
Fix customised argon skins no longer loading due to incorrect resource store specification
2023-11-14 23:11:39 +09:00
Dean Herbert
a745642f76
Fix customised argon skins no longer loading due to incorrect resource store spec
2023-11-14 22:01:56 +09:00
Bartłomiej Dach
83f8f03c7e
Fix argon health bar not relative sizing correctly
2023-11-14 21:54:06 +09:00
Bartłomiej Dach
70d2de5669
Move song select touch detector to solo implementation
...
It should not run in multiplayer. Even if we wanted to allow touch-only
playlist items at some point, the current behaviour of multiplayer song
selects with respect to touch device mod is currently just broken.
2023-11-14 16:35:16 +09:00
Givikap120
26d493986c
Fixed precision and updated AdvancedStats
2023-11-12 18:05:18 +02:00
Dean Herbert
798e677c09
Refactor KeyCounterDisplay
to use autosize
...
A previous attempt at this was unsuccessful due to a partially
off-screen elements not getting the correct size early enough (see
https://github.com/ppy/osu/issues/14793 ). This can be accounted for by
setting `AlwaysPresent` when visibility is expected.
This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795 )
due to the newly added `Width` / `Height` being persisted with
floating-point errors (by not persisting the values in the first place,
via `AutoSize.Both`).
2023-11-12 17:19:25 +09:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust
2023-11-12 15:49:07 +09:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Bartłomiej Dach
ea556abad8
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 21:28:29 +09:00
Bartłomiej Dach
50789d2e18
Fix song progress bars not sizing vertically properly
2023-11-11 21:28:04 +09:00
Bartłomiej Dach
870e4ce27e
Fix argon health display not handling invalidation correctly
2023-11-11 20:42:45 +09:00
Bartłomiej Dach
b7972e3c84
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 20:16:14 +09:00
Poyo
064857c40b
Calculate unstable rate using rate-adjusted offsets
2023-11-10 19:57:44 -08:00
Salman Ahmed
96da7a07bb
Add detailed explaination on existence of ScheduleUntilTransitionEnd
2023-11-11 02:57:29 +03:00
Salman Ahmed
080f13e34d
Schedule outside of UnloadStoryboard
and fix disposal happening on update thread
2023-11-11 02:56:45 +03:00
Givikap120
60c3e7250b
fixed naming incconvinence
2023-11-10 15:13:40 +02:00
Bartłomiej Dach
c522a703eb
Merge branch 'master' into skin-size-editing
2023-11-10 18:19:27 +09:00
Bartłomiej Dach
374e13b496
Remove argon health display bar length setting
...
It is no longer needed.
Intentionally not doing backwards migration to simplify things; users
can fix their skins.
2023-11-10 18:18:58 +09:00
Dean Herbert
1c63f1f89d
Merge pull request #25348 from bdach/less-basic-touchscreen-detection
...
Implement basic touchscreen detection
2023-11-10 18:01:40 +09:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc
2023-11-10 17:55:02 +09:00
Dean Herbert
a02aeed50a
Adjust combo animation slightly
2023-11-10 16:53:16 +09:00
Dean Herbert
67312a2db9
Remove ArgonScoreWedge
and use ArgonWedgePiece
directly
2023-11-10 16:53:16 +09:00
Dean Herbert
b4ec62473e
Remove width/height bindables from ArgonWedgePiece
2023-11-10 16:53:15 +09:00
Dean Herbert
4f90ac15fa
Reduce the default wireframe opacity a bit
2023-11-10 15:53:05 +09:00
Dean Herbert
7e0b41219c
Change animation to only affect number portion, add miss animation
2023-11-10 15:53:05 +09:00
Dean Herbert
e861681cd4
Adjust argon rolling easings
2023-11-10 15:53:05 +09:00
Dean Herbert
7c3a626f4b
Add basic animation for combo counter
2023-11-10 15:53:05 +09:00
Dean Herbert
6c1d48dfaf
Remove unused function
2023-11-10 15:53:05 +09:00
Dean Herbert
f31c1c9c79
Rename and move skinnable line component to a more commomn place
2023-11-10 15:53:05 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size
instead of Scale
for edge nodes
2023-11-10 14:22:28 +09:00
Dean Herbert
7fc2050f72
Rename variables and mak seconary tooltip type work again
2023-11-10 11:52:34 +09:00
Salman Ahmed
d3af3c615f
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-10 01:04:03 +03:00
Salman Ahmed
6f5d905ce7
Update argon accuracy counter design
2023-11-10 01:02:05 +03:00
Salman Ahmed
59998b507a
Hide background sprite when storyboard finishes loading
2023-11-09 23:23:57 +03:00
Salman Ahmed
768a31b2f5
Fix background crash on a beatmap with no storyboard
2023-11-09 22:57:20 +03:00
Salman Ahmed
bd8409219f
Unload beatmap storyboard background when no longer present
2023-11-09 17:20:11 +03:00
Susko3
0c4c9aa4b5
Show touch taps setting in player loader on mobile platforms
2023-11-09 14:52:33 +01:00
Joshua Hegedus
ccb9ff826a
fixed tests
2023-11-09 13:09:59 +01:00
Dean Herbert
02966bc02f
Merge branch 'master' into change-clickable-avatars-tooltip-for-usergrid
2023-11-09 18:19:23 +09:00
Dean Herbert
67dc3aa5b7
Merge pull request #25366 from Susko3/better-touch-settings
...
Add "disable taps during gameplay" to touch input settings and related UI
2023-11-09 18:19:02 +09:00
Bartłomiej Dach
63a0ea5410
Fix PlayerTouchInputDetector
applying touch device mod when other inactive mods present
2023-11-09 17:51:01 +09:00
Bartłomiej Dach
13b599b9b6
Merge branch 'master' into less-basic-touchscreen-detection
2023-11-09 17:36:48 +09:00
Jamie Taylor
8a47f05b16
Always play 'swoosh' sample when transitioning back to logo
2023-11-09 14:01:33 +09:00
Jamie Taylor
f69c2ea39b
Implement sample choking/muting for ButtonSystem
samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
f0a1df06ac
Add 'swoosh' samples to accentuate MainMenu
animations
2023-11-08 22:21:24 +09:00
Jamie Taylor
17aa079cb1
Use new tiered 'back' samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
fc1a0cf645
Update ButtonSystem
to use new sample names
2023-11-08 22:21:24 +09:00
Salman Ahmed
2ef17c56b1
Remove unused local
2023-11-08 02:13:35 +03:00
Salman Ahmed
18c71c95cc
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-08 02:12:37 +03:00
Salman Ahmed
4de5454538
Bring back left-side line next to health display
...
Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
fdc714a248
Support percentages and ignore dot characters in wireframes part
2023-11-08 02:06:14 +03:00
Salman Ahmed
d30bac3f49
Move "required display digits" feature to reside in argon score counter
2023-11-08 02:06:14 +03:00
Salman Ahmed
e6d3085353
Update accuracy counter design
2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be
Support absolute-sized health bar and use it for default layout
2023-11-08 02:06:14 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings
2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements
2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2
Remove mobile specific changes
...
Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
ratinfx
544d5d1d86
Forgot a clock.Stop call
2023-11-07 12:23:22 +01:00
ratinfx
bdbeb2bce4
Renamed CollectionChanged event handler
2023-11-07 11:11:32 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
ratinfx
44f127c8a8
Renamed method and made private
2023-11-07 01:02:45 +01:00
ratinfx
0834b79cc7
Renamed method and moved Notifications inside
2023-11-07 00:56:24 +01:00
Susko3
7385c3c97b
Move InputSettings
children creation code to BDL
...
- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Salman Ahmed
0dbba13686
Split argon score sprite text and update combo counter design
2023-11-07 01:59:36 +03:00
Salman Ahmed
7c1c62ba8a
Remove argon combo wedge and update combo counter position
2023-11-07 01:59:36 +03:00
Salman Ahmed
ce36884ef0
Make score wireframes display up to required digits count
2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c
Update argon score wedge design
2023-11-07 01:59:36 +03:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
Dean Herbert
51c891e2e4
Automatically refresh the verify screen's issue list on re-entering it
...
Addresses https://github.com/ppy/osu/discussions/25365 .
2023-11-06 19:34:36 +09:00
Bartłomiej Dach
682668ccf0
Remove touch device toasts entirely
2023-11-06 10:54:32 +01:00
Bartłomiej Dach
97fee6143c
Rename touch "input handlers" to detectors
2023-11-06 10:08:19 +01:00
Joshua Hegedus
4a70f2435c
fixed showUsernameTooltip
2023-11-06 09:22:50 +01:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
ratinfx
277cf7dc12
Ensure every SelectedItem is alive and has Blueprint
2023-11-05 18:26:51 +01:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Salman Ahmed
1d4f4cf4c3
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed
Remove PP wedge and logic for gameplay layout
2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5
Revert "Abstractify PP counter logic from the "Triangles" implementation"
...
This reverts commit daf4a03fd0
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b
Revert "Add "Argon" performance points counter"
...
This reverts commit 56eeb117ce
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e
Remove health line detail
2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1
Revert health display settings changes
2023-11-05 01:55:54 +03:00
ratinfx
7492d953ae
Moved error checks into Editor
...
- Invoke Action on error to Notify user
- added some comments
2023-11-04 21:17:58 +01:00
Givikap120
d0b2b4f7b9
Update AdvancedStats.cs
2023-11-04 21:57:42 +02:00
Givikap120
820519c37d
improved tooltip
2023-11-04 21:55:46 +02:00
Givikap120
57170501cd
Improve code quality
2023-11-04 17:25:09 +02:00
ratinfx
60f62faec3
Renamed Editor method
2023-11-04 03:30:38 +01:00
ratinfx
43ab7f4942
Added OpenEditorTimestamp base implementation
2023-11-04 02:01:18 +01:00
Joseph Madamba
16731ff85f
Fix text positioning
2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer
not being centred
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
a78fab0e7d
Do not hardcode ruleset name in touch device detection toast
2023-11-03 00:17:29 +01:00
Bartłomiej Dach
a613292802
Fix unknown mod test failure
2023-11-02 23:44:40 +01:00
Bartłomiej Dach
0dd0a84312
Move player touch handler to SubmittingPlayer
...
Shouldn't be there in `ReplayPlayer`.
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
8784dd42c0
Do not attempt to turn on Touch Device in song select with autoplay active
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
3a6d65d395
Touch up PlayerTouchInputHandler
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
c588f434e5
Fix song select touch handler causing crashes when song select is suspended
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
f2df02b60f
Automatically activate touch device mod in player
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
2f6ff893b5
Automatically activate and deactivate touch device mod in song select
2023-11-02 19:45:48 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
...
Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
...
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
...
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
...
Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
b2d3aa982d
Merge branch 'master' into fix-click-through-timeline
2023-10-30 12:52:00 +01:00
Bartłomiej Dach
cea24298cb
Privatise setters
2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
...
Closes https://github.com/ppy/osu/issues/25239 .
`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.
However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.
This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
...
Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
...
`SelectionHandler` is receiving input from anywhere out of necessity:
19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)
Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:
19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)
But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.
The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
...
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters
2023-10-30 16:35:10 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission
2023-10-30 15:07:26 +09:00
Susko3
366e41f111
Use local workaround instead of disabling clipboard entirely
2023-10-28 12:23:23 +02:00
Dean Herbert
5a9d4170e8
Merge pull request #24794 from bdach/score-encoding-cleanup
...
Correctly handle multiple online score ID types
2023-10-28 02:29:56 +09:00
Bartłomiej Dach
35f30d6135
Scale back debug assertion
...
The import preparation task can actually be non-null when exiting even
if the player hasn't passed:
- fail beatmap
- click import button to import the failed replay
2023-10-27 14:39:58 +02:00
Bartłomiej Dach
dc7f5cd6ed
Add preventive assertions concerning submission flow state
2023-10-27 13:30:51 +02:00
Bartłomiej Dach
2d5b1711f6
Share !HasPassed
condition
2023-10-27 13:27:48 +02:00
Bartłomiej Dach
96d784e06b
Delete ScoreInfo.HasReplay
as no longer needed
2023-10-27 12:39:54 +02:00
Bartłomiej Dach
86a8ab6db6
Fix quick retry immediately after completion marking score as failed
...
Closes https://github.com/ppy/osu/issues/25247 .
The scenario involved here is as follows:
1. User completes beatmap by hitting all notes.
2. `checkScoreCompleted()` determines completion, and calls
`progressToResults(withDelay: true)`.
3. `progressToResults()` schedules `resultsDisplayDelegate`, which
includes a call to `prepareAndImportScoreAsync()`, a second in the
future.
4. User presses quick retry hotkey.
This calls `Player.Restart(quickRestart: true)`,
which invokes `Player.RestartRequested`,
which in turn calls `PlayerLoader.restartRequested(true)`,
which in turn causes `PlayerLoader` to make itself current,
which means that `Player.OnExiting()` will get called.
5. `Player.OnExiting()` sees that `prepareScoreForDisplayTask` is null
(because `prepareAndImportScoreAsync()` - which sets it -
is scheduled to happen in the future), and as such assumes that
the score did not complete. Thus, it marks the score as failed.
6. `Player.Restart()` after invoking `RestartRequested` calls
`PerformExit(false)`, which then will unconditionally call
`prepareAndImportScoreAsync()`. But the score has already been marked
as failed.
The flow above can be described as "convoluted", but I'm not sure I have
it in me right now to try and refactor it again. Therefore, to fix,
switch the `prepareScoreForDisplayTask` null check in
`Player.OnExiting()` to check `GameplayState.HasPassed` instead, as it
is not susceptible to the same out-of-order read issue.
2023-10-27 12:17:03 +02:00
Dean Herbert
fc25e24397
Merge branch 'master' into score-encoding-cleanup
2023-10-27 18:03:38 +09:00
Bartłomiej Dach
fdb81bfa4c
Rename methods to not mention "source clock" anymore
2023-10-26 19:38:52 +02:00
Bartłomiej Dach
565ae99e0d
Fix StopUsingBeatmapClock()
applying adjustments to track it was supposed to stop using
...
- Closes https://github.com/ppy/osu/issues/25248
- Possibly also closes https://github.com/ppy/osu/issues/20475
Regressed in e33486a766
.
`StopUsingBeatmapClock()` intends to, as the name says, stop operating
on the working beatmap clock to yield its usage to other components on
exit. As part of that it tries to unapply audio adjustments so that
other screens can apply theirs freely instead.
However, the aforementioned commit introduced a bug in this. Previously
to it, `track` was an alias for the `SourceClock`, which could be
mutated in an indirect way via `ChangeSource()` calls. The
aforementioned commit made `track` a `readonly` field, initialised in
constructor, which would _never_ change value. In particular, it would
_always_ be the beatmap track, which meant that
`StopUsingBeatmapClock()` would remove the adjustments from the beatmap
track, but then at the end of the method, _apply them onto that same
track again_.
This was only saved by the fact that clock adjustments are removed again
on disposal of the `MasterGameplayClockContainer()`. This - due to async
disposal pressure - could explain infrequently reported cases wherein
the track would just continue to speed up ad infinitum.
To fix, fully substitute the beatmap track for a virtual track at the
point of calling `StopUsingBeatmapClock()`.
2023-10-26 19:38:52 +02:00
Bartłomiej Dach
2fa2217381
Fix left side of carousel blocking volume adjust hotkeys
...
Closes https://github.com/ppy/osu/issues/25234 .
A little ad-hoc, but probably fine...?
2023-10-26 16:26:35 +02:00
Bartłomiej Dach
5d6a58d443
Add failing test scene for scroll handling in song select
2023-10-26 16:24:16 +02:00
Bartłomiej Dach
cbb2a0dd70
Use both score ID types to deduplicate score on solo results screen
2023-10-26 15:09:59 +02:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup
2023-10-26 09:04:05 +02:00
Salman Ahmed
07e7d533bf
Bake external scale factors into glyph scale
2023-10-26 10:01:27 +03:00
Salman Ahmed
df80b4dcab
Update "Argon" health display specifications to match design
...
Also adds a little white bar next to the display to match with the
components below it (score/accuracy/combo counters).
2023-10-26 09:12:05 +03:00
Salman Ahmed
50af1574cf
Add "Argon" background wedges
2023-10-26 09:10:56 +03:00
Salman Ahmed
56eeb117ce
Add "Argon" performance points counter
2023-10-26 09:10:10 +03:00
Salman Ahmed
daf4a03fd0
Abstractify PP counter logic from the "Triangles" implementation
2023-10-26 09:09:55 +03:00
Salman Ahmed
0aa0562dc0
Add "Argon" combo counter
2023-10-26 09:09:55 +03:00
Salman Ahmed
1f36acca1a
Add "Argon" accuracy counter
2023-10-26 09:09:52 +03:00
Salman Ahmed
9ca672d689
Add "Argon" total score counter
2023-10-26 08:58:25 +03:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume
2023-10-24 22:04:43 +09:00
Bartłomiej Dach
19be0055d5
Merge pull request #24921 from Pasi4K5/diff-name-search
...
Add ability to search for difficulty names using square brackets
2023-10-24 12:07:02 +02:00
Dean Herbert
c9161a7bfc
Remove incorrect copy paste fail
2023-10-24 17:32:01 +09:00
Bartłomiej Dach
abfe2ce0fe
Fix comment
2023-10-24 10:05:20 +02:00
Dean Herbert
fcb366af4d
Add diff=
support for more advanced usages
2023-10-24 16:09:05 +09:00
Dean Herbert
6865d8894d
Simplify implementation and remove unsupported test coverage
2023-10-24 16:01:32 +09:00
Bartłomiej Dach
05d7516479
Merge pull request #25182 from peppy/song-select-scroll-improvemets
...
Improve mouse interactions at song select
2023-10-24 08:26:20 +02:00
Dean Herbert
1274829193
Block scroll and click operations on the left side of song select
2023-10-24 14:51:40 +09:00
Pasi4K5
c5339f440e
Apply code review suggestions
2023-10-23 23:30:54 +02:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor
2023-10-20 15:50:21 +02:00
Dean Herbert
0ae0b0c353
Fix carousel "reset position" marging not scaling with UI scale correctly
2023-10-20 20:04:26 +09:00
Dean Herbert
137a1d948d
Allow interacting with the carousel anywhere in empty space at song select
2023-10-20 20:04:11 +09:00
Susko3
5bbbca3e44
Also support D
for those with muscle memory from stable
2023-10-20 12:22:00 +02:00
Susko3
4a3a4ee17f
Change beatmap listing key to B to match Ctrl-B shortcut
2023-10-20 11:47:00 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
...
Addresses https://github.com/ppy/osu/discussions/25150 .
2023-10-17 16:59:56 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens
2023-10-16 11:20:02 +02:00
Bartłomiej Dach
c4af8591a5
Preserve OnlineID
when importing scores
...
Previously, for lazer scores, the ID returned from `osu-web` was
discarded and replaced with -1, due to the fact that the appropriate
structures for unification with stable, as well as unification across
solo and multiplayer, were not in place yet.
Now we're at the point where scores from all the aforementioned sources
receive a `solo_scores` DB row, and as such, we can start treating
`solo_scores`-scheme IDs as canonical "online IDs" for a score.
2023-10-16 11:20:02 +02:00
Bartłomiej Dach
9cd33d9bb2
Merge pull request #25139 from peppy/collection-ordering-fix
...
Fix collections not being sorted alphabetically in context menus
2023-10-16 10:53:43 +02:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus
2023-10-16 16:03:12 +09:00
Dean Herbert
48832c64ac
Fix health bar animating when it shouldn't be
...
It wasn't correctly checking the current underlying health, which could
be zero in usages of `AccumulatingHealthProcessor`, for instance.
Closes #25046 .
2023-10-16 13:12:04 +09:00
Jamie Taylor
d97b618d02
Use new generic-error
sample in appropriate places
2023-10-13 21:06:50 +09:00
Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
...
Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Bartłomiej Dach
79cec7707d
Privatise setter
2023-10-13 09:56:46 +02:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
...
- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
diff.
2023-10-12 20:39:40 +02:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results
2023-10-12 19:31:54 +09:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario
2023-10-12 19:27:35 +09:00
Dean Herbert
32eda99c3a
Add missing xmldoc returns
2023-10-12 19:06:34 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites
2023-10-12 18:17:15 +09:00
Dean Herbert
94d7a65e40
Schedule Join
operations rather than using OnLoadComplete
for added safety
2023-10-12 17:42:02 +09:00
Dean Herbert
242a41371c
Fix HotkeyOverlay
fade out occurring when exit is blocked
2023-10-12 15:42:54 +09:00
Dean Herbert
7c0d496730
Show results immediately if user hits "back" key after finishing gameplay
...
I've gone ahead and matched the osu!stable behaviour for this, as it
seems like it's what people are used to and they will settle for no
less.
Closes https://github.com/ppy/osu/issues/18089 .
2023-10-12 15:42:23 +09:00
Dean Herbert
b9dbc8139b
Merge branch 'master' into fix-argon-health-bar-flash
2023-10-11 00:20:08 +09:00
Bartłomiej Dach
d701e88a08
Merge pull request #25076 from peppy/fix-argon-health-bar-perf
...
Ensure health displays don't pile up transforms when off-screen
2023-10-10 16:33:32 +02:00
Dean Herbert
b9dadc52b7
Adjust comment to match current behaviour
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-10 22:54:19 +09:00
Dean Herbert
e2e28ef0ca
Remove comment regarding inlined delegate
2023-10-10 22:12:20 +09:00
Dean Herbert
682aa06acf
Remove JudgementResult
from Miss
/Flash
as it is not used
2023-10-10 22:10:44 +09:00
Dean Herbert
f0bd975393
Change GameplayClockContainer.Reset
to directly call GameplayClock.Stop
...
The reasoning is explained in the inline comment, but basically this was
getting blocked by `isPaused` being in an initial `true` state (as it is
on construction), while the source clock was still `IsRunning`.
There's no real guarantee of sync between the source and the `isPaused`
bindable right now. Maybe there should be in the future, but to restore
sanity, let's ensure that a call to `Reset` can at least stop the track
as we expect.
2023-10-10 18:16:14 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer
never calling Reset
on GameplayClockContainer
...
This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Dean Herbert
eee7dc02da
Reduce severity of clock running check to avoid production crashes
2023-10-10 17:58:11 +09:00
Dean Herbert
4674f63655
Fix Scheduler.AddOnce
not working in one location
2023-10-10 16:17:34 +09:00
Dean Herbert
7e68b64526
Avoid running finishInitialAnimation
when already finished
2023-10-10 15:59:48 +09:00
Dean Herbert
1eb6c93916
Also debounce updatePathVertices
to reduce overhead
2023-10-10 15:50:42 +09:00
Dean Herbert
6c346874d3
Add TODO mentioning that ArgonHealthDisplay
is doing lerp wrong
2023-10-10 15:24:54 +09:00
Dean Herbert
57f588fa86
Ensure health displays don't pile up transforms when off-screen
2023-10-10 15:24:54 +09:00
Dean Herbert
6ee958743e
Adjust glow animation specifics slightly
2023-10-10 15:10:42 +09:00
Dean Herbert
aeb579eb54
Syncrhonise initial colour of glowBar
for sanity
2023-10-10 15:10:27 +09:00
Dean Herbert
8e26b3c405
Fix argon health bar not completing flash animation correctly
2023-10-10 15:09:33 +09:00
Bartłomiej Dach
ca217094d6
Merge pull request #25063 from peppy/move-download-button
...
Move playlist item download button to left
2023-10-09 10:01:15 +02:00
Dean Herbert
142c61ab9b
Move playlist item download button to left
2023-10-09 12:21:56 +09:00
Dean Herbert
e5207167c8
Rename FailAnimation
to FailAnimationContainer
2023-10-08 00:39:30 +09:00
Dean Herbert
7c7771afca
Merge pull request #24986 from peppy/health-animates-in-intro
...
Add initial animation for health bars
2023-10-07 10:31:34 +09:00
Bartłomiej Dach
cfcdbe1c30
Merge pull request #25028 from peppy/bindable-fixes
...
Fix some incorrect bindable-related code
2023-10-06 22:31:30 +02:00
Bartłomiej Dach
a099cc0f36
Merge pull request #25030 from peppy/adjustable-health-bar
...
Adjust argon health bar to fit with existing layout
2023-10-06 21:51:18 +02:00
Bartłomiej Dach
b7d0bf3756
Only flush the Current
transform specifically
2023-10-06 21:39:29 +02:00
Bartłomiej Dach
ce0d4bd0df
Fix health display potentially desyncing from actual if health was changed during initial animation
2023-10-06 21:35:08 +02:00
Dean Herbert
58448d3dd9
Fix health animation affecting failing tint
2023-10-07 01:06:31 +09:00
Dean Herbert
1a60e6d76e
Merge branch 'master' into health-animates-in-intro
2023-10-07 00:32:19 +09:00
Dean Herbert
8e5b2e78e5
Fix variable clash
2023-10-06 21:01:23 +09:00
Dean Herbert
d87ab9c82d
Adjust transition time based on miss/hit
2023-10-06 19:34:38 +09:00
Dean Herbert
3f2a00d90d
Add argon health display to default skin layout
2023-10-06 19:34:27 +09:00
Dean Herbert
f40e910c51
Remove left line from health display
2023-10-06 19:34:27 +09:00
Dean Herbert
db5178e453
Change ArgonHealthDisplay
to be relative sized for now
2023-10-06 18:56:39 +09:00
Dean Herbert
936a21a661
Fix redundant bindable initialisation in SongSelect
2023-10-06 16:51:56 +09:00
Dean Herbert
1d7b8ea21a
Fix incorrect implementation of IHasCurrentValue
in FooterButtonFreeMods
2023-10-06 16:51:40 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dean Herbert
1005b7ac85
Fix incorrect test assumption in TestSceneEditorClock
...
I don't know what this test was trying to do, but it was wrong. Any
offset which is applied should be invisible to the clock's final
`CurrentTime` (and to the user).
2023-10-06 16:43:28 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
Dean Herbert
61fd4186af
Ensure regenerateDisplay
is eventually performed if originally called before load
2023-10-05 22:55:23 +09:00
Dean Herbert
76cc2f9f22
Fix WaveformComparisonDisplay
potentially crashing on invalid track length
...
As seen at https://github.com/ppy/osu/runs/17415814918#r0s2 .
2023-10-05 14:58:55 +09:00
Bartłomiej Dach
bd71403309
Merge branch 'master' into health-animates-in-intro
2023-10-04 13:53:42 +02:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Marvin Schürz
6d97f89399
Rename OnlinePlayScreen.LoungeSubScreen
to Lounge
2023-10-04 08:37:22 +02:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
...
Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
4f3c433946
Move vertex related constants local to method
2023-10-03 17:41:52 +09:00
Dean Herbert
32b2ac4974
Rename and refactor glow/miss bars to hopefully make more sense
2023-10-03 17:41:11 +09:00
Dean Herbert
4f9daa1c14
Tidy up ArgonHealthDisplay
code quality
2023-10-03 17:32:35 +09:00
Dean Herbert
8178cf3a8d
Tidy up background colour gradient logic
...
This changes things visually a touch, but I think it feels better.
And reads better.
2023-10-03 17:17:11 +09:00
Marvin Schürz
a171fa7649
Join multiplayer match when clicking the invite notification
2023-10-03 01:31:30 +02:00
Dean Herbert
82ba545358
Add initial animation for health bars
2023-10-02 17:01:58 +09:00
Dean Herbert
3a45bcad15
Improve flash and glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
c4f47974bc
Improve glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
88d608e1fa
Tidy up common animation code
2023-10-02 02:11:07 +09:00
Dean Herbert
df51e61234
Improve animation
2023-10-02 00:42:51 +09:00
Dean Herbert
22aa7ffd06
Use additive colour
2023-10-01 22:09:59 +09:00
Salman Ahmed
eef099e69d
Do not display "miss" bar if health is already zero
2023-10-01 15:25:34 +03:00
Salman Ahmed
7825bea959
Use interpolation for health bar opacity instead of transforms
2023-10-01 15:25:23 +03:00
Salman Ahmed
30d9004ef9
Fix small mistake
2023-10-01 13:41:11 +03:00
Salman Ahmed
446c9c2efe
Apply adjustments on the "miss" bar display
2023-10-01 13:39:36 +03:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
a331fb993a
Adjust health bar outer stroke colour
2023-10-01 01:21:37 +03:00
Salman Ahmed
319208ca3d
Adjust health bar glow intensity
2023-10-01 01:18:05 +03:00
Salman Ahmed
776536e816
Add "Argon" health display implementation
2023-10-01 00:56:16 +03:00
Salman Ahmed
33b0cb15a8
Add handling for miss judgements in HealthDisplay
2023-10-01 00:21:25 +03:00
Pasi4K5
c927f90a48
Replace regex with a custom algorithm and update test scene.
2023-09-29 13:46:33 +02:00
Pasi4K5
23c20ca5f4
Add xmldocs
2023-09-29 13:44:11 +02:00
Joseph Madamba
9e90374a90
Flash discard changes dialog popup when force quitting room/playlist creation with changes
2023-09-28 17:09:50 -07:00
Bartłomiej Dach
8215c4cb0e
Merge branch 'master' into mods-stable-ordering
2023-09-28 18:30:56 +02:00
Bartłomiej Dach
7638ea36a0
Merge branch 'master' into mod-icon-extended
2023-09-28 16:57:17 +02:00
Bartłomiej Dach
90326f62a7
Merge pull request #24953 from peppy/flash-dialog-on-stuck
...
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 11:04:38 +02:00
Bartłomiej Dach
afa1815d13
Merge pull request #24929 from peppy/reduce-song-select-debounce
...
Reduce delay before loading beatmap after selection change at song select
2023-09-28 10:45:43 +02:00
Dean Herbert
7d74d84e6c
Display mod icons using stable ordering
...
In discussion with nanaya, we likely want this now that we're adding the
ability for some icons to be extended. Historically mod icons have been
displayed in a stable but arbitrary order (based on their position in
the `Mods` enum).
This change aims to make them stable across lazer scores (where they are
stored based on .. the order the user selected them).
2023-09-28 16:48:09 +09:00
Dean Herbert
7908b36b39
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 15:25:39 +09:00
Dean Herbert
9f4df29880
Adjust fade durations at player loader to better hide mod jank
2023-09-27 19:29:03 +09:00
Dean Herbert
a639e51ddb
Fix value not updating after missing beatmap is imported
2023-09-27 18:17:25 +09:00
Dean Herbert
175cf68bd6
Avoid re-fetching WorkingBeatmap
2023-09-27 18:13:07 +09:00
Dean Herbert
ae31a8fadf
Reduce delay before loading beatmap after selection change at song select
...
This was originally set high because of performance concerns. We have
since improved things quite drastically. Even with a very low debounce
my song select is amazingly smooth.
This is about as low as we can got unless we want chaos when key
repeating left/right arrows (it's not as bad as you think, maybe worth
testing during review and see if it feels more expected?).
Of note, stable has key repeat disabled on left/right arrows and zero
debounce.
Addresses concerns in https://github.com/ppy/osu/discussions/24916 .
2023-09-26 16:21:09 +09:00
Fabian van Oeffelt
2040dcabe0
Improve Code Quality
2023-09-25 17:51:39 +02:00
Fabian van Oeffelt
2a3391d83b
Remove unused namepace
2023-09-25 16:56:34 +02:00
Fabian van Oeffelt
59d3143645
Fix SR/BPM Display in Playlist rooms
2023-09-25 16:53:40 +02:00
Pasi4K5
74896fd6b2
Fix multiple difficulty search queries not working in some cases.
2023-09-25 13:38:47 +02:00
Pasi4K5
793d1bf970
Add ability to search for difficulty names
2023-09-25 12:52:49 +02:00
Dean Herbert
d019cb5167
Update in line with framed clock changes
2023-09-22 22:02:18 +09:00
Dean Herbert
251a85db43
Fix StopUsingBeatmapClock
not transferring time and running state
2023-09-22 16:22:36 +09:00
Dean Herbert
faa0481fc6
Fix editor operating directly on track rather than decoupled clock
2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee
Don't apply decoupling to SpectatorPlayerClock
s
...
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
bf08fbe196
Set source directly in FramedBeatmapClock
ctor
...
This isn't required, but avoids creating a temporary `StopwatchClock`
and generally just makes debug easier with less state changes.
2023-09-22 16:22:35 +09:00
Dean Herbert
586311d508
Fix souce clock not always being transferred to FramedBeatmapClock
in time
2023-09-22 16:22:35 +09:00
Dean Herbert
a1e298930c
Remove second hopefully-unnecessary workaround
2023-09-22 14:41:07 +09:00
Dean Herbert
df08c4e1ad
Disable decoupling for OsuGameBase
's beatmap implementation
...
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00
Dean Herbert
117cd74af6
Update usage of DecoupleableInterpolatingFramedClock
in FramedBeatmapClock
2023-09-22 12:49:25 +09:00
Dean Herbert
3f27be1f33
Replace most usages of DecoupleableInterpolatingFramedClock
...
Except `FramedBeatmapClock`, which is the high-effort one.
2023-09-22 12:49:25 +09:00
Dean Herbert
600651795b
Change FramedBeatmapClock
to always be decoupled
2023-09-22 12:49:25 +09:00
Salman Ahmed
5266cdc722
Add explanatory note
2023-09-21 20:41:10 +03:00
Salman Ahmed
095812c6b8
Merge branch 'master' into fix-song-select-shift-delete
2023-09-21 20:25:43 +03:00
Salman Ahmed
9e4a56d64e
Merge branch 'master' into update-framework
2023-09-21 19:49:20 +03:00
Dean Herbert
9af4e75dfc
Disable clipboard export for song select textbox
...
In combination with https://github.com/ppy/osu-framework/pull/5997 ,
closes https://github.com/ppy/osu/issues/24867
2023-09-22 01:24:29 +09:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Dean Herbert
bf984388b3
Update clocks in line with framework changes
2023-09-20 21:17:08 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
71ac5cfc79
Don't bother binding to friends changes for score display purposes
2023-09-20 14:14:37 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight
2023-09-20 14:14:08 +09:00
Bartłomiej Dach
3bddf4bf9a
Rename spectator-specific settings to more generic (with backwards migration)
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
9b391cd661
Merge branch 'master' into import-task-improve
2023-09-14 19:37:01 +02:00
Dean Herbert
541cd972e1
Rename ArchiveReader
implementations to read better
2023-09-14 13:36:07 +09:00
Dan Balasescu
753c1c877c
Revert masking SSBO changes
2023-09-13 23:10:13 +09:00
Givikap120
1a70110a4e
Added BeatmapAttributesDisplay support
2023-09-12 16:44:44 +03:00
Givikap120
c61212c523
Merge pull request #1 from Givikap120/master
...
add display to calibrate
2023-09-12 13:02:19 +03:00
Bartłomiej Dach
589f56d20c
Merge branch 'master' into map_info_on_mod_settings
2023-09-11 09:55:54 +02:00
Bartłomiej Dach
76bf82d900
Do not show mod effects on free mod select
2023-09-11 09:55:45 +02:00
Givikap120
ed213dad6c
minor format fix (again)
2023-09-08 20:38:24 +03:00
Givikap120
a01537c763
minor format fix
2023-09-08 20:37:07 +03:00
Givikap120
02e2b8546c
fixed all stated problems
2023-09-08 20:32:55 +03:00
Joseph Madamba
d0780fb765
Add comment explaining the max width
2023-09-06 15:01:55 -07:00
Joseph Madamba
97bd90c0ff
Link new song select wedge title and artist to search text box
2023-09-06 14:41:10 -07:00
cdwcgt
68752f95e5
color friend score to pink
2023-09-06 22:58:03 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
b5e812eb3e
Merge pull request #24723 from bdach/beatmap-carousel-split-missing-status
...
Fix status on carousel beatmap set not showing in split difficulty mode
2023-09-06 09:35:38 +02:00
Bartłomiej Dach
63e92f8fab
Fix status on carousel beatmap set not showing in split difficulty mode
2023-09-06 08:25:19 +02:00
Dean Herbert
dded7fe6ca
Merge branch 'master' into beatmap-options-popover
2023-09-06 15:16:34 +09:00
Joseph Madamba
73604d171a
Make "general" a common string
2023-09-05 23:00:07 -07:00
Joseph Madamba
701e24e8d3
Move hide button to end and make it work
2023-09-05 18:50:31 -07:00
Joseph Madamba
6d2e57b73e
Add localisation support to beatmap options popover
2023-09-05 18:43:42 -07:00
Joseph Madamba
69fa8747f0
Explicitly add beatmapinfo param to edit call
2023-09-05 18:35:35 -07:00
Joseph Madamba
9565039192
Hide beatmap options popover when beatmap changes
2023-09-05 18:24:54 -07:00
Joseph Madamba
9f10082ffc
Revert param removal of delete beatmap and clear scores methods
2023-09-05 18:24:53 -07:00
Joseph Madamba
8e8fae0fba
Fix left padding adding shear width
2023-09-05 15:21:23 -07:00
Joseph Madamba
3f92dae55c
Move star rating display and status pill out of reloadable content
2023-09-05 15:20:20 -07:00
Joseph Madamba
676240928e
Move actual star updating to star rating display
2023-09-05 14:57:55 -07:00
Joseph Madamba
5becac6431
Make beatmap non-nullable
...
Doesn't seem like it'll be null after first set: 5454d1caa1/osu.Game/OsuGameBase.cs (L363)
2023-09-05 14:43:43 -07:00
Joseph Madamba
b63c1e4257
Remove mods dependency
...
BPM is not in the wedge anymore.
2023-09-05 12:14:17 -07:00
Joseph Madamba
6e6dd86a51
Remove buffered container comment
...
While it is true that there is a transparency overlap, it is only seen when entering/exiting song select. And there are other components game-wide that exhibit the same issue when transparency changes. Should be reconsidered another time.
2023-09-05 11:10:06 -07:00
Dean Herbert
4cd4eb3b0a
Move "general" to top for key binding compatibility
2023-09-05 16:46:49 +09:00
Dean Herbert
84d8d33ad7
Add headers and generally improve the UI of the popover
2023-09-05 16:44:55 +09:00
Dean Herbert
4ff3630484
Add a slight delay before hiding the popover to better visualise button click
2023-09-05 16:14:01 +09:00
Dean Herbert
a8c9c2bf17
Remove buffered container (doesn't seem like it's doing anything anymore)
2023-09-05 15:59:00 +09:00
Joseph Madamba
98d027d207
Fix star counter animating weird and delayed
2023-09-04 21:39:41 -07:00
Joseph Madamba
9accd0ded2
Fix star rating rolling counter regression
2023-09-04 21:21:56 -07:00
Joseph Madamba
82fb9dc2ef
Simplify text initialization
2023-09-04 12:59:21 -07:00
Joseph Madamba
e70510ef19
Move drawable and binding logic to standard places
2023-09-04 12:56:20 -07:00
Joseph Madamba
2df2002735
Move negative corner radius margin to constructor
2023-09-04 12:42:01 -07:00
Joseph Madamba
e8a793425b
Use right padding instead of negative x offset
2023-09-04 12:38:40 -07:00
Joseph Madamba
bf71099e57
Fix truncating sprite text usage
2023-09-04 12:04:20 -07:00
Joseph Madamba
2fbd67cf26
Merge branch 'master' into beatmap_wedge_clean_ii
2023-09-04 11:24:20 -07:00
Joseph Madamba
f616648730
Remove icon blending
2023-09-04 09:40:35 -07:00
Joseph Madamba
6c0bd13308
Add xmldoc to newly exposed methods
2023-09-04 00:53:14 -07:00
Joseph Madamba
5abf271b56
Implement beatmap options popover
2023-09-04 00:53:09 -07:00
Hồ Nguyên Minh
d5a89c4c45
Fix formatting
2023-09-04 13:32:42 +07:00
Hồ Nguyên Minh
b17a55d6a8
Add length check for slider velocity
2023-09-04 10:43:05 +07:00
Magnus-Cosmos
d674856e29
Use existing localisations in BeatmapInfoWedge
2023-09-02 22:49:29 -04:00
Givikap120
5e5fe84a88
Update AdvancedStats.cs
2023-09-03 02:19:02 +03:00
Givikap120
0779cd8f4f
minor design fixes
2023-09-03 02:17:04 +03:00
Givikap120
2e2d4d0d60
Merge branch 'map_info_on_mod_settings' of https://github.com/Givikap120/osu into map_info_on_mod_settings
2023-09-03 02:09:18 +03:00
Givikap120
b0398b6259
functionality is done
2023-09-03 02:09:01 +03:00
Bartłomiej Dach
76954f6e91
Merge branch 'master' into skin-editor-selection-negative-scaling
2023-09-01 21:30:24 +02:00
Wleter
fc4069f794
let SelectionBox perform flip with scale handles
2023-09-01 13:01:51 +02:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Dean Herbert
96a5443813
Merge branch 'master' into carousel-difficulty-split
2023-08-30 14:24:30 +09:00
Dean Herbert
cbd4b91feb
Merge pull request #24678 from Nabile-Rahmani/bot-scores
...
Fix and use score user's IsBot property in results screen animation
2023-08-30 14:00:35 +09:00
Nabile Rahmani
b658b0e346
Fix and use score user's IsBot property in results screen animation
...
While a mod-created replay did flag itself as performed by a bot, the extension method converting it into a Score did not copy all the generated properties.
As noted, it might be preferable for ModCreatedUser to inherit APIUser and forward it as-is to the Score instance.
Related to PR #24675
2023-08-29 23:28:50 +02:00
Wleter
14ee0ee395
Merge branch 'ppy:master' into skin-editor-selection-negative-scaling
2023-08-29 17:30:55 +02:00
Wleter
d56ab0fe9a
change names
2023-08-29 17:25:52 +02:00
Givikap120
f8adc911cd
Merge branch 'ppy:master' into map_info_on_mod_settings
2023-08-28 23:17:04 +03:00
Givikap120
50235cc245
somewhat working prototype
2023-08-28 23:16:33 +03:00
Wleter
07e126241d
working negative scaling
2023-08-28 16:41:55 +02:00
Bartłomiej Dach
97d1c6e9fc
Merge branch 'master' into carousel-difficulty-split
2023-08-28 11:07:43 +02:00
Bartłomiej Dach
b9795eb3d4
Fix changes to beatmap sets being undone on switching sort mode
2023-08-28 11:02:22 +02:00
Bartłomiej Dach
80ec18d117
Fix incorrect selection restore code in split case
...
The fallback to "any of the added sets" needs to be applied after
they've all been added, rather than with every added one. Otherwise, in
flows that expect a particular difficulty to be selected in the end
(such as exiting from editor) would end up switching away from the
edited beatmap.
2023-08-28 10:06:26 +02:00
Bartłomiej Dach
0af6cc1394
Fix online ID not being propagated in split difficulty mode
...
Would result in failures to re-download the beatmap in update flows, for
instance.
2023-08-28 10:05:59 +02:00
Givikap120
290f8db341
fixed stated problems
...
removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
8a1fc7c340
Basic stuff (not working for now)
2023-08-26 01:20:41 +03:00
Dean Herbert
10b1450138
Rename remove method to better explain return type being IEnumerable
2023-08-25 18:10:54 +09:00
Givikap120
d5ac93f631
Added "value is rate changed" indication
...
Now if AR or OD value is not "true" and changed through rate - it will appear with symbol `*`
Instead of `11` it wil show as `11*`
2023-08-25 01:25:12 +03:00
Givikap120
772633178c
Moved ruleset decl in right place
2023-08-25 01:02:12 +03:00
Givikap120
17b9b1649a
Fixed "works only for std" problem
...
1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Dean Herbert
89eeff515b
Reduce complexity of selection restore
2023-08-25 00:52:54 +09:00
Givikap120
ed886a4dc3
Added a true AR/OD display when using DT/HT
2023-08-24 16:49:42 +03:00
Dean Herbert
9e94f38091
Fix typo in local variable
2023-08-24 18:33:15 +09:00
Dean Herbert
081fb308e1
Merge branch 'master' into new-overlay-sfx
2023-08-24 18:29:00 +09:00
Jamie Taylor
2e27a476bb
Re-enable sample playback for PasswordEntryPopover
and remove sampleJoin
playback instead
2023-08-24 18:04:47 +09:00
Dean Herbert
018be4c20f
Fix selection not being retained when switching between split mode
2023-08-22 18:49:02 +09:00
Dean Herbert
ecbf0f138e
Fix incorrect handling when new beatmaps arrive
2023-08-22 18:48:07 +09:00
Dean Herbert
2b1c6ae612
Ensure ID is maintained in temporary BeatmapSetInfo
s
2023-08-22 18:48:07 +09:00
Dean Herbert
290d18ad69
Split out difficulties in beatmap carousel in a bit of a hacky way
...
Seems like the simplest path forward for now, without a full rewrite.
2023-08-22 18:47:41 +09:00
Dan Balasescu
e8337c592a
Update framework and apply changes to support masking SSBO
2023-08-22 12:50:13 +09:00
Dean Herbert
e7d61e0002
Fix star fountain directions not matching stable
2023-08-21 17:59:24 +09:00
Dean Herbert
4915b2563c
Merge pull request #24366 from Joehuu/supporter-playlist-duration
...
Always show supporter-only playlist durations
2023-08-21 17:46:26 +09:00
Dean Herbert
8120c3f87a
Merge branch 'master' into precise-rotation-2
2023-08-19 23:25:42 +09:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dean Herbert
9023059bc0
Convert to switch statement
2023-08-18 17:27:09 +09:00
Dean Herbert
75750957c7
Add note about why pop in samples are disabled for PasswordEntryPopover
2023-08-18 17:11:30 +09:00
OliBomby
360f9750e1
Allow selecting empty control point groups
2023-08-17 16:30:18 +02:00
Jamie Taylor
d10d7b6ea4
Change some component samples to go better with overlay pop-in samples
2023-08-17 18:36:37 +09:00
Jamie Taylor
3d7ba0e18c
Add pop-in/pop-out sfx to more overlays
2023-08-17 18:36:37 +09:00
Jamie Taylor
b15a54c914
Use new overlay pop-in/pop-out samples
2023-08-17 18:36:36 +09:00
Dean Herbert
a78c03bd5b
Merge branch 'master' into precise-rotation-2
2023-08-17 17:59:13 +09:00
Dean Herbert
59a31cc868
Merge pull request #24431 from bdach/slider-with-textbox-instantaneous
...
Add instantaneous mode to `SliderWithTextBoxInput`
2023-08-16 20:10:52 +09:00
Bartłomiej Dach
ed84be2f26
Merge pull request #24566 from peppy/multiplayer-spectator-score-diff
...
Add score difference display to multiplayer spectator
2023-08-16 12:57:17 +02:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
Bartłomiej Dach
bdf87e43db
Merge branch 'master' into slider-with-textbox-instantaneous
2023-08-16 10:48:45 +02:00
Bartłomiej Dach
35af15f491
Merge branch 'master' into multi-spectator-fix-startup-delay
2023-08-16 10:34:20 +02:00
Dean Herbert
8b9759c569
Apply nullability to MatchScoreDisplay
2023-08-16 17:26:10 +09:00
Dean Herbert
ab826c35b7
Add score diff display to multiplayer spectator
...
Basically pulling changes over from the tournament client implementation
2023-08-16 17:26:10 +09:00
Bartłomiej Dach
add1ef77d0
Fix typo in comment
2023-08-16 10:07:12 +02:00
Bartłomiej Dach
4f47b196c1
Merge branch 'master' into fix-unsafe-realm-access
2023-08-16 09:59:17 +02:00
Dean Herbert
bb98f10ff6
Use CurrentTime
instead of StartTime
for hotfix seek (and update comment)
2023-08-16 16:38:49 +09:00
Dean Herbert
184eabb902
Merge branch 'master' into multi-spectator-fix-startup-delay
2023-08-16 16:27:49 +09:00
Dean Herbert
31c2b7f925
Merge branch 'master' into leaderboard-toggle
2023-08-16 15:49:55 +09:00
Dean Herbert
5bd7370439
Add log output when editor is creating a fresh beatmap
2023-08-16 14:23:17 +09:00
Dean Herbert
e8bde6504a
Fix score being cloned in async method causing random crashes
...
Closes https://github.com/ppy/osu/issues/24445 .
2023-08-15 16:08:13 +09:00
Bartłomiej Dach
1b3806539a
Merge branch 'master' into leaderboard-toggle
2023-08-10 22:50:55 +02:00
Bartłomiej Dach
2698ec9206
Merge branch 'master' into block-exit-if-save-failed
2023-08-08 23:41:03 +02:00
Bartłomiej Dach
500a1363ec
Merge branch 'master' into fix-break-info-decimal-separator
2023-08-08 22:49:00 +02:00
Joseph Madamba
49f5d6813e
Block beatmap editor from testing/exiting/exporting when saving fails
2023-08-04 22:08:25 -07:00
Bartłomiej Dach
785d2ed9b1
Merge branch 'master' into multi-spectator-better-start-time
2023-08-03 22:07:47 +02:00
Bartłomiej Dach
52b1073d93
Fix playfield skin layer not rotating correctly with barrel roll mod
2023-08-03 21:08:00 +02:00
Bartłomiej Dach
dde03b7d46
Merge branch 'master' into playfield-skin-layer
2023-08-03 20:42:15 +02:00
Dean Herbert
71f6e5731d
Fix potential null reference if no frames found
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:58:19 +09:00
Dean Herbert
f38b21110f
Add missing parenthesis to comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:57:43 +09:00
Joseph Madamba
aab462fd95
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
Dean Herbert
87fee001c7
Fix multiplayer spectator potentially taking too long to start
...
When watching from the middle of gameplay, due to a series of failures,
`SpectatorClock` would not get seeked to the current time, causing all
clients to look like they were out of sync.
This is a hotfix for the issue. A better fix will require framework
changes or considerable restructuring.
I'd recommend testing this works in practice and agreeing that while it
is a hack, it's likely not going to cause issues and is something we
want to see fixed sooner rather than later.
2023-08-02 19:05:43 +09:00
Dean Herbert
14d87e49c7
Improve choice of where to start playback of multiplayer spectator
2023-08-02 18:46:35 +09:00
Dean Herbert
0e510088f9
Ensure background of gameplay is black when storyboard is overriding background display
2023-08-02 15:50:15 +09:00
Dean Herbert
a618ed140e
Move StoryboardReplacesBackground
bindable more local to usage
2023-08-02 15:29:18 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes
2023-08-01 19:03:48 +02:00
Bartłomiej Dach
a75f42f5a9
Merge branch 'master' into multi-spectator-extended-results
2023-08-01 18:25:41 +02:00
Bartłomiej Dach
f7d5ac9f92
Privatise setter
2023-08-01 18:09:48 +02:00
QuantumSno
054ca5e59c
Merge branch 'master' into leaderboard-toggle
2023-08-01 10:06:03 -04:00
Dean Herbert
70bd1d3cf4
Fix centred player not animating correctly
2023-08-01 20:18:21 +09:00
Dean Herbert
df504e1fc2
Show extended statistics in multiplayer spectator automatically
2023-08-01 20:02:36 +09:00
Dean Herbert
fe47dc291b
Fix onLoadRequested
getting early-exited too early in spectator scenarios
...
In some scenarios, multiplayer spectator would not tick over to the next
beatmap.
Here's an example:
- Room has two items queued
- Local user starts download of both
- First beatmap starts and download is complete
- First beatmap ends (spectating is active)
- Second beatmap starts but download is not complete
In this scenario, the local client will get stuck at the spectator
screen due to the `onLoadRequested`-invoked screen change being early
exited.
It would require manual recovery (clicking back button) to return to a
sane state.
2023-08-01 19:22:41 +09:00
Dean Herbert
9fe9ea2c90
Fix potential crash on multiple StartGameplay
calls in multiplayer spectator
2023-08-01 19:22:41 +09:00
Bartłomiej Dach
2e2b0c4e41
Move SliderWithTextBoxInput
to more general namespace
2023-08-01 01:01:36 +02:00
Dean Herbert
a3afb198a1
Merge pull request #24341 from bdach/selection-operations-refactor
...
Refactor rotation handling in editor to facilitate reuse
2023-07-31 17:18:05 +09:00
Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler
via DI rather than explicit passing
2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Bartłomiej Dach
7763f3dd40
Fix osu! logo suddenly disappearing during rapid exit
2023-07-30 19:05:37 +02:00
Bartłomiej Dach
d3435483eb
Fix multiplayer match screen being exited from when not current
...
This was supposed to be fixed by #24255 , but has popped up as a
regression on Sentry since:
https://sentry.ppy.sh/organizations/ppy/issues/22749/?project=2&referrer=regression_activity-email
On a fifteen-minute check I cannot figure out how to reproduce, so
rather than spending further brain cycles on this, just apply the same
explicit guard that like fifteen other places do.
2023-07-30 15:50:10 +02:00
Bartłomiej Dach
1f7f336fd5
Merge branch 'master' into fix-replay-export-queued-op
2023-07-30 14:58:14 +02:00
Bartłomiej Dach
898913f32a
Merge pull request #24415 from peppy/multi-spectator-improvements
...
General visual improvements to mutliplayer spectatator screen
2023-07-30 12:43:26 +02:00
Bartłomiej Dach
e208f38bcb
Merge pull request #24361 from peppy/fix-editor-global-music-hotkey-conflicts
...
Disallow interacting with the global track state in `Player` and `Editor`
2023-07-30 12:28:53 +02:00
Dean Herbert
6d5b3617b3
Remove pending export operation if active score is changed
2023-07-30 16:41:45 +09:00
Dean Herbert
35ec55c1f6
Don't queue export replay operations if button is disabled
2023-07-30 16:41:33 +09:00
Dean Herbert
45ceaba00d
Disable multiplayer spectator zoom when there's only one player's screen visible
2023-07-30 14:40:58 +09:00
Dean Herbert
945d89e955
Move disables to loading screens for better coverage of edge cases
2023-07-30 13:45:42 +09:00
Joseph Madamba
4ddf05602f
Update BreakInfoLine
to formatting standards
2023-07-29 11:05:15 -07:00
Joseph Madamba
6ebfafa9c3
Remove unnecessary text comparison
2023-07-29 11:02:04 -07:00
Joseph Madamba
740898dffb
Remove unnecessary prefix parameter
2023-07-29 10:40:18 -07:00
Joseph Madamba
9d928c0225
Apply NRT to BreakInfoLine
2023-07-29 10:39:50 -07:00
Dean Herbert
75625f089e
Hide toolbar when entering multiplayer spectator
2023-07-30 02:29:14 +09:00
Dean Herbert
38244c081f
Further refactorings along with shadow implementation
2023-07-30 02:29:14 +09:00
Dean Herbert
84bc14c1dd
Improve animation and sizing of maximised screen display
2023-07-30 02:29:14 +09:00
Dean Herbert
1826819663
Move Facade
to nested class
2023-07-30 02:29:14 +09:00