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Add basic animation for combo counter

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Dean Herbert 2023-11-10 15:06:07 +09:00
parent 6c1d48dfaf
commit 7c3a626f4b
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@ -8,11 +8,15 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonComboCounter : ComboCounter
{
protected override double RollingDuration => 500;
protected override Easing RollingEasing => Easing.OutQuint;
[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f)
{
@ -25,6 +29,12 @@ namespace osu.Game.Screens.Play.HUD
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Combo);
Current.BindValueChanged(combo =>
{
bool wasIncrease = combo.NewValue > combo.OldValue;
DrawableCount.ScaleTo(new Vector2(1, wasIncrease ? 1.2f : 0.8f))
.ScaleTo(Vector2.One, 600, Easing.OutQuint);
});
}
protected override LocalisableString FormatCount(int count) => $@"{count}x";