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osu-lazer/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs
2023-11-10 15:53:05 +09:00

48 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonComboCounter : ComboCounter
{
protected override double RollingDuration => 500;
protected override Easing RollingEasing => Easing.OutQuint;
[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Combo);
Current.BindValueChanged(combo =>
{
bool wasIncrease = combo.NewValue > combo.OldValue;
DrawableCount.ScaleTo(new Vector2(1, wasIncrease ? 1.2f : 0.8f))
.ScaleTo(Vector2.One, 600, Easing.OutQuint);
});
}
protected override LocalisableString FormatCount(int count) => $@"{count}x";
protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO")
{
WireframeOpacity = { BindTarget = WireframeOpacity },
};
}
}