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Adjust with framework changes
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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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relativeGlowSize = Source.glowSize / Source.DrawSize.X;
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}
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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drawGlow(renderer);
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@ -231,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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points.AddRange(Source.SmokePoints.Skip(firstVisiblePointIndex).Take(futurePointIndex - firstVisiblePointIndex));
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}
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public sealed override void Draw(IRenderer renderer)
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protected sealed override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -258,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private IUniformBuffer<CursorTrailParameters> cursorTrailParameters;
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -286,7 +286,7 @@ namespace osu.Game.Graphics.Backgrounds
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private IUniformBuffer<TriangleBorderData> borderDataBuffer;
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -228,7 +228,7 @@ namespace osu.Game.Graphics.Backgrounds
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private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -134,7 +134,7 @@ namespace osu.Game.Graphics.UserInterface
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lengths.AddRange(Source.bars.InstantaneousLengths);
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}
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -221,7 +221,7 @@ namespace osu.Game.Graphics.UserInterface
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tierColours.AddRange(Source.tierColours);
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}
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -252,7 +252,7 @@ namespace osu.Game.Rulesets.Mods
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private IUniformBuffer<FlashlightParameters>? flashlightParametersBuffer;
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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@ -189,7 +189,7 @@ namespace osu.Game.Screens.Menu
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Source.frequencyAmplitudes.AsSpan().CopyTo(audioData);
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}
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public override void Draw(IRenderer renderer)
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protected override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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