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Reduce the default wireframe opacity a bit
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parent
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override Easing RollingEasing => Easing.OutQuint;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f)
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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MinValue = 0,
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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override Easing RollingEasing => Easing.OutQuint;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f)
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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MinValue = 0,
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override Easing RollingEasing => Easing.OutQuint;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f)
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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MinValue = 0,
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