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https://github.com/ppy/osu.git
synced 2024-11-13 16:47:46 +08:00
Adjust catch score grade cutoffs
This commit is contained in:
parent
448ca6fa27
commit
295a1b01d6
@ -4,11 +4,19 @@
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using System;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public partial class CatchScoreProcessor : ScoreProcessor
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{
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private const double accuracy_cutoff_x = 1;
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private const double accuracy_cutoff_s = 0.98;
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private const double accuracy_cutoff_a = 0.94;
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private const double accuracy_cutoff_b = 0.9;
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private const double accuracy_cutoff_c = 0.85;
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private const double accuracy_cutoff_d = 0;
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private const int combo_cap = 200;
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private const double combo_base = 4;
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@ -26,5 +34,50 @@ namespace osu.Game.Rulesets.Catch.Scoring
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protected override double GetComboScoreChange(JudgementResult result)
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=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
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public override ScoreRank RankFromAccuracy(double accuracy)
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{
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if (accuracy == accuracy_cutoff_x)
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return ScoreRank.X;
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if (accuracy >= accuracy_cutoff_s)
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return ScoreRank.S;
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if (accuracy >= accuracy_cutoff_a)
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return ScoreRank.A;
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if (accuracy >= accuracy_cutoff_b)
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return ScoreRank.B;
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if (accuracy >= accuracy_cutoff_c)
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return ScoreRank.C;
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return ScoreRank.D;
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}
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public override double AccuracyCutoffFromRank(ScoreRank rank)
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{
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switch (rank)
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{
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case ScoreRank.X:
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case ScoreRank.XH:
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return accuracy_cutoff_x;
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case ScoreRank.S:
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case ScoreRank.SH:
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return accuracy_cutoff_s;
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case ScoreRank.A:
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return accuracy_cutoff_a;
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case ScoreRank.B:
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return accuracy_cutoff_b;
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case ScoreRank.C:
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return accuracy_cutoff_c;
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case ScoreRank.D:
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return accuracy_cutoff_d;
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default:
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throw new ArgumentOutOfRangeException(nameof(rank), rank, null);
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}
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}
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}
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}
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@ -9,6 +9,8 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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@ -22,31 +24,48 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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public partial class TestSceneAccuracyCircle : OsuTestScene
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{
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[TestCase(0)]
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[TestCase(0.2)]
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[TestCase(0.5)]
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[TestCase(0.6999)]
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[TestCase(0.7)]
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[TestCase(0.75)]
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[TestCase(0.7999)]
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[TestCase(0.8)]
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[TestCase(0.85)]
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[TestCase(0.8999)]
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[TestCase(0.9)]
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[TestCase(0.925)]
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[TestCase(0.9499)]
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[TestCase(0.95)]
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[TestCase(0.975)]
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[TestCase(0.9999)]
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[TestCase(1)]
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public void TestRank(double accuracy)
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[Test]
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public void TestOsuRank()
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{
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var score = createScore(accuracy, ScoreProcessor.RankFromAccuracy(accuracy));
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addCircleStep(score);
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addCircleStep(createScore(0, new OsuRuleset()));
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addCircleStep(createScore(0.5, new OsuRuleset()));
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addCircleStep(createScore(0.699, new OsuRuleset()));
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addCircleStep(createScore(0.7, new OsuRuleset()));
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addCircleStep(createScore(0.75, new OsuRuleset()));
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addCircleStep(createScore(0.799, new OsuRuleset()));
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addCircleStep(createScore(0.8, new OsuRuleset()));
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addCircleStep(createScore(0.85, new OsuRuleset()));
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addCircleStep(createScore(0.899, new OsuRuleset()));
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addCircleStep(createScore(0.9, new OsuRuleset()));
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addCircleStep(createScore(0.925, new OsuRuleset()));
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addCircleStep(createScore(0.9499, new OsuRuleset()));
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addCircleStep(createScore(0.95, new OsuRuleset()));
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addCircleStep(createScore(0.975, new OsuRuleset()));
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addCircleStep(createScore(0.99, new OsuRuleset()));
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addCircleStep(createScore(1, new OsuRuleset()));
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}
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private void addCircleStep(ScoreInfo score) => AddStep("add panel", () =>
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[Test]
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public void TestCatchRank()
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{
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addCircleStep(createScore(0, new CatchRuleset()));
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addCircleStep(createScore(0.5, new CatchRuleset()));
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addCircleStep(createScore(0.8499, new CatchRuleset()));
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addCircleStep(createScore(0.85, new CatchRuleset()));
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addCircleStep(createScore(0.875, new CatchRuleset()));
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addCircleStep(createScore(0.899, new CatchRuleset()));
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addCircleStep(createScore(0.9, new CatchRuleset()));
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addCircleStep(createScore(0.925, new CatchRuleset()));
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addCircleStep(createScore(0.9399, new CatchRuleset()));
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addCircleStep(createScore(0.94, new CatchRuleset()));
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addCircleStep(createScore(0.9675, new CatchRuleset()));
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addCircleStep(createScore(0.9799, new CatchRuleset()));
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addCircleStep(createScore(0.98, new CatchRuleset()));
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addCircleStep(createScore(0.99, new CatchRuleset()));
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addCircleStep(createScore(1, new CatchRuleset()));
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}
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private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy})", () =>
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{
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Children = new Drawable[]
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{
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@ -73,28 +92,33 @@ namespace osu.Game.Tests.Visual.Ranking
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};
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});
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private ScoreInfo createScore(double accuracy, ScoreRank rank) => new ScoreInfo
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private ScoreInfo createScore(double accuracy, Ruleset ruleset)
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{
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User = new APIUser
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var scoreProcessor = ruleset.CreateScoreProcessor();
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return new ScoreInfo
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{
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Id = 2,
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Username = "peppy",
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},
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BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
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Ruleset = new OsuRuleset().RulesetInfo,
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Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
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TotalScore = 2845370,
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Accuracy = accuracy,
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MaxCombo = 999,
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Rank = rank,
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Date = DateTimeOffset.Now,
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Statistics =
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{
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{ HitResult.Miss, 1 },
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{ HitResult.Meh, 50 },
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{ HitResult.Good, 100 },
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{ HitResult.Great, 300 },
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}
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};
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User = new APIUser
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{
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Id = 2,
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Username = "peppy",
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},
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BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
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Ruleset = ruleset.RulesetInfo,
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Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
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TotalScore = 2845370,
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Accuracy = accuracy,
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MaxCombo = 999,
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Rank = scoreProcessor.RankFromAccuracy(accuracy),
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Date = DateTimeOffset.Now,
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Statistics =
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{
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{ HitResult.Miss, 1 },
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{ HitResult.Meh, 50 },
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{ HitResult.Good, 100 },
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{ HitResult.Great, 300 },
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}
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};
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}
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}
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}
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@ -446,7 +446,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Given an accuracy (0..1), return the correct <see cref="ScoreRank"/>.
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/// </summary>
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public static ScoreRank RankFromAccuracy(double accuracy)
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public virtual ScoreRank RankFromAccuracy(double accuracy)
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{
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if (accuracy == accuracy_cutoff_x)
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return ScoreRank.X;
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@ -466,7 +466,7 @@ namespace osu.Game.Rulesets.Scoring
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/// Given a <see cref="ScoreRank"/>, return the cutoff accuracy (0..1).
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/// Accuracy must be greater than or equal to the cutoff to qualify for the provided rank.
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/// </summary>
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public static double AccuracyCutoffFromRank(ScoreRank rank)
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public virtual double AccuracyCutoffFromRank(ScoreRank rank)
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{
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switch (rank)
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{
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@ -29,13 +29,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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/// </summary>
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public partial class AccuracyCircle : CompositeDrawable
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{
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private static readonly double accuracy_x = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.X);
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private static readonly double accuracy_s = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.S);
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private static readonly double accuracy_a = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.A);
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private static readonly double accuracy_b = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.B);
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private static readonly double accuracy_c = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.C);
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private static readonly double accuracy_d = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.D);
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/// <summary>
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/// Duration for the transforms causing this component to appear.
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/// </summary>
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@ -110,12 +103,26 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private double lastTickPlaybackTime;
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private bool isTicking;
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private readonly double accuracyX;
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private readonly double accuracyS;
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private readonly double accuracyA;
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private readonly double accuracyB;
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private readonly double accuracyC;
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private readonly double accuracyD;
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private readonly bool withFlair;
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public AccuracyCircle(ScoreInfo score, bool withFlair = false)
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{
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this.score = score;
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this.withFlair = withFlair;
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ScoreProcessor scoreProcessor = score.Ruleset.CreateInstance().CreateScoreProcessor();
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accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X);
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accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S);
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accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A);
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accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B);
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accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C);
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accuracyD = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.D);
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}
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[BackgroundDependencyLoader]
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@ -158,49 +165,49 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.X),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = accuracy_x }
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Current = { Value = accuracyX }
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},
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.S),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = accuracy_x - virtual_ss_percentage }
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Current = { Value = accuracyX - virtual_ss_percentage }
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},
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.A),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = accuracy_s }
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Current = { Value = accuracyS }
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},
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.B),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = accuracy_a }
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Current = { Value = accuracyA }
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},
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.C),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = accuracy_b }
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Current = { Value = accuracyB }
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},
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.D),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = accuracy_c }
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Current = { Value = accuracyC }
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},
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new RankNotch((float)accuracy_x),
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new RankNotch((float)(accuracy_x - virtual_ss_percentage)),
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new RankNotch((float)accuracy_s),
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new RankNotch((float)accuracy_a),
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new RankNotch((float)accuracy_b),
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new RankNotch((float)accuracy_c),
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new RankNotch((float)accuracyX),
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new RankNotch((float)(accuracyX - virtual_ss_percentage)),
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new RankNotch((float)accuracyS),
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new RankNotch((float)accuracyA),
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new RankNotch((float)accuracyB),
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new RankNotch((float)accuracyC),
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new BufferedContainer
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{
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Name = "Graded circle mask",
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@ -229,12 +236,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Children = new[]
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{
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// The S and A badges are moved down slightly to prevent collision with the SS badge.
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new RankBadge(accuracy_x, accuracy_x, getRank(ScoreRank.X)),
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new RankBadge(accuracy_s, Interpolation.Lerp(accuracy_s, (accuracy_x - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)),
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new RankBadge(accuracy_a, Interpolation.Lerp(accuracy_a, accuracy_s, 0.25), getRank(ScoreRank.A)),
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new RankBadge(accuracy_b, Interpolation.Lerp(accuracy_b, accuracy_a, 0.5), getRank(ScoreRank.B)),
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new RankBadge(accuracy_c, Interpolation.Lerp(accuracy_c, accuracy_b, 0.5), getRank(ScoreRank.C)),
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new RankBadge(accuracy_d, Interpolation.Lerp(accuracy_d, accuracy_c, 0.5), getRank(ScoreRank.D)),
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new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)),
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new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)),
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new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)),
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new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)),
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new RankBadge(accuracyC, Interpolation.Lerp(accuracyC, accuracyB, 0.5), getRank(ScoreRank.C)),
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new RankBadge(accuracyD, Interpolation.Lerp(accuracyD, accuracyC, 0.5), getRank(ScoreRank.D)),
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}
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},
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rankText = new RankText(score.Rank)
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@ -280,10 +287,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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double targetAccuracy = score.Accuracy;
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double[] notchPercentages =
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{
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accuracy_s,
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accuracy_a,
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accuracy_b,
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accuracy_c,
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accuracyS,
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accuracyA,
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accuracyB,
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accuracyC,
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};
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// Ensure the gauge overshoots or undershoots a bit so it doesn't land in the gaps of the inner graded circle (caused by `RankNotch`es),
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@ -302,7 +309,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH)
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targetAccuracy = 1;
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else
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targetAccuracy = Math.Min(accuracy_x - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy);
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targetAccuracy = Math.Min(accuracyX - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy);
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// The accuracy circle gauge visually fills up a bit too much.
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// This wouldn't normally matter but we want it to align properly with the inner graded circle in the above cases.
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@ -339,7 +346,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (badge.Accuracy > score.Accuracy)
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continue;
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using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracy_x - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION))
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using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracyX - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION))
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{
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badge.Appear();
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