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Use existing localisation for argon counter component labels
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parent
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commit
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD
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new Container
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{
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AutoSizeAxes = Axes.Both,
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Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, "ACCURACY")
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Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper())
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{
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RequiredDisplayDigits = { Value = 3 },
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WireframeOpacity = { BindTarget = WireframeOpacity }
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override LocalisableString FormatCount(int count) => $@"{count}x";
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protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO")
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protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper())
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{
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WireframeOpacity = { BindTarget = WireframeOpacity },
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};
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