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Merge pull request #25458 from Joehuu/corner-radius-localisation
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@@ -216,7 +216,10 @@ namespace osu.Game.Skinning
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},
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new ArgonScoreCounter(),
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new ArgonHealthDisplay(),
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new BoxElement(),
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new BoxElement
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{
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CornerRadius = { Value = 0.5f }
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},
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new ArgonAccuracyCounter(),
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new ArgonComboCounter
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{
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@@ -7,6 +7,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osuTK;
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using osuTK.Graphics;
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@@ -16,12 +18,13 @@ namespace osu.Game.Skinning.Components
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Corner rounding", "How round the corners of the box should be.")]
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public BindableFloat CornerRounding { get; } = new BindableFloat(1)
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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MinValue = 0,
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MaxValue = 1,
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MaxValue = 0.5f,
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Precision = 0.01f
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};
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public BoxElement()
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@@ -44,7 +47,7 @@ namespace osu.Game.Skinning.Components
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{
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base.Update();
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CornerRadius = CornerRounding.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f;
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base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight);
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}
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}
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}
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