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fixed one test
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@@ -128,7 +128,8 @@ namespace osu.Game.Screens.Select.Details
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IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
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BeatmapDifficulty adjustedDifficulty = null;
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if (baseDifficulty != null)
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if (baseDifficulty != null &&
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(mods.Value.Any(m => m is IApplicableToDifficulty) || mods.Value.Any(m => m is IApplicableToRate)))
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{
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
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