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Use ordinal comparison when searching at song select
Bypasses various overheads. In theory should be fine? (until it's not on some language)
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@ -176,13 +176,15 @@ namespace osu.Game.Screens.Select
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{
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default:
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case MatchMode.Substring:
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return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase);
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// Note that we are using ordinal here to avoid performance issues caused by globalisation concerns.
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// See https://github.com/ppy/osu/issues/11571 / https://github.com/dotnet/docs/issues/18423.
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return value.Contains(SearchTerm, StringComparison.OrdinalIgnoreCase);
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case MatchMode.IsolatedPhrase:
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return Regex.IsMatch(value, $@"(^|\s){Regex.Escape(searchTerm)}($|\s)", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
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case MatchMode.FullPhrase:
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return CultureInfo.InvariantCulture.CompareInfo.Compare(value, searchTerm, CompareOptions.IgnoreCase) == 0;
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return CultureInfo.InvariantCulture.CompareInfo.Compare(value, searchTerm, CompareOptions.OrdinalIgnoreCase) == 0;
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}
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}
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