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mirror of https://github.com/ppy/osu.git synced 2024-11-13 16:47:46 +08:00

Renamed UpdateableFlag to ClickableUpdateableFlag.

This commit is contained in:
yesseruser 2023-11-21 19:02:23 +01:00
parent 4b5ef8328b
commit 671177e871
11 changed files with 16 additions and 16 deletions

View File

@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("click on flag", () =>
{
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<UpdateableFlag>().First());
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<ClickableUpdateableFlag>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("login overlay is hidden", () => loginOverlay.State.Value == Visibility.Hidden);

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@ -180,7 +180,7 @@ namespace osu.Game.Online.Leaderboards
Masking = true,
Children = new Drawable[]
{
new UpdateableFlag(user.CountryCode)
new ClickableUpdateableFlag(user.CountryCode)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,

View File

@ -157,7 +157,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Margin = new MarginPadding { Right = horizontal_inset },
Text = score.DisplayAccuracy,
},
new UpdateableFlag(score.User.CountryCode)
new ClickableUpdateableFlag(score.User.CountryCode)
{
Size = new Vector2(19, 14),
ShowPlaceholderOnUnknown = false,

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
private readonly UpdateableAvatar avatar;
private readonly LinkFlowContainer usernameText;
private readonly DrawableDate achievedOn;
private readonly UpdateableFlag flag;
private readonly ClickableUpdateableFlag flag;
public TopScoreUserSection()
{
@ -112,7 +112,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
},
}
},
flag = new UpdateableFlag
flag = new ClickableUpdateableFlag
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Header
private OsuSpriteText usernameText = null!;
private ExternalLinkButton openUserExternally = null!;
private OsuSpriteText titleText = null!;
private UpdateableFlag userFlag = null!;
private ClickableUpdateableFlag userFlag = null!;
private OsuHoverContainer userCountryContainer = null!;
private OsuSpriteText userCountryText = null!;
private GroupBadgeFlow groupBadgeFlow = null!;
@ -162,7 +162,7 @@ namespace osu.Game.Overlays.Profile.Header
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
userFlag = new UpdateableFlag
userFlag = new ClickableUpdateableFlag
{
Size = new Vector2(28, 20),
ShowPlaceholderOnUnknown = false,

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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Rankings
private readonly Container content;
private readonly Box background;
private readonly UpdateableFlag flag;
private readonly ClickableUpdateableFlag flag;
private readonly OsuSpriteText countryName;
public CountryPill()
@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Rankings
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
flag = new UpdateableFlag
flag = new ClickableUpdateableFlag
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Rankings.Tables
Margin = new MarginPadding { Bottom = row_spacing },
Children = new[]
{
new UpdateableFlag(GetCountryCode(item))
new ClickableUpdateableFlag(GetCountryCode(item))
{
Size = new Vector2(28, 20),
ShowPlaceholderOnUnknown = false,

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@ -123,7 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
FillMode = FillMode.Fit,
User = user
},
new UpdateableFlag
new ClickableUpdateableFlag
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,

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@ -12,14 +12,14 @@ namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
{
private readonly UpdateableFlag flag;
private readonly ClickableUpdateableFlag flag;
private const float default_size = 40f;
public PlayerFlag()
{
Size = new Vector2(default_size, default_size / 1.4f);
InternalChild = flag = new UpdateableFlag
InternalChild = flag = new ClickableUpdateableFlag
{
RelativeSizeAxes = Axes.Both,
};

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@ -11,7 +11,7 @@ using osu.Game.Overlays;
namespace osu.Game.Users.Drawables
{
public partial class UpdateableFlag : ModelBackedDrawable<CountryCode>
public partial class ClickableUpdateableFlag : ModelBackedDrawable<CountryCode>
{
public CountryCode CountryCode
{
@ -30,7 +30,7 @@ namespace osu.Game.Users.Drawables
/// </summary>
public Action? Action;
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
public ClickableUpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
{
CountryCode = countryCode;
}

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@ -52,7 +52,7 @@ namespace osu.Game.Users
protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false);
protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode)
protected ClickableUpdateableFlag CreateFlag() => new ClickableUpdateableFlag(User.CountryCode)
{
Size = new Vector2(36, 26),
Action = Action,